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Side by Side Diff: src/gpu/gl/SkGLContext.cpp

Issue 639793002: Revert of Make the Sk GL context class an abstract base class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1
2 /*
3 * Copyright 2013 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8 #include "gl/SkGLContext.h"
9 #include "GrGLUtil.h"
10
11 SkGLContext::SkGLContext()
12 : fFBO(0)
13 , fColorBufferID(0)
14 , fDepthStencilBufferID(0)
15 , fGL(NULL) {
16 }
17
18 SkGLContext::~SkGLContext() {
19
20 if (fGL) {
21 // TODO: determine why DeleteFramebuffers is generating a GL error in te sts
22 SK_GL_NOERRCHECK(*this, DeleteFramebuffers(1, &fFBO));
23 SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fColorBufferID));
24 SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fDepthStencilBufferID));
25 }
26
27 SkSafeUnref(fGL);
28 }
29
30 bool SkGLContext::init(GrGLStandard forcedGpuAPI, int width,
31 int height) {
32 if (fGL) {
33 fGL->unref();
34 this->destroyGLContext();
35 }
36
37 fGL = this->createGLContext(forcedGpuAPI);
38 if (fGL) {
39 const GrGLubyte* temp;
40
41 if (!fGL->validate()) {
42 fGL = NULL;
43 this->destroyGLContext();
44 return false;
45 }
46
47 SK_GL_RET(*this, temp, GetString(GR_GL_VERSION));
48 const char* versionStr = reinterpret_cast<const char*>(temp);
49 GrGLVersion version = GrGLGetVersionFromString(versionStr);
50
51 // clear any existing GL erorrs
52 GrGLenum error;
53 do {
54 SK_GL_RET(*this, error, GetError());
55 } while (GR_GL_NO_ERROR != error);
56
57 SK_GL(*this, GenFramebuffers(1, &fFBO));
58 SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO));
59 SK_GL(*this, GenRenderbuffers(1, &fColorBufferID));
60 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID));
61 if (kGLES_GrGLStandard == this->gl()->fStandard) {
62 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
63 GR_GL_RGBA8,
64 width, height));
65 } else {
66 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
67 GR_GL_RGBA,
68 width, height));
69 }
70 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
71 GR_GL_COLOR_ATTACHMENT0,
72 GR_GL_RENDERBUFFER,
73 fColorBufferID));
74 SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID));
75 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID) );
76
77 // Some drivers that support packed depth stencil will only succeed
78 // in binding a packed format an FBO. However, we can't rely on packed
79 // depth stencil being available.
80 bool supportsPackedDepthStencil;
81 if (kGLES_GrGLStandard == this->gl()->fStandard) {
82 supportsPackedDepthStencil = version >= GR_GL_VER(3,0) ||
83 this->hasExtension("GL_OES_packed_depth _stencil");
84 } else {
85 supportsPackedDepthStencil = version >= GR_GL_VER(3,0) ||
86 this->hasExtension("GL_EXT_packed_depth _stencil") ||
87 this->hasExtension("GL_ARB_framebuffer_ object");
88 }
89
90 if (supportsPackedDepthStencil) {
91 // ES2 requires sized internal formats for RenderbufferStorage
92 // On Desktop we let the driver decide.
93 GrGLenum format = kGLES_GrGLStandard == this->gl()->fStandard ?
94 GR_GL_DEPTH24_STENCIL8 :
95 GR_GL_DEPTH_STENCIL;
96 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
97 format,
98 width, height));
99 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
100 GR_GL_DEPTH_ATTACHMENT,
101 GR_GL_RENDERBUFFER,
102 fDepthStencilBufferID));
103 } else {
104 GrGLenum format = kGLES_GrGLStandard == this->gl()->fStandard ? GR_G L_STENCIL_INDEX8 :
105 GR_GL_ STENCIL_INDEX;
106 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
107 format,
108 width, height));
109 }
110 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
111 GR_GL_STENCIL_ATTACHMENT,
112 GR_GL_RENDERBUFFER,
113 fDepthStencilBufferID));
114 SK_GL(*this, Viewport(0, 0, width, height));
115 SK_GL(*this, ClearStencil(0));
116 SK_GL(*this, Clear(GR_GL_STENCIL_BUFFER_BIT));
117
118 SK_GL_RET(*this, error, GetError());
119 GrGLenum status;
120 SK_GL_RET(*this, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
121
122 if (GR_GL_FRAMEBUFFER_COMPLETE != status ||
123 GR_GL_NO_ERROR != error) {
124 fFBO = 0;
125 fColorBufferID = 0;
126 fDepthStencilBufferID = 0;
127 fGL->unref();
128 fGL = NULL;
129 this->destroyGLContext();
130 return false;
131 } else {
132 return true;
133 }
134 }
135 return false;
136 }
137
138 void SkGLContext::testAbandon() {
139 if (fGL) {
140 fGL->abandon();
141 }
142 }
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