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Unified Diff: chrome/browser/ui/views/toolbar/toolbar_button.cc

Issue 62873007: [Toolbar] Base toolbar button class with background images for button states (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add home button Created 7 years, 1 month ago
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Index: chrome/browser/ui/views/toolbar/toolbar_button.cc
diff --git a/chrome/browser/ui/views/toolbar/button_dropdown.cc b/chrome/browser/ui/views/toolbar/toolbar_button.cc
similarity index 66%
copy from chrome/browser/ui/views/toolbar/button_dropdown.cc
copy to chrome/browser/ui/views/toolbar/toolbar_button.cc
index c04f2e83551d34a5a8d3a3f0aab0df38dca2a906..26bfa282179bef88c0e9e8ae3597cf1e6e5b1d37 100644
--- a/chrome/browser/ui/views/toolbar/button_dropdown.cc
+++ b/chrome/browser/ui/views/toolbar/toolbar_button.cc
@@ -1,65 +1,69 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "chrome/browser/ui/views/toolbar/button_dropdown.h"
+#include "chrome/browser/ui/views/toolbar/toolbar_button.h"
#include "base/bind.h"
-#include "base/compiler_specific.h"
-#include "base/message_loop/message_loop.h"
-#include "base/strings/utf_string_conversions.h"
+#include "chrome/browser/ui/views/location_bar/location_bar_view.h"
+#include "grit/theme_resources.h"
#include "grit/ui_strings.h"
#include "ui/base/accessibility/accessible_view_state.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/models/menu_model.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
+#include "ui/views/controls/button/label_button_border.h"
#include "ui/views/controls/menu/menu_item_view.h"
#include "ui/views/controls/menu/menu_model_adapter.h"
#include "ui/views/controls/menu/menu_runner.h"
#include "ui/views/widget/widget.h"
-// static
-const char ButtonDropDown::kViewClassName[] =
- "ui/views/controls/button/ButtonDropDown";
-
// How long to wait before showing the menu.
+// TODO(gbillock): replace with virtual method.
Peter Kasting 2013/11/19 02:28:50 Why do we need a virtual method?
Greg Billock 2013/11/20 00:59:03 This pollutes the global namespace -- should be a
Peter Kasting 2013/11/20 01:10:20 OK, I'm not looking at the WrenchMenu code. At le
Greg Billock 2013/11/20 23:13:23 Done.
const int kMenuTimerDelay = 500;
-////////////////////////////////////////////////////////////////////////////////
-//
-// ButtonDropDown - constructors, destructors, initialization, cleanup
-//
-////////////////////////////////////////////////////////////////////////////////
-
-ButtonDropDown::ButtonDropDown(views::ButtonListener* listener,
- ui::MenuModel* model)
- : views::ImageButton(listener),
+ToolbarButton::ToolbarButton(views::ButtonListener* listener,
+ ui::MenuModel* model)
+ : views::LabelButton(listener, string16()),
model_(model),
menu_showing_(false),
y_position_on_lbuttondown_(0),
- show_menu_factory_(this) {
- set_context_menu_controller(this);
+ show_menu_factory_(this) {}
Peter Kasting 2013/11/19 02:28:50 Nit: I slightly prefer the original "linebreak bet
Greg Billock 2013/11/20 00:59:03 Done.
+
+ToolbarButton::~ToolbarButton() {}
+
+void ToolbarButton::Init() {
+ set_focusable(true);
+
+ // Provides the hover/pressed style used by buttons in the toolbar.
+ views::LabelButtonBorder* border =
+ new views::LabelButtonBorder(views::Button::STYLE_BUTTON);
+ const int kHoverImages[] = IMAGE_GRID(IDR_TOOLBAR_BUTTON_HOVER);
+ border->SetPainter(false, views::Button::STATE_HOVERED,
+ views::Painter::CreateImageGridPainter(
+ kHoverImages));
+ const int kPressedImages[] = IMAGE_GRID(IDR_TOOLBAR_BUTTON_PRESSED);
+ border->SetPainter(false, views::Button::STATE_PRESSED,
+ views::Painter::CreateImageGridPainter(
+ kPressedImages));
+ border->SetPainter(false, views::Button::STATE_NORMAL, NULL);
+ border->SetPainter(true, views::Button::STATE_NORMAL, NULL);
Peter Kasting 2013/11/19 02:28:50 Don't we also need to set painters for the other f
Greg Billock 2013/11/20 00:59:03 I think the default painter is fine since the tool
Peter Kasting 2013/11/20 01:10:20 I know, but the default painters will be drawing s
Greg Billock 2013/11/20 23:13:23 The insets get established by the border. I think
+ set_border(border);
}
-ButtonDropDown::~ButtonDropDown() {
-}
+void ToolbarButton::ButtonPressed(views::Button* sender,
+ const ui::Event& event) {}
+
-void ButtonDropDown::ClearPendingMenu() {
+void ToolbarButton::ClearPendingMenu() {
show_menu_factory_.InvalidateWeakPtrs();
}
-bool ButtonDropDown::IsMenuShowing() const {
+bool ToolbarButton::IsMenuShowing() const {
return menu_showing_;
}
-
-////////////////////////////////////////////////////////////////////////////////
-//
-// ButtonDropDown - Events
-//
-////////////////////////////////////////////////////////////////////////////////
-
-bool ButtonDropDown::OnMousePressed(const ui::MouseEvent& event) {
+bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) {
if (enabled() && ShouldShowMenu() &&
IsTriggerableEvent(event) && HitTestPoint(event.location())) {
// Store the y pos of the mouse coordinates so we can use them later to
@@ -70,16 +74,16 @@ bool ButtonDropDown::OnMousePressed(const ui::MouseEvent& event) {
// Schedule a task that will show the menu.
