Index: src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp |
diff --git a/src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp b/src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp |
deleted file mode 100644 |
index d362556a4e96271e4846f560785bd0acc4173c5c..0000000000000000000000000000000000000000 |
--- a/src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp |
+++ /dev/null |
@@ -1,187 +0,0 @@ |
- |
-/* |
- * Copyright 2011 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "gl/SkGLContext.h" |
- |
-#include <windows.h> |
-#include <GL/GL.h> |
-#include "SkWGL.h" |
- |
-#define WIN32_LEAN_AND_MEAN |
-#include <windows.h> |
- |
-namespace { |
- |
-class WinGLContext : public SkGLContext { |
-public: |
- WinGLContext(); |
- |
- virtual ~WinGLContext(); |
- |
- virtual void makeCurrent() const SK_OVERRIDE; |
- virtual void swapBuffers() const SK_OVERRIDE; |
-protected: |
- virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE; |
- virtual void destroyGLContext() SK_OVERRIDE; |
- |
-private: |
- HWND fWindow; |
- HDC fDeviceContext; |
- HGLRC fGlRenderContext; |
- static ATOM gWC; |
- SkWGLPbufferContext* fPbufferContext; |
-}; |
- |
-ATOM WinGLContext::gWC = 0; |
- |
-WinGLContext::WinGLContext() |
- : fWindow(NULL) |
- , fDeviceContext(NULL) |
- , fGlRenderContext(0) |
- , fPbufferContext(NULL) { |
-} |
- |
-WinGLContext::~WinGLContext() { |
- this->destroyGLContext(); |
-} |
- |
-void WinGLContext::destroyGLContext() { |
- SkSafeSetNull(fPbufferContext); |
- if (fGlRenderContext) { |
- wglDeleteContext(fGlRenderContext); |
- fGlRenderContext = 0; |
- } |
- if (fWindow && fDeviceContext) { |
- ReleaseDC(fWindow, fDeviceContext); |
- fDeviceContext = 0; |
- } |
- if (fWindow) { |
- DestroyWindow(fWindow); |
- fWindow = 0; |
- } |
-} |
- |
-const GrGLInterface* WinGLContext::createGLContext(GrGLStandard forcedGpuAPI) { |
- HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL); |
- |
- if (!gWC) { |
- WNDCLASS wc; |
- wc.cbClsExtra = 0; |
- wc.cbWndExtra = 0; |
- wc.hbrBackground = NULL; |
- wc.hCursor = LoadCursor(NULL, IDC_ARROW); |
- wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); |
- wc.hInstance = hInstance; |
- wc.lpfnWndProc = (WNDPROC) DefWindowProc; |
- wc.lpszClassName = TEXT("Griffin"); |
- wc.lpszMenuName = NULL; |
- wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; |
- |
- gWC = RegisterClass(&wc); |
- if (!gWC) { |
- SkDebugf("Could not register window class.\n"); |
- return NULL; |
- } |
- } |
- |
- if (!(fWindow = CreateWindow(TEXT("Griffin"), |
- TEXT("The Invisible Man"), |
- WS_OVERLAPPEDWINDOW, |
- 0, 0, 1, 1, |
- NULL, NULL, |
- hInstance, NULL))) { |
- SkDebugf("Could not create window.\n"); |
- return NULL; |
- } |
- |
- if (!(fDeviceContext = GetDC(fWindow))) { |
- SkDebugf("Could not get device context.\n"); |
- this->destroyGLContext(); |
- return NULL; |
- } |
- // Requesting a Core profile would bar us from using NVPR. So we request |
- // compatibility profile or GL ES. |
- SkWGLContextRequest contextType = |
- kGLES_GrGLStandard == forcedGpuAPI ? |
- kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRequest; |
- |
- fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType); |
- |
- HDC dc; |
- HGLRC glrc; |
- |
- if (NULL == fPbufferContext) { |
- if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextType))) { |
- SkDebugf("Could not create rendering context.\n"); |
- this->destroyGLContext(); |
- return NULL; |
- } |
- dc = fDeviceContext; |
- glrc = fGlRenderContext; |
- } else { |
- ReleaseDC(fWindow, fDeviceContext); |
- fDeviceContext = 0; |
- DestroyWindow(fWindow); |
- fWindow = 0; |
- |
- dc = fPbufferContext->getDC(); |
- glrc = fPbufferContext->getGLRC(); |
- } |
- |
- if (!(wglMakeCurrent(dc, glrc))) { |
- SkDebugf("Could not set the context.\n"); |
- this->destroyGLContext(); |
- return NULL; |
- } |
- |
- const GrGLInterface* interface = GrGLCreateNativeInterface(); |
- if (NULL == interface) { |
- SkDebugf("Could not create GL interface.\n"); |
- this->destroyGLContext(); |
- return NULL; |
- } |
- |
- return interface; |
-} |
- |
-void WinGLContext::makeCurrent() const { |
- HDC dc; |
- HGLRC glrc; |
- |
- if (NULL == fPbufferContext) { |
- dc = fDeviceContext; |
- glrc = fGlRenderContext; |
- } else { |
- dc = fPbufferContext->getDC(); |
- glrc = fPbufferContext->getGLRC(); |
- } |
- |
- if (!wglMakeCurrent(dc, glrc)) { |
- SkDebugf("Could not create rendering context.\n"); |
- } |
-} |
- |
-void WinGLContext::swapBuffers() const { |
- HDC dc; |
- |
- if (NULL == fPbufferContext) { |
- dc = fDeviceContext; |
- } else { |
- dc = fPbufferContext->getDC(); |
- } |
- if (!SwapBuffers(dc)) { |
- SkDebugf("Could not complete SwapBuffers.\n"); |
- } |
-} |
- |
-} // anonymous namespace |
- |
-SkGLContext* SkCreatePlatformGLContext() { |
- return SkNEW(WinGLContext); |
-} |
- |