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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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490 const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() c
onst { | 490 const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() c
onst { |
491 return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInsta
nce(); | 491 return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInsta
nce(); |
492 } | 492 } |
493 | 493 |
494 void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) c
onst { | 494 void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) c
onst { |
495 // Any displacement offset bringing a pixel out of bounds will output a colo
r of (0,0,0,0), | 495 // Any displacement offset bringing a pixel out of bounds will output a colo
r of (0,0,0,0), |
496 // so the only way we'd get a constant alpha is if the input color image has
a constant alpha | 496 // so the only way we'd get a constant alpha is if the input color image has
a constant alpha |
497 // and no displacement offset push any texture coordinates out of bounds OR
if the constant | 497 // and no displacement offset push any texture coordinates out of bounds OR
if the constant |
498 // alpha is 0. Since this isn't trivial to compute at this point, let's assu
me the output is | 498 // alpha is 0. Since this isn't trivial to compute at this point, let's assu
me the output is |
499 // not of constant color when a displacement effect is applied. | 499 // not of constant color when a displacement effect is applied. |
500 inout->fValidFlags = 0; | 500 inout->setToUnknown(); |
501 inout->fIsSingleComponent = false; | |
502 } | 501 } |
503 | 502 |
504 /////////////////////////////////////////////////////////////////////////////// | 503 /////////////////////////////////////////////////////////////////////////////// |
505 | 504 |
506 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect); | 505 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect); |
507 | 506 |
508 GrFragmentProcessor* GrDisplacementMapEffect::TestCreate(SkRandom* random, | 507 GrFragmentProcessor* GrDisplacementMapEffect::TestCreate(SkRandom* random, |
509 GrContext*, | 508 GrContext*, |
510 const GrDrawTargetCaps&, | 509 const GrDrawTargetCaps&, |
511 GrTexture* textures[]) { | 510 GrTexture* textures[]) { |
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632 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, | 631 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, |
633 const GrGLCaps&, GrProcessorKeyBuilder* b
) { | 632 const GrGLCaps&, GrProcessorKeyBuilder* b
) { |
634 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 633 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
635 | 634 |
636 uint32_t xKey = displacementMap.xChannelSelector(); | 635 uint32_t xKey = displacementMap.xChannelSelector(); |
637 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 636 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
638 | 637 |
639 b->add32(xKey | yKey); | 638 b->add32(xKey | yKey); |
640 } | 639 } |
641 #endif | 640 #endif |
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