Index: Source/core/rendering/svg/RenderSVGInline.h |
diff --git a/Source/core/rendering/svg/RenderSVGInline.h b/Source/core/rendering/svg/RenderSVGInline.h |
index 43d579422561c06847b58863697cdbcce0f4fb93..a43d563a1ccd4dabd0616135a2439c67e25e7dbd 100644 |
--- a/Source/core/rendering/svg/RenderSVGInline.h |
+++ b/Source/core/rendering/svg/RenderSVGInline.h |
@@ -29,36 +29,36 @@ class RenderSVGInline : public RenderInline { |
public: |
explicit RenderSVGInline(Element*); |
- virtual const char* renderName() const OVERRIDE { return "RenderSVGInline"; } |
- virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NoLayer; } |
- virtual bool isSVGInline() const OVERRIDE FINAL { return true; } |
- virtual bool isSVG() const OVERRIDE FINAL { return true; } |
+ virtual const char* renderName() const override { return "RenderSVGInline"; } |
+ virtual LayerType layerTypeRequired() const override final { return NoLayer; } |
+ virtual bool isSVGInline() const override final { return true; } |
+ virtual bool isSVG() const override final { return true; } |
- virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE; |
+ virtual bool isChildAllowed(RenderObject*, RenderStyle*) const override; |
// Chapter 10.4 of the SVG Specification say that we should use the |
// object bounding box of the parent text element. |
// We search for the root text element and take its bounding box. |
// It is also necessary to take the stroke and paint invalidation rect of |
// this element, since we need it for filters. |
- virtual FloatRect objectBoundingBox() const OVERRIDE FINAL; |
- virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL; |
- virtual FloatRect paintInvalidationRectInLocalCoordinates() const OVERRIDE FINAL; |
+ virtual FloatRect objectBoundingBox() const override final; |
+ virtual FloatRect strokeBoundingBox() const override final; |
+ virtual FloatRect paintInvalidationRectInLocalCoordinates() const override final; |
- virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const OVERRIDE FINAL; |
- virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const PaintInvalidationState*) const OVERRIDE FINAL; |
- virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE FINAL; |
- virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; |
- virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE FINAL; |
+ virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const override final; |
+ virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const PaintInvalidationState*) const override final; |
+ virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const override final; |
+ virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const override final; |
+ virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const override final; |
private: |
- virtual InlineFlowBox* createInlineFlowBox() OVERRIDE FINAL; |
+ virtual InlineFlowBox* createInlineFlowBox() override final; |
- virtual void willBeDestroyed() OVERRIDE FINAL; |
- virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE FINAL; |
+ virtual void willBeDestroyed() override final; |
+ virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override final; |
- virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) OVERRIDE FINAL; |
- virtual void removeChild(RenderObject*) OVERRIDE FINAL; |
+ virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) override final; |
+ virtual void removeChild(RenderObject*) override final; |
}; |
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGInline, isSVGInline()); |