Index: src/effects/SkDisplacementMapEffect.cpp |
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp |
index d137fba8c0e667f68860a92026ba3a6380f011bb..4068c909a2a88d8603f62c823cc0f8a920a6861b 100644 |
--- a/src/effects/SkDisplacementMapEffect.cpp |
+++ b/src/effects/SkDisplacementMapEffect.cpp |
@@ -497,8 +497,7 @@ void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) c |
// and no displacement offset push any texture coordinates out of bounds OR if the constant |
// alpha is 0. Since this isn't trivial to compute at this point, let's assume the output is |
// not of constant color when a displacement effect is applied. |
- inout->fValidFlags = 0; |
- inout->fIsSingleComponent = false; |
+ inout->unknownOutput(); |
} |
/////////////////////////////////////////////////////////////////////////////// |