| Index: src/effects/SkLightingImageFilter.cpp
|
| diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
|
| index e78fd622a0ed2d9a52073d334cb3e6305afcb4fd..b882456234ec8b1c252be824e014da12f02bce65 100644
|
| --- a/src/effects/SkLightingImageFilter.cpp
|
| +++ b/src/effects/SkLightingImageFilter.cpp
|
| @@ -355,8 +355,7 @@ protected:
|
|
|
| virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE {
|
| // lighting shaders are complicated. We just throw up our hands.
|
| - inout->fValidFlags = 0;
|
| - inout->fIsSingleComponent = false;
|
| + inout->mulByUnknownColor();
|
| }
|
|
|
| private:
|
|
|