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Unified Diff: src/gpu/gl/win/SkNativeGLContext_win.cpp

Issue 639793002: Revert of Make the Sk GL context class an abstract base class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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Index: src/gpu/gl/win/SkNativeGLContext_win.cpp
diff --git a/src/gpu/gl/win/SkNativeGLContext_win.cpp b/src/gpu/gl/win/SkNativeGLContext_win.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..ab66ba4d55ce3e61a715692e015d3453ca5e0909
--- /dev/null
+++ b/src/gpu/gl/win/SkNativeGLContext_win.cpp
@@ -0,0 +1,165 @@
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gl/SkNativeGLContext.h"
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
+ fOldHGLRC = wglGetCurrentContext();
+ fOldHDC = wglGetCurrentDC();
+}
+
+SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
+ wglMakeCurrent(fOldHDC, fOldHGLRC);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+ATOM SkNativeGLContext::gWC = 0;
+
+SkNativeGLContext::SkNativeGLContext()
+ : fWindow(NULL)
+ , fDeviceContext(NULL)
+ , fGlRenderContext(0)
+ , fPbufferContext(NULL) {
+}
+
+SkNativeGLContext::~SkNativeGLContext() {
+ this->destroyGLContext();
+}
+
+void SkNativeGLContext::destroyGLContext() {
+ SkSafeSetNull(fPbufferContext);
+ if (fGlRenderContext) {
+ wglDeleteContext(fGlRenderContext);
+ fGlRenderContext = 0;
+ }
+ if (fWindow && fDeviceContext) {
+ ReleaseDC(fWindow, fDeviceContext);
+ fDeviceContext = 0;
+ }
+ if (fWindow) {
+ DestroyWindow(fWindow);
+ fWindow = 0;
+ }
+}
+
+const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+ HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL);
+
+ if (!gWC) {
+ WNDCLASS wc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hbrBackground = NULL;
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
+ wc.hInstance = hInstance;
+ wc.lpfnWndProc = (WNDPROC) DefWindowProc;
+ wc.lpszClassName = TEXT("Griffin");
+ wc.lpszMenuName = NULL;
+ wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
+
+ gWC = RegisterClass(&wc);
+ if (!gWC) {
+ SkDebugf("Could not register window class.\n");
+ return NULL;
+ }
+ }
+
+ if (!(fWindow = CreateWindow(TEXT("Griffin"),
+ TEXT("The Invisible Man"),
+ WS_OVERLAPPEDWINDOW,
+ 0, 0, 1, 1,
+ NULL, NULL,
+ hInstance, NULL))) {
+ SkDebugf("Could not create window.\n");
+ return NULL;
+ }
+
+ if (!(fDeviceContext = GetDC(fWindow))) {
+ SkDebugf("Could not get device context.\n");
+ this->destroyGLContext();
+ return NULL;
+ }
+ // Requesting a Core profile would bar us from using NVPR. So we request
+ // compatibility profile or GL ES.
+ SkWGLContextRequest contextType =
+ kGLES_GrGLStandard == forcedGpuAPI ?
+ kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRequest;
+
+ fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType);
+
+ HDC dc;
+ HGLRC glrc;
+
+ if (NULL == fPbufferContext) {
+ if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextType))) {
+ SkDebugf("Could not create rendering context.\n");
+ this->destroyGLContext();
+ return NULL;
+ }
+ dc = fDeviceContext;
+ glrc = fGlRenderContext;
+ } else {
+ ReleaseDC(fWindow, fDeviceContext);
+ fDeviceContext = 0;
+ DestroyWindow(fWindow);
+ fWindow = 0;
+
+ dc = fPbufferContext->getDC();
+ glrc = fPbufferContext->getGLRC();
+ }
+
+ if (!(wglMakeCurrent(dc, glrc))) {
+ SkDebugf("Could not set the context.\n");
+ this->destroyGLContext();
+ return NULL;
+ }
+
+ const GrGLInterface* interface = GrGLCreateNativeInterface();
+ if (NULL == interface) {
+ SkDebugf("Could not create GL interface.\n");
+ this->destroyGLContext();
+ return NULL;
+ }
+
+ return interface;
+}
+
+void SkNativeGLContext::makeCurrent() const {
+ HDC dc;
+ HGLRC glrc;
+
+ if (NULL == fPbufferContext) {
+ dc = fDeviceContext;
+ glrc = fGlRenderContext;
+ } else {
+ dc = fPbufferContext->getDC();
+ glrc = fPbufferContext->getGLRC();
+ }
+
+ if (!wglMakeCurrent(dc, glrc)) {
+ SkDebugf("Could not create rendering context.\n");
+ }
+}
+
+void SkNativeGLContext::swapBuffers() const {
+ HDC dc;
+
+ if (NULL == fPbufferContext) {
+ dc = fDeviceContext;
+ } else {
+ dc = fPbufferContext->getDC();
+ }
+ if (!SwapBuffers(dc)) {
+ SkDebugf("Could not complete SwapBuffers.\n");
+ }
+}
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