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Side by Side Diff: src/gpu/gl/win/SkNativeGLContext_win.cpp

Issue 639793002: Revert of Make the Sk GL context class an abstract base class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1
2 /*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #include "gl/SkNativeGLContext.h"
10
11 #define WIN32_LEAN_AND_MEAN
12 #include <windows.h>
13
14 SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
15 fOldHGLRC = wglGetCurrentContext();
16 fOldHDC = wglGetCurrentDC();
17 }
18
19 SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
20 wglMakeCurrent(fOldHDC, fOldHGLRC);
21 }
22
23 ///////////////////////////////////////////////////////////////////////////////
24
25 ATOM SkNativeGLContext::gWC = 0;
26
27 SkNativeGLContext::SkNativeGLContext()
28 : fWindow(NULL)
29 , fDeviceContext(NULL)
30 , fGlRenderContext(0)
31 , fPbufferContext(NULL) {
32 }
33
34 SkNativeGLContext::~SkNativeGLContext() {
35 this->destroyGLContext();
36 }
37
38 void SkNativeGLContext::destroyGLContext() {
39 SkSafeSetNull(fPbufferContext);
40 if (fGlRenderContext) {
41 wglDeleteContext(fGlRenderContext);
42 fGlRenderContext = 0;
43 }
44 if (fWindow && fDeviceContext) {
45 ReleaseDC(fWindow, fDeviceContext);
46 fDeviceContext = 0;
47 }
48 if (fWindow) {
49 DestroyWindow(fWindow);
50 fWindow = 0;
51 }
52 }
53
54 const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAP I) {
55 HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL);
56
57 if (!gWC) {
58 WNDCLASS wc;
59 wc.cbClsExtra = 0;
60 wc.cbWndExtra = 0;
61 wc.hbrBackground = NULL;
62 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
63 wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
64 wc.hInstance = hInstance;
65 wc.lpfnWndProc = (WNDPROC) DefWindowProc;
66 wc.lpszClassName = TEXT("Griffin");
67 wc.lpszMenuName = NULL;
68 wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
69
70 gWC = RegisterClass(&wc);
71 if (!gWC) {
72 SkDebugf("Could not register window class.\n");
73 return NULL;
74 }
75 }
76
77 if (!(fWindow = CreateWindow(TEXT("Griffin"),
78 TEXT("The Invisible Man"),
79 WS_OVERLAPPEDWINDOW,
80 0, 0, 1, 1,
81 NULL, NULL,
82 hInstance, NULL))) {
83 SkDebugf("Could not create window.\n");
84 return NULL;
85 }
86
87 if (!(fDeviceContext = GetDC(fWindow))) {
88 SkDebugf("Could not get device context.\n");
89 this->destroyGLContext();
90 return NULL;
91 }
92 // Requesting a Core profile would bar us from using NVPR. So we request
93 // compatibility profile or GL ES.
94 SkWGLContextRequest contextType =
95 kGLES_GrGLStandard == forcedGpuAPI ?
96 kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRe quest;
97
98 fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType );
99
100 HDC dc;
101 HGLRC glrc;
102
103 if (NULL == fPbufferContext) {
104 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextTy pe))) {
105 SkDebugf("Could not create rendering context.\n");
106 this->destroyGLContext();
107 return NULL;
108 }
109 dc = fDeviceContext;
110 glrc = fGlRenderContext;
111 } else {
112 ReleaseDC(fWindow, fDeviceContext);
113 fDeviceContext = 0;
114 DestroyWindow(fWindow);
115 fWindow = 0;
116
117 dc = fPbufferContext->getDC();
118 glrc = fPbufferContext->getGLRC();
119 }
120
121 if (!(wglMakeCurrent(dc, glrc))) {
122 SkDebugf("Could not set the context.\n");
123 this->destroyGLContext();
124 return NULL;
125 }
126
127 const GrGLInterface* interface = GrGLCreateNativeInterface();
128 if (NULL == interface) {
129 SkDebugf("Could not create GL interface.\n");
130 this->destroyGLContext();
131 return NULL;
132 }
133
134 return interface;
135 }
136
137 void SkNativeGLContext::makeCurrent() const {
138 HDC dc;
139 HGLRC glrc;
140
141 if (NULL == fPbufferContext) {
142 dc = fDeviceContext;
143 glrc = fGlRenderContext;
144 } else {
145 dc = fPbufferContext->getDC();
146 glrc = fPbufferContext->getGLRC();
147 }
148
149 if (!wglMakeCurrent(dc, glrc)) {
150 SkDebugf("Could not create rendering context.\n");
151 }
152 }
153
154 void SkNativeGLContext::swapBuffers() const {
155 HDC dc;
156
157 if (NULL == fPbufferContext) {
158 dc = fDeviceContext;
159 } else {
160 dc = fPbufferContext->getDC();
161 }
162 if (!SwapBuffers(dc)) {
163 SkDebugf("Could not complete SwapBuffers.\n");
164 }
165 }
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