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Unified Diff: src/gpu/effects/GrDitherEffect.cpp

Issue 648463003: FPs now use the correct builder types(just a rename) (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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Index: src/gpu/effects/GrDitherEffect.cpp
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index e7f90acd8746c713e992f3ea1aa87f6a455f2570..ce8c4716653911dad53a8b91a71f3f9b720782d3 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -71,7 +71,7 @@ class GLDitherEffect : public GrGLFragmentProcessor {
public:
GLDitherEffect(const GrBackendProcessorFactory&, const GrProcessor&);
- virtual void emitCode(GrGLProgramBuilder* builder,
+ virtual void emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor& fp,
const GrProcessorKey& key,
const char* outputColor,
@@ -88,14 +88,14 @@ GLDitherEffect::GLDitherEffect(const GrBackendProcessorFactory& factory,
: INHERITED (factory) {
}
-void GLDitherEffect::emitCode(GrGLProgramBuilder* builder,
+void GLDitherEffect::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor& fp,
const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray& samplers) {
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
// Generate a random number based on the fragment position. For this
// random number generator, we use the "GLSL rand" function
// that seems to be floating around on the internet. It works under
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