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Side by Side Diff: src/gpu/effects/GrConvolutionEffect.cpp

Issue 648463003: FPs now use the correct builder types(just a rename) (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h" 8 #include "gl/builders/GrGLProgramBuilder.h"
9 #include "GrConvolutionEffect.h" 9 #include "GrConvolutionEffect.h"
10 #include "gl/GrGLProcessor.h" 10 #include "gl/GrGLProcessor.h"
11 #include "gl/GrGLSL.h" 11 #include "gl/GrGLSL.h"
12 #include "gl/GrGLTexture.h" 12 #include "gl/GrGLTexture.h"
13 #include "GrTBackendProcessorFactory.h" 13 #include "GrTBackendProcessorFactory.h"
14 14
15 // For brevity 15 // For brevity
16 typedef GrGLProgramDataManager::UniformHandle UniformHandle; 16 typedef GrGLProgramDataManager::UniformHandle UniformHandle;
17 17
18 class GrGLConvolutionEffect : public GrGLFragmentProcessor { 18 class GrGLConvolutionEffect : public GrGLFragmentProcessor {
19 public: 19 public:
20 GrGLConvolutionEffect(const GrBackendProcessorFactory&, const GrProcessor&); 20 GrGLConvolutionEffect(const GrBackendProcessorFactory&, const GrProcessor&);
21 21
22 virtual void emitCode(GrGLProgramBuilder*, 22 virtual void emitCode(GrGLFPBuilder*,
23 const GrFragmentProcessor&, 23 const GrFragmentProcessor&,
24 const GrProcessorKey&, 24 const GrProcessorKey&,
25 const char* outputColor, 25 const char* outputColor,
26 const char* inputColor, 26 const char* inputColor,
27 const TransformedCoordsArray&, 27 const TransformedCoordsArray&,
28 const TextureSamplerArray&) SK_OVERRIDE; 28 const TextureSamplerArray&) SK_OVERRIDE;
29 29
30 virtual void setData(const GrGLProgramDataManager& pdman, const GrProcessor& ) SK_OVERRIDE; 30 virtual void setData(const GrGLProgramDataManager& pdman, const GrProcessor& ) SK_OVERRIDE;
31 31
32 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe yBuilder*); 32 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe yBuilder*);
(...skipping 15 matching lines...) Expand all
48 48
49 GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendProcessorFactory& fa ctory, 49 GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendProcessorFactory& fa ctory,
50 const GrProcessor& processor) 50 const GrProcessor& processor)
51 : INHERITED(factory) { 51 : INHERITED(factory) {
52 const GrConvolutionEffect& c = processor.cast<GrConvolutionEffect>(); 52 const GrConvolutionEffect& c = processor.cast<GrConvolutionEffect>();
53 fRadius = c.radius(); 53 fRadius = c.radius();
54 fUseBounds = c.useBounds(); 54 fUseBounds = c.useBounds();
55 fDirection = c.direction(); 55 fDirection = c.direction();
56 } 56 }
57 57
58 void GrGLConvolutionEffect::emitCode(GrGLProgramBuilder* builder, 58 void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder,
59 const GrFragmentProcessor&, 59 const GrFragmentProcessor&,
60 const GrProcessorKey& key, 60 const GrProcessorKey& key,
61 const char* outputColor, 61 const char* outputColor,
62 const char* inputColor, 62 const char* inputColor,
63 const TransformedCoordsArray& coords, 63 const TransformedCoordsArray& coords,
64 const TextureSamplerArray& samplers) { 64 const TextureSamplerArray& samplers) {
65 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility, 65 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
66 kVec2f_GrSLType, "ImageIncrement"); 66 kVec2f_GrSLType, "ImageIncrement");
67 if (this->useBounds()) { 67 if (this->useBounds()) {
68 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibilit y, 68 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibilit y,
69 kVec2f_GrSLType, "Bounds"); 69 kVec2f_GrSLType, "Bounds");
70 } 70 }
71 fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibili ty, 71 fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibili ty,
72 kFloat_GrSLType, "Kernel", this->width ()); 72 kFloat_GrSLType, "Kernel", this->width ());
73 73
74 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 74 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
75 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); 75 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
76 76
77 fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); 77 fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);
78 78
79 int width = this->width(); 79 int width = this->width();
80 const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); 80 const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni);
81 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); 81 const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
82 82
83 fsBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str( ), fRadius, imgInc); 83 fsBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str( ), fRadius, imgInc);
84 84
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232 } 232 }
233 233
234 bool useBounds = random->nextBool(); 234 bool useBounds = random->nextBool();
235 return GrConvolutionEffect::Create(textures[texIdx], 235 return GrConvolutionEffect::Create(textures[texIdx],
236 dir, 236 dir,
237 radius, 237 radius,
238 kernel, 238 kernel,
239 useBounds, 239 useBounds,
240 bounds); 240 bounds);
241 } 241 }
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