DescriptionUse the optimal buffer size for the local audio renderer.
The issue is that the WebRtcLocalAudioRenderer is using 128 samples as buffer size on Mac, which can screw up the CoreAudio. And it makes perfect sense to use the same buffer size to render both the local and remote audio stream.
And we have the same issue on Linux as well.
This patch fix the problem on all platforms.
BUG=412765, 410258
Committed: https://crrev.com/45bd4345afae9ec2a8676b0a13c9dfbf58f8c32d
Cr-Commit-Position: refs/heads/master@{#300700}
Patch Set 1 #
Messages
Total messages: 10 (3 generated)
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