| Index: src/gpu/gl/SkGLContext.cpp
|
| diff --git a/src/gpu/gl/SkGLContext.cpp b/src/gpu/gl/SkGLContext.cpp
|
| deleted file mode 100644
|
| index 92f65cd924712b51470c753358fa8bff5838fb2e..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/SkGLContext.cpp
|
| +++ /dev/null
|
| @@ -1,142 +0,0 @@
|
| -
|
| -/*
|
| - * Copyright 2013 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -#include "gl/SkGLContext.h"
|
| -#include "GrGLUtil.h"
|
| -
|
| -SkGLContext::SkGLContext()
|
| - : fFBO(0)
|
| - , fColorBufferID(0)
|
| - , fDepthStencilBufferID(0)
|
| - , fGL(NULL) {
|
| -}
|
| -
|
| -SkGLContext::~SkGLContext() {
|
| -
|
| - if (fGL) {
|
| - // TODO: determine why DeleteFramebuffers is generating a GL error in tests
|
| - SK_GL_NOERRCHECK(*this, DeleteFramebuffers(1, &fFBO));
|
| - SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fColorBufferID));
|
| - SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fDepthStencilBufferID));
|
| - }
|
| -
|
| - SkSafeUnref(fGL);
|
| -}
|
| -
|
| -bool SkGLContext::init(GrGLStandard forcedGpuAPI, int width,
|
| - int height) {
|
| - if (fGL) {
|
| - fGL->unref();
|
| - this->destroyGLContext();
|
| - }
|
| -
|
| - fGL = this->createGLContext(forcedGpuAPI);
|
| - if (fGL) {
|
| - const GrGLubyte* temp;
|
| -
|
| - if (!fGL->validate()) {
|
| - fGL = NULL;
|
| - this->destroyGLContext();
|
| - return false;
|
| - }
|
| -
|
| - SK_GL_RET(*this, temp, GetString(GR_GL_VERSION));
|
| - const char* versionStr = reinterpret_cast<const char*>(temp);
|
| - GrGLVersion version = GrGLGetVersionFromString(versionStr);
|
| -
|
| - // clear any existing GL erorrs
|
| - GrGLenum error;
|
| - do {
|
| - SK_GL_RET(*this, error, GetError());
|
| - } while (GR_GL_NO_ERROR != error);
|
| -
|
| - SK_GL(*this, GenFramebuffers(1, &fFBO));
|
| - SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO));
|
| - SK_GL(*this, GenRenderbuffers(1, &fColorBufferID));
|
| - SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID));
|
| - if (kGLES_GrGLStandard == this->gl()->fStandard) {
|
| - SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
|
| - GR_GL_RGBA8,
|
| - width, height));
|
| - } else {
|
| - SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
|
| - GR_GL_RGBA,
|
| - width, height));
|
| - }
|
| - SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
| - GR_GL_COLOR_ATTACHMENT0,
|
| - GR_GL_RENDERBUFFER,
|
| - fColorBufferID));
|
| - SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID));
|
| - SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID));
|
| -
|
| - // Some drivers that support packed depth stencil will only succeed
|
| - // in binding a packed format an FBO. However, we can't rely on packed
|
| - // depth stencil being available.
|
| - bool supportsPackedDepthStencil;
|
| - if (kGLES_GrGLStandard == this->gl()->fStandard) {
|
| - supportsPackedDepthStencil = version >= GR_GL_VER(3,0) ||
|
| - this->hasExtension("GL_OES_packed_depth_stencil");
|
| - } else {
|
| - supportsPackedDepthStencil = version >= GR_GL_VER(3,0) ||
|
| - this->hasExtension("GL_EXT_packed_depth_stencil") ||
|
| - this->hasExtension("GL_ARB_framebuffer_object");
|
| - }
|
| -
|
| - if (supportsPackedDepthStencil) {
|
| - // ES2 requires sized internal formats for RenderbufferStorage
|
| - // On Desktop we let the driver decide.
|
| - GrGLenum format = kGLES_GrGLStandard == this->gl()->fStandard ?
|
| - GR_GL_DEPTH24_STENCIL8 :
|
| - GR_GL_DEPTH_STENCIL;
|
| - SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
|
| - format,
|
| - width, height));
|
| - SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
| - GR_GL_DEPTH_ATTACHMENT,
|
| - GR_GL_RENDERBUFFER,
|
| - fDepthStencilBufferID));
|
| - } else {
|
| - GrGLenum format = kGLES_GrGLStandard == this->gl()->fStandard ? GR_GL_STENCIL_INDEX8 :
|
| - GR_GL_STENCIL_INDEX;
|
| - SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
|
| - format,
|
| - width, height));
|
| - }
|
| - SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
| - GR_GL_STENCIL_ATTACHMENT,
|
| - GR_GL_RENDERBUFFER,
|
| - fDepthStencilBufferID));
|
| - SK_GL(*this, Viewport(0, 0, width, height));
|
| - SK_GL(*this, ClearStencil(0));
|
| - SK_GL(*this, Clear(GR_GL_STENCIL_BUFFER_BIT));
|
| -
|
| - SK_GL_RET(*this, error, GetError());
|
| - GrGLenum status;
|
| - SK_GL_RET(*this, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
| -
|
| - if (GR_GL_FRAMEBUFFER_COMPLETE != status ||
|
| - GR_GL_NO_ERROR != error) {
|
| - fFBO = 0;
|
| - fColorBufferID = 0;
|
| - fDepthStencilBufferID = 0;
|
| - fGL->unref();
|
| - fGL = NULL;
|
| - this->destroyGLContext();
|
| - return false;
|
| - } else {
|
| - return true;
|
| - }
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -void SkGLContext::testAbandon() {
|
| - if (fGL) {
|
| - fGL->abandon();
|
| - }
|
| -}
|
|
|