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1 /* | 1 /* |
2 * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz> | 2 * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz> |
3 * Copyright (C) 2006 Apple Computer Inc. | 3 * Copyright (C) 2006 Apple Computer Inc. |
4 * | 4 * |
5 * This library is free software; you can redistribute it and/or | 5 * This library is free software; you can redistribute it and/or |
6 * modify it under the terms of the GNU Library General Public | 6 * modify it under the terms of the GNU Library General Public |
7 * License as published by the Free Software Foundation; either | 7 * License as published by the Free Software Foundation; either |
8 * version 2 of the License, or (at your option) any later version. | 8 * version 2 of the License, or (at your option) any later version. |
9 * | 9 * |
10 * This library is distributed in the hope that it will be useful, | 10 * This library is distributed in the hope that it will be useful, |
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22 #define RenderSVGInline_h | 22 #define RenderSVGInline_h |
23 | 23 |
24 #include "core/rendering/RenderInline.h" | 24 #include "core/rendering/RenderInline.h" |
25 | 25 |
26 namespace blink { | 26 namespace blink { |
27 | 27 |
28 class RenderSVGInline : public RenderInline { | 28 class RenderSVGInline : public RenderInline { |
29 public: | 29 public: |
30 explicit RenderSVGInline(Element*); | 30 explicit RenderSVGInline(Element*); |
31 | 31 |
32 virtual const char* renderName() const OVERRIDE { return "RenderSVGInline";
} | 32 virtual const char* renderName() const override { return "RenderSVGInline";
} |
33 virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NoLayer;
} | 33 virtual LayerType layerTypeRequired() const override final { return NoLayer;
} |
34 virtual bool isSVGInline() const OVERRIDE FINAL { return true; } | 34 virtual bool isSVGInline() const override final { return true; } |
35 virtual bool isSVG() const OVERRIDE FINAL { return true; } | 35 virtual bool isSVG() const override final { return true; } |
36 | 36 |
37 virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE; | 37 virtual bool isChildAllowed(RenderObject*, RenderStyle*) const override; |
38 | 38 |
39 // Chapter 10.4 of the SVG Specification say that we should use the | 39 // Chapter 10.4 of the SVG Specification say that we should use the |
40 // object bounding box of the parent text element. | 40 // object bounding box of the parent text element. |
41 // We search for the root text element and take its bounding box. | 41 // We search for the root text element and take its bounding box. |
42 // It is also necessary to take the stroke and paint invalidation rect of | 42 // It is also necessary to take the stroke and paint invalidation rect of |
43 // this element, since we need it for filters. | 43 // this element, since we need it for filters. |
44 virtual FloatRect objectBoundingBox() const OVERRIDE FINAL; | 44 virtual FloatRect objectBoundingBox() const override final; |
45 virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL; | 45 virtual FloatRect strokeBoundingBox() const override final; |
46 virtual FloatRect paintInvalidationRectInLocalCoordinates() const OVERRIDE F
INAL; | 46 virtual FloatRect paintInvalidationRectInLocalCoordinates() const override f
inal; |
47 | 47 |
48 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayer
ModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) cons
t OVERRIDE FINAL; | 48 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayer
ModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) cons
t override final; |
49 virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObje
ct* paintInvalidationContainer, FloatRect&, const PaintInvalidationState*) const
OVERRIDE FINAL; | 49 virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObje
ct* paintInvalidationContainer, FloatRect&, const PaintInvalidationState*) const
override final; |
50 virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalida
tionContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool*
wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE FINAL; | 50 virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalida
tionContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool*
wasFixed = 0, const PaintInvalidationState* = 0) const override final; |
51 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj
ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; | 51 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj
ect* ancestorToStopAt, RenderGeometryMap&) const override final; |
52 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRID
E FINAL; | 52 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const overrid
e final; |
53 | 53 |
54 private: | 54 private: |
55 virtual InlineFlowBox* createInlineFlowBox() OVERRIDE FINAL; | 55 virtual InlineFlowBox* createInlineFlowBox() override final; |
56 | 56 |
57 virtual void willBeDestroyed() OVERRIDE FINAL; | 57 virtual void willBeDestroyed() override final; |
58 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OV
ERRIDE FINAL; | 58 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) ov
erride final; |
59 | 59 |
60 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) OV
ERRIDE FINAL; | 60 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) ov
erride final; |
61 virtual void removeChild(RenderObject*) OVERRIDE FINAL; | 61 virtual void removeChild(RenderObject*) override final; |
62 }; | 62 }; |
63 | 63 |
64 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGInline, isSVGInline()); | 64 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGInline, isSVGInline()); |
65 | 65 |
66 } | 66 } |
67 | 67 |
68 #endif // !RenderSVGTSpan_H | 68 #endif // !RenderSVGTSpan_H |
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