| Index: src/effects/SkDisplacementMapEffect.cpp
|
| diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
|
| index d137fba8c0e667f68860a92026ba3a6380f011bb..59768fc15879ad036998045bbf46daa54068579b 100644
|
| --- a/src/effects/SkDisplacementMapEffect.cpp
|
| +++ b/src/effects/SkDisplacementMapEffect.cpp
|
| @@ -497,8 +497,7 @@ void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) c
|
| // and no displacement offset push any texture coordinates out of bounds OR if the constant
|
| // alpha is 0. Since this isn't trivial to compute at this point, let's assume the output is
|
| // not of constant color when a displacement effect is applied.
|
| - inout->fValidFlags = 0;
|
| - inout->fIsSingleComponent = false;
|
| + inout->setToUnknown();
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|