Index: src/effects/SkLightingImageFilter.cpp |
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp |
index e78fd622a0ed2d9a52073d334cb3e6305afcb4fd..b882456234ec8b1c252be824e014da12f02bce65 100644 |
--- a/src/effects/SkLightingImageFilter.cpp |
+++ b/src/effects/SkLightingImageFilter.cpp |
@@ -355,8 +355,7 @@ protected: |
virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE { |
// lighting shaders are complicated. We just throw up our hands. |
- inout->fValidFlags = 0; |
- inout->fIsSingleComponent = false; |
+ inout->mulByUnknownColor(); |
} |
private: |