Index: src/gpu/effects/GrConvolutionEffect.cpp |
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp |
index 36a1bfe6a1cbec054020e7cf7f2cd3e2a441ac5c..01c56f1163b3939cc98c14147990d4e6b60f040d 100644 |
--- a/src/gpu/effects/GrConvolutionEffect.cpp |
+++ b/src/gpu/effects/GrConvolutionEffect.cpp |
@@ -19,7 +19,7 @@ class GrGLConvolutionEffect : public GrGLFragmentProcessor { |
public: |
GrGLConvolutionEffect(const GrBackendProcessorFactory&, const GrProcessor&); |
- virtual void emitCode(GrGLProgramBuilder*, |
+ virtual void emitCode(GrGLFPBuilder*, |
const GrFragmentProcessor&, |
const GrProcessorKey&, |
const char* outputColor, |
@@ -55,7 +55,7 @@ GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendProcessorFactory& fa |
fDirection = c.direction(); |
} |
-void GrGLConvolutionEffect::emitCode(GrGLProgramBuilder* builder, |
+void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder, |
const GrFragmentProcessor&, |
const GrProcessorKey& key, |
const char* outputColor, |
@@ -71,7 +71,7 @@ void GrGLConvolutionEffect::emitCode(GrGLProgramBuilder* builder, |
fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, |
kFloat_GrSLType, "Kernel", this->width()); |
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); |
fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); |