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Side by Side Diff: chrome/browser/ui/views/toolbar/toolbar_button.cc

Issue 62873007: [Toolbar] Base toolbar button class with background images for button states (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add home button Created 7 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/toolbar/button_dropdown.h" 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/compiler_specific.h" 8 #include "chrome/browser/ui/views/location_bar/location_bar_view.h"
9 #include "base/message_loop/message_loop.h" 9 #include "grit/theme_resources.h"
10 #include "base/strings/utf_string_conversions.h"
11 #include "grit/ui_strings.h" 10 #include "grit/ui_strings.h"
12 #include "ui/base/accessibility/accessible_view_state.h" 11 #include "ui/base/accessibility/accessible_view_state.h"
13 #include "ui/base/l10n/l10n_util.h" 12 #include "ui/base/l10n/l10n_util.h"
14 #include "ui/base/models/menu_model.h" 13 #include "ui/base/models/menu_model.h"
15 #include "ui/gfx/display.h" 14 #include "ui/gfx/display.h"
16 #include "ui/gfx/screen.h" 15 #include "ui/gfx/screen.h"
16 #include "ui/views/controls/button/label_button_border.h"
17 #include "ui/views/controls/menu/menu_item_view.h" 17 #include "ui/views/controls/menu/menu_item_view.h"
18 #include "ui/views/controls/menu/menu_model_adapter.h" 18 #include "ui/views/controls/menu/menu_model_adapter.h"
19 #include "ui/views/controls/menu/menu_runner.h" 19 #include "ui/views/controls/menu/menu_runner.h"
20 #include "ui/views/widget/widget.h" 20 #include "ui/views/widget/widget.h"
21 21
22 // static
23 const char ButtonDropDown::kViewClassName[] =
24 "ui/views/controls/button/ButtonDropDown";
25
26 // How long to wait before showing the menu. 22 // How long to wait before showing the menu.
23 // TODO(gbillock): replace with virtual method.
Peter Kasting 2013/11/19 02:28:50 Why do we need a virtual method?
Greg Billock 2013/11/20 00:59:03 This pollutes the global namespace -- should be a
Peter Kasting 2013/11/20 01:10:20 OK, I'm not looking at the WrenchMenu code. At le
Greg Billock 2013/11/20 23:13:23 Done.
27 const int kMenuTimerDelay = 500; 24 const int kMenuTimerDelay = 500;
28 25
29 //////////////////////////////////////////////////////////////////////////////// 26 ToolbarButton::ToolbarButton(views::ButtonListener* listener,
30 // 27 ui::MenuModel* model)
31 // ButtonDropDown - constructors, destructors, initialization, cleanup 28 : views::LabelButton(listener, string16()),
32 //
33 ////////////////////////////////////////////////////////////////////////////////
34
35 ButtonDropDown::ButtonDropDown(views::ButtonListener* listener,
36 ui::MenuModel* model)
37 : views::ImageButton(listener),
38 model_(model), 29 model_(model),
39 menu_showing_(false), 30 menu_showing_(false),
40 y_position_on_lbuttondown_(0), 31 y_position_on_lbuttondown_(0),
41 show_menu_factory_(this) { 32 show_menu_factory_(this) {}
Peter Kasting 2013/11/19 02:28:50 Nit: I slightly prefer the original "linebreak bet
Greg Billock 2013/11/20 00:59:03 Done.
42 set_context_menu_controller(this); 33
34 ToolbarButton::~ToolbarButton() {}
35
36 void ToolbarButton::Init() {
37 set_focusable(true);
38
39 // Provides the hover/pressed style used by buttons in the toolbar.