base::MessageLoop::current()->PostDelayedTask(
FROM_HERE,
- base::Bind(&ButtonDropDown::ShowDropDownMenu,
+ base::Bind(&ToolbarButton::ShowDropDownMenu,
show_menu_factory_.GetWeakPtr(),
ui::GetMenuSourceTypeForEvent(event)),
base::TimeDelta::FromMilliseconds(kMenuTimerDelay));
}
- return ImageButton::OnMousePressed(event);
+ return LabelButton::OnMousePressed(event);
}
-bool ButtonDropDown::OnMouseDragged(const ui::MouseEvent& event) {
- bool result = views::ImageButton::OnMouseDragged(event);
+bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) {
+ bool result = LabelButton::OnMouseDragged(event);
if (show_menu_factory_.HasWeakPtrs()) {
// If the mouse is dragged to a y position lower than where it was when
@@ -94,21 +98,17 @@ bool ButtonDropDown::OnMouseDragged(const ui::MouseEvent& event) {
return result;
}
-void ButtonDropDown::OnMouseReleased(const ui::MouseEvent& event) {
+void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) {
if (IsTriggerableEvent(event) ||
(event.IsRightMouseButton() && !HitTestPoint(event.location()))) {
- views::ImageButton::OnMouseReleased(event);
+ LabelButton::OnMouseReleased(event);
}
if (IsTriggerableEvent(event))
show_menu_factory_.InvalidateWeakPtrs();
}
-const char* ButtonDropDown::GetClassName() const {
- return kViewClassName;
-}
-
-void ButtonDropDown::OnMouseExited(const ui::MouseEvent& event) {
+void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) {
// Starting a drag results in a MouseExited, we need to ignore it.
// A right click release triggers an exit event. We want to
// remain in a PUSHED state until the drop down menu closes.
@@ -116,26 +116,38 @@ void ButtonDropDown::OnMouseExited(const ui::MouseEvent& event) {
SetState(STATE_NORMAL);
}
-void ButtonDropDown::OnGestureEvent(ui::GestureEvent* event) {
+void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) {
if (menu_showing_) {
// While dropdown menu is showing the button should not handle gestures.
event->StopPropagation();
return;
}
- ImageButton::OnGestureEvent(event);
+ LabelButton::OnGestureEvent(event);
}
-void ButtonDropDown::GetAccessibleState(ui::AccessibleViewState* state) {
- views::CustomButton::GetAccessibleState(state);
+void ToolbarButton::GetAccessibleState(ui::AccessibleViewState* state) {
+ CustomButton::GetAccessibleState(state);
state->role = ui::AccessibilityTypes::ROLE_BUTTONDROPDOWN;
state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS);
state->state = ui::AccessibilityTypes::STATE_HASPOPUP;
}
-void ButtonDropDown::ShowContextMenuForView(View* source,
- const gfx::Point& point,
- ui::MenuSourceType source_type) {
+gfx::Size ToolbarButton::GetPreferredSize() {
+ gfx::Size label_size = label()->GetPreferredSize();
+ gfx::Size icon_size = image()->GetPreferredSize();
+ if (label_size.width() > 0) {
+ return gfx::Size(label_size.width() + icon_size.width() +
+ LocationBarView::GetItemPadding(),
Peter Kasting 2013/11/19 02:28:50 Nit: Prefer to put this entire first arg on the sa
Greg Billock 2013/11/20 00:59:03 Done.
+ icon_size.height());
+ } else {
Peter Kasting 2013/11/19 02:28:50 Nit: No else after return. If you reverse the con
Greg Billock 2013/11/20 00:59:03 Done.
+ return icon_size;
+ }
+}
+
+void ToolbarButton::ShowContextMenuForView(View* source,
+ const gfx::Point& point,
+ ui::MenuSourceType source_type) {
if (!enabled())
return;
@@ -143,7 +155,7 @@ void ButtonDropDown::ShowContextMenuForView(View* source,
ShowDropDownMenu(source_type);
}
-bool ButtonDropDown::ShouldEnterPushedState(const ui::Event& event) {
+bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) {
// Enter PUSHED state on press with Left or Right mouse button or on taps.
// Remain in this state while the context menu is open.
return event.type() == ui::ET_GESTURE_TAP ||
@@ -152,11 +164,11 @@ bool ButtonDropDown::ShouldEnterPushedState(const ui::Event& event) {
ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0);
}
-bool ButtonDropDown::ShouldShowMenu() {
- return true;
+bool ToolbarButton::ShouldShowMenu() {
+ return model_.get() != NULL;
}
-void ButtonDropDown::ShowDropDownMenu(ui::MenuSourceType source_type) {
+void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) {
if (!ShouldShowMenu())
return;
@@ -231,4 +243,3 @@ void ButtonDropDown::ShowDropDownMenu(ui::MenuSourceType source_type) {
if (state_ != STATE_DISABLED)
SetState(STATE_NORMAL);
}
-

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