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Side by Side Diff: src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp

Issue 639793002: Revert of Make the Sk GL context class an abstract base class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1
2 /*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #include "gl/SkGLContext.h"
10
11 #include <windows.h>
12 #include <GL/GL.h>
13 #include "SkWGL.h"
14
15 #define WIN32_LEAN_AND_MEAN
16 #include <windows.h>
17
18 namespace {
19
20 class WinGLContext : public SkGLContext {
21 public:
22 WinGLContext();
23
24 virtual ~WinGLContext();
25
26 virtual void makeCurrent() const SK_OVERRIDE;
27 virtual void swapBuffers() const SK_OVERRIDE;
28 protected:
29 virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_O VERRIDE;
30 virtual void destroyGLContext() SK_OVERRIDE;
31
32 private:
33 HWND fWindow;
34 HDC fDeviceContext;
35 HGLRC fGlRenderContext;
36 static ATOM gWC;
37 SkWGLPbufferContext* fPbufferContext;
38 };
39
40 ATOM WinGLContext::gWC = 0;
41
42 WinGLContext::WinGLContext()
43 : fWindow(NULL)
44 , fDeviceContext(NULL)
45 , fGlRenderContext(0)
46 , fPbufferContext(NULL) {
47 }
48
49 WinGLContext::~WinGLContext() {
50 this->destroyGLContext();
51 }
52
53 void WinGLContext::destroyGLContext() {
54 SkSafeSetNull(fPbufferContext);
55 if (fGlRenderContext) {
56 wglDeleteContext(fGlRenderContext);
57 fGlRenderContext = 0;
58 }
59 if (fWindow && fDeviceContext) {
60 ReleaseDC(fWindow, fDeviceContext);
61 fDeviceContext = 0;
62 }
63 if (fWindow) {
64 DestroyWindow(fWindow);
65 fWindow = 0;
66 }
67 }
68
69 const GrGLInterface* WinGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
70 HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL);
71
72 if (!gWC) {
73 WNDCLASS wc;
74 wc.cbClsExtra = 0;
75 wc.cbWndExtra = 0;
76 wc.hbrBackground = NULL;
77 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
78 wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
79 wc.hInstance = hInstance;
80 wc.lpfnWndProc = (WNDPROC) DefWindowProc;
81 wc.lpszClassName = TEXT("Griffin");
82 wc.lpszMenuName = NULL;
83 wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
84
85 gWC = RegisterClass(&wc);
86 if (!gWC) {
87 SkDebugf("Could not register window class.\n");
88 return NULL;
89 }
90 }
91
92 if (!(fWindow = CreateWindow(TEXT("Griffin"),
93 TEXT("The Invisible Man"),
94 WS_OVERLAPPEDWINDOW,
95 0, 0, 1, 1,
96 NULL, NULL,
97 hInstance, NULL))) {
98 SkDebugf("Could not create window.\n");
99 return NULL;
100 }
101
102 if (!(fDeviceContext = GetDC(fWindow))) {
103 SkDebugf("Could not get device context.\n");
104 this->destroyGLContext();
105 return NULL;
106 }
107 // Requesting a Core profile would bar us from using NVPR. So we request
108 // compatibility profile or GL ES.
109 SkWGLContextRequest contextType =
110 kGLES_GrGLStandard == forcedGpuAPI ?
111 kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRe quest;
112
113 fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType );
114
115 HDC dc;
116 HGLRC glrc;
117
118 if (NULL == fPbufferContext) {
119 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextTy pe))) {
120 SkDebugf("Could not create rendering context.\n");
121 this->destroyGLContext();
122 return NULL;
123 }
124 dc = fDeviceContext;
125 glrc = fGlRenderContext;
126 } else {
127 ReleaseDC(fWindow, fDeviceContext);
128 fDeviceContext = 0;
129 DestroyWindow(fWindow);
130 fWindow = 0;
131
132 dc = fPbufferContext->getDC();
133 glrc = fPbufferContext->getGLRC();
134 }
135
136 if (!(wglMakeCurrent(dc, glrc))) {
137 SkDebugf("Could not set the context.\n");
138 this->destroyGLContext();
139 return NULL;
140 }
141
142 const GrGLInterface* interface = GrGLCreateNativeInterface();
143 if (NULL == interface) {
144 SkDebugf("Could not create GL interface.\n");
145 this->destroyGLContext();
146 return NULL;
147 }
148
149 return interface;
150 }
151
152 void WinGLContext::makeCurrent() const {
153 HDC dc;
154 HGLRC glrc;
155
156 if (NULL == fPbufferContext) {
157 dc = fDeviceContext;
158 glrc = fGlRenderContext;
159 } else {
160 dc = fPbufferContext->getDC();
161 glrc = fPbufferContext->getGLRC();
162 }
163
164 if (!wglMakeCurrent(dc, glrc)) {
165 SkDebugf("Could not create rendering context.\n");
166 }
167 }
168
169 void WinGLContext::swapBuffers() const {
170 HDC dc;
171
172 if (NULL == fPbufferContext) {
173 dc = fDeviceContext;
174 } else {
175 dc = fPbufferContext->getDC();
176 }
177 if (!SwapBuffers(dc)) {
178 SkDebugf("Could not complete SwapBuffers.\n");
179 }
180 }
181
182 } // anonymous namespace
183
184 SkGLContext* SkCreatePlatformGLContext() {
185 return SkNEW(WinGLContext);
186 }
187
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