Index: src/gpu/gl/SkGLContextHelper.cpp |
diff --git a/src/gpu/gl/SkGLContextHelper.cpp b/src/gpu/gl/SkGLContextHelper.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..03b70c38f7ea96b005f3a384d56709c1a7ff51e1 |
--- /dev/null |
+++ b/src/gpu/gl/SkGLContextHelper.cpp |
@@ -0,0 +1,142 @@ |
+ |
+/* |
+ * Copyright 2013 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+#include "gl/SkGLContextHelper.h" |
+#include "GrGLUtil.h" |
+ |
+SkGLContextHelper::SkGLContextHelper() |
+ : fFBO(0) |
+ , fColorBufferID(0) |
+ , fDepthStencilBufferID(0) |
+ , fGL(NULL) { |
+} |
+ |
+SkGLContextHelper::~SkGLContextHelper() { |
+ |
+ if (fGL) { |
+ // TODO: determine why DeleteFramebuffers is generating a GL error in tests |
+ SK_GL_NOERRCHECK(*this, DeleteFramebuffers(1, &fFBO)); |
+ SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fColorBufferID)); |
+ SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fDepthStencilBufferID)); |
+ } |
+ |
+ SkSafeUnref(fGL); |
+} |
+ |
+bool SkGLContextHelper::init(GrGLStandard forcedGpuAPI, int width, |
+ int height) { |
+ if (fGL) { |
+ fGL->unref(); |
+ this->destroyGLContext(); |
+ } |
+ |
+ fGL = this->createGLContext(forcedGpuAPI); |
+ if (fGL) { |
+ const GrGLubyte* temp; |
+ |
+ if (!fGL->validate()) { |
+ fGL = NULL; |
+ this->destroyGLContext(); |
+ return false; |
+ } |
+ |
+ SK_GL_RET(*this, temp, GetString(GR_GL_VERSION)); |
+ const char* versionStr = reinterpret_cast<const char*>(temp); |
+ GrGLVersion version = GrGLGetVersionFromString(versionStr); |
+ |
+ // clear any existing GL erorrs |
+ GrGLenum error; |
+ do { |
+ SK_GL_RET(*this, error, GetError()); |
+ } while (GR_GL_NO_ERROR != error); |
+ |
+ SK_GL(*this, GenFramebuffers(1, &fFBO)); |
+ SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO)); |
+ SK_GL(*this, GenRenderbuffers(1, &fColorBufferID)); |
+ SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID)); |
+ if (kGLES_GrGLStandard == this->gl()->fStandard) { |
+ SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
+ GR_GL_RGBA8, |
+ width, height)); |
+ } else { |
+ SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
+ GR_GL_RGBA, |
+ width, height)); |
+ } |
+ SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
+ GR_GL_COLOR_ATTACHMENT0, |
+ GR_GL_RENDERBUFFER, |
+ fColorBufferID)); |
+ SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID)); |
+ SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID)); |
+ |
+ // Some drivers that support packed depth stencil will only succeed |
+ // in binding a packed format an FBO. However, we can't rely on packed |
+ // depth stencil being available. |
+ bool supportsPackedDepthStencil; |
+ if (kGLES_GrGLStandard == this->gl()->fStandard) { |
+ supportsPackedDepthStencil = version >= GR_GL_VER(3,0) || |
+ this->hasExtension("GL_OES_packed_depth_stencil"); |
+ } else { |
+ supportsPackedDepthStencil = version >= GR_GL_VER(3,0) || |
+ this->hasExtension("GL_EXT_packed_depth_stencil") || |
+ this->hasExtension("GL_ARB_framebuffer_object"); |
+ } |
+ |
+ if (supportsPackedDepthStencil) { |
+ // ES2 requires sized internal formats for RenderbufferStorage |
+ // On Desktop we let the driver decide. |
+ GrGLenum format = kGLES_GrGLStandard == this->gl()->fStandard ? |
+ GR_GL_DEPTH24_STENCIL8 : |
+ GR_GL_DEPTH_STENCIL; |
+ SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
+ format, |
+ width, height)); |
+ SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
+ GR_GL_DEPTH_ATTACHMENT, |
+ GR_GL_RENDERBUFFER, |
+ fDepthStencilBufferID)); |
+ } else { |
+ GrGLenum format = kGLES_GrGLStandard == this->gl()->fStandard ? GR_GL_STENCIL_INDEX8 : |
+ GR_GL_STENCIL_INDEX; |
+ SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
+ format, |
+ width, height)); |
+ } |
+ SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
+ GR_GL_STENCIL_ATTACHMENT, |
+ GR_GL_RENDERBUFFER, |
+ fDepthStencilBufferID)); |
+ SK_GL(*this, Viewport(0, 0, width, height)); |
+ SK_GL(*this, ClearStencil(0)); |
+ SK_GL(*this, Clear(GR_GL_STENCIL_BUFFER_BIT)); |
+ |
+ SK_GL_RET(*this, error, GetError()); |
+ GrGLenum status; |
+ SK_GL_RET(*this, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
+ |
+ if (GR_GL_FRAMEBUFFER_COMPLETE != status || |
+ GR_GL_NO_ERROR != error) { |
+ fFBO = 0; |
+ fColorBufferID = 0; |
+ fDepthStencilBufferID = 0; |
+ fGL->unref(); |
+ fGL = NULL; |
+ this->destroyGLContext(); |
+ return false; |
+ } else { |
+ return true; |
+ } |
+ } |
+ return false; |
+} |
+ |
+void SkGLContextHelper::testAbandon() { |
+ if (fGL) { |
+ fGL->abandon(); |
+ } |
+} |