Index: src/gpu/gl/SkGLContext.cpp |
diff --git a/src/gpu/gl/SkGLContext.cpp b/src/gpu/gl/SkGLContext.cpp |
deleted file mode 100644 |
index 92f65cd924712b51470c753358fa8bff5838fb2e..0000000000000000000000000000000000000000 |
--- a/src/gpu/gl/SkGLContext.cpp |
+++ /dev/null |
@@ -1,142 +0,0 @@ |
- |
-/* |
- * Copyright 2013 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
-#include "gl/SkGLContext.h" |
-#include "GrGLUtil.h" |
- |
-SkGLContext::SkGLContext() |
- : fFBO(0) |
- , fColorBufferID(0) |
- , fDepthStencilBufferID(0) |
- , fGL(NULL) { |
-} |
- |
-SkGLContext::~SkGLContext() { |
- |
- if (fGL) { |
- // TODO: determine why DeleteFramebuffers is generating a GL error in tests |
- SK_GL_NOERRCHECK(*this, DeleteFramebuffers(1, &fFBO)); |
- SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fColorBufferID)); |
- SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fDepthStencilBufferID)); |
- } |
- |
- SkSafeUnref(fGL); |
-} |
- |
-bool SkGLContext::init(GrGLStandard forcedGpuAPI, int width, |
- int height) { |
- if (fGL) { |
- fGL->unref(); |
- this->destroyGLContext(); |
- } |
- |
- fGL = this->createGLContext(forcedGpuAPI); |
- if (fGL) { |
- const GrGLubyte* temp; |
- |
- if (!fGL->validate()) { |
- fGL = NULL; |
- this->destroyGLContext(); |
- return false; |
- } |
- |
- SK_GL_RET(*this, temp, GetString(GR_GL_VERSION)); |
- const char* versionStr = reinterpret_cast<const char*>(temp); |
- GrGLVersion version = GrGLGetVersionFromString(versionStr); |
- |
- // clear any existing GL erorrs |
- GrGLenum error; |
- do { |
- SK_GL_RET(*this, error, GetError()); |
- } while (GR_GL_NO_ERROR != error); |
- |
- SK_GL(*this, GenFramebuffers(1, &fFBO)); |
- SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO)); |
- SK_GL(*this, GenRenderbuffers(1, &fColorBufferID)); |
- SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID)); |
- if (kGLES_GrGLStandard == this->gl()->fStandard) { |
- SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
- GR_GL_RGBA8, |
- width, height)); |
- } else { |
- SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
- GR_GL_RGBA, |
- width, height)); |
- } |
- SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_COLOR_ATTACHMENT0, |
- GR_GL_RENDERBUFFER, |
- fColorBufferID)); |
- SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID)); |
- SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID)); |
- |
- // Some drivers that support packed depth stencil will only succeed |
- // in binding a packed format an FBO. However, we can't rely on packed |
- // depth stencil being available. |
- bool supportsPackedDepthStencil; |
- if (kGLES_GrGLStandard == this->gl()->fStandard) { |
- supportsPackedDepthStencil = version >= GR_GL_VER(3,0) || |
- this->hasExtension("GL_OES_packed_depth_stencil"); |
- } else { |
- supportsPackedDepthStencil = version >= GR_GL_VER(3,0) || |
- this->hasExtension("GL_EXT_packed_depth_stencil") || |
- this->hasExtension("GL_ARB_framebuffer_object"); |
- } |
- |
- if (supportsPackedDepthStencil) { |
- // ES2 requires sized internal formats for RenderbufferStorage |
- // On Desktop we let the driver decide. |
- GrGLenum format = kGLES_GrGLStandard == this->gl()->fStandard ? |
- GR_GL_DEPTH24_STENCIL8 : |
- GR_GL_DEPTH_STENCIL; |
- SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
- format, |
- width, height)); |
- SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_DEPTH_ATTACHMENT, |
- GR_GL_RENDERBUFFER, |
- fDepthStencilBufferID)); |
- } else { |
- GrGLenum format = kGLES_GrGLStandard == this->gl()->fStandard ? GR_GL_STENCIL_INDEX8 : |
- GR_GL_STENCIL_INDEX; |
- SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
- format, |
- width, height)); |
- } |
- SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_STENCIL_ATTACHMENT, |
- GR_GL_RENDERBUFFER, |
- fDepthStencilBufferID)); |
- SK_GL(*this, Viewport(0, 0, width, height)); |
- SK_GL(*this, ClearStencil(0)); |
- SK_GL(*this, Clear(GR_GL_STENCIL_BUFFER_BIT)); |
- |
- SK_GL_RET(*this, error, GetError()); |
- GrGLenum status; |
- SK_GL_RET(*this, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
- |
- if (GR_GL_FRAMEBUFFER_COMPLETE != status || |
- GR_GL_NO_ERROR != error) { |
- fFBO = 0; |
- fColorBufferID = 0; |
- fDepthStencilBufferID = 0; |
- fGL->unref(); |
- fGL = NULL; |
- this->destroyGLContext(); |
- return false; |
- } else { |
- return true; |
- } |
- } |
- return false; |
-} |
- |
-void SkGLContext::testAbandon() { |
- if (fGL) { |
- fGL->abandon(); |
- } |
-} |