40 views::LabelButtonBorder* border =
41 new views::LabelButtonBorder(views::Button::STYLE_BUTTON);
42 const int kHoverImages[] = IMAGE_GRID(IDR_TOOLBAR_BUTTON_HOVER);
43 border->SetPainter(false, views::Button::STATE_HOVERED,
44 views::Painter::CreateImageGridPainter(
45 kHoverImages));
46 const int kPressedImages[] = IMAGE_GRID(IDR_TOOLBAR_BUTTON_PRESSED);
47 border->SetPainter(false, views::Button::STATE_PRESSED,
48 views::Painter::CreateImageGridPainter(
49 kPressedImages));
50 border->SetPainter(false, views::Button::STATE_NORMAL, NULL);
51 border->SetPainter(true, views::Button::STATE_NORMAL, NULL);
Peter Kasting 2013/11/19 02:28:50 Don't we also need to set painters for the other f
Greg Billock 2013/11/20 00:59:03 I think the default painter is fine since the tool
Peter Kasting 2013/11/20 01:10:20 I know, but the default painters will be drawing s
Greg Billock 2013/11/20 23:13:23 The insets get established by the border. I think
52 set_border(border);
43 } 53 }
44 54
45 ButtonDropDown::~ButtonDropDown() { 55 void ToolbarButton::ButtonPressed(views::Button* sender,
46 } 56 const ui::Event& event) {}
47 57
48 void ButtonDropDown::ClearPendingMenu() { 58
59 void ToolbarButton::ClearPendingMenu() {
49 show_menu_factory_.InvalidateWeakPtrs(); 60 show_menu_factory_.InvalidateWeakPtrs();
50 } 61 }
51 62
52 bool ButtonDropDown::IsMenuShowing() const { 63 bool ToolbarButton::IsMenuShowing() const {
53 return menu_showing_; 64 return menu_showing_;
54 } 65 }
55 66 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) {
56 ////////////////////////////////////////////////////////////////////////////////
57 //
58 // ButtonDropDown - Events
59 //
60 ////////////////////////////////////////////////////////////////////////////////
61
62 bool ButtonDropDown::OnMousePressed(const ui::MouseEvent& event) {
63 if (enabled() && ShouldShowMenu() && 67 if (enabled() && ShouldShowMenu() &&
64 IsTriggerableEvent(event) && HitTestPoint(event.location())) { 68 IsTriggerableEvent(event) && HitTestPoint(event.location())) {
65 // Store the y pos of the mouse coordinates so we can use them later to 69 // Store the y pos of the mouse coordinates so we can use them later to
66 // determine if the user dragged the mouse down (which should pop up the 70 // determine if the user dragged the mouse down (which should pop up the
67 // drag down menu immediately, instead of waiting for the timer) 71 // drag down menu immediately, instead of waiting for the timer)
68 y_position_on_lbuttondown_ = event.y(); 72 y_position_on_lbuttondown_ = event.y();
69 73
70 // Schedule a task that will show the menu. 74 // Schedule a task that will show the menu.
71 base::MessageLoop::current()->PostDelayedTask( 75 base::MessageLoop::current()->PostDelayedTask(
72 FROM_HERE, 76 FROM_HERE,
73 base::Bind(&ButtonDropDown::ShowDropDownMenu, 77 base::Bind(&ToolbarButton::ShowDropDownMenu,
74 show_menu_factory_.GetWeakPtr(), 78 show_menu_factory_.GetWeakPtr(),
75 ui::GetMenuSourceTypeForEvent(event)), 79 ui::GetMenuSourceTypeForEvent(event)),
76 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); 80 base::TimeDelta::FromMilliseconds(kMenuTimerDelay));
77 } 81 }
78 return ImageButton::OnMousePressed(event); 82 return LabelButton::OnMousePressed(event);
79 } 83 }
80 84
81 bool ButtonDropDown::OnMouseDragged(const ui::MouseEvent& event) { 85 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) {
82 bool result = views::ImageButton::OnMouseDragged(event); 86 bool result = LabelButton::OnMouseDragged(event);
83 87
84 if (show_menu_factory_.HasWeakPtrs()) { 88 if (show_menu_factory_.HasWeakPtrs()) {
85 // If the mouse is dragged to a y position lower than where it was when 89 // If the mouse is dragged to a y position lower than where it was when
86 // clicked then we should not wait for the menu to appear but show 90 // clicked then we should not wait for the menu to appear but show
87 // it immediately. 91 // it immediately.
88 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { 92 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) {
89 show_menu_factory_.InvalidateWeakPtrs(); 93 show_menu_factory_.InvalidateWeakPtrs();
90 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); 94 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event));
91 } 95 }
92 } 96 }
93 97
94 return result; 98 return result;
95 } 99 }
96 100
97 void ButtonDropDown::OnMouseReleased(const ui::MouseEvent& event) { 101 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) {
98 if (IsTriggerableEvent(event) || 102 if (IsTriggerableEvent(event) ||
99 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { 103 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) {
100 views::ImageButton::OnMouseReleased(event); 104 LabelButton::OnMouseReleased(event);
101 } 105 }
102 106
103 if (IsTriggerableEvent(event)) 107 if (IsTriggerableEvent(event))
104 show_menu_factory_.InvalidateWeakPtrs(); 108 show_menu_factory_.InvalidateWeakPtrs();
105 } 109 }
106 110
107 const char* ButtonDropDown::GetClassName() const { 111 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) {
108 return kViewClassName;
109 }
110
111 void ButtonDropDown::OnMouseExited(const ui::MouseEvent& event) {
112 // Starting a drag results in a MouseExited, we need to ignore it. 112 // Starting a drag results in a MouseExited, we need to ignore it.
113 // A right click release triggers an exit event. We want to 113 // A right click release triggers an exit event. We want to
114 // remain in a PUSHED state until the drop down menu closes. 114 // remain in a PUSHED state until the drop down menu closes.
115 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) 115 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED)
116 SetState(STATE_NORMAL); 116 SetState(STATE_NORMAL);
117 } 117 }
118 118
119 void ButtonDropDown::OnGestureEvent(ui::GestureEvent* event) { 119 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) {
120 if (menu_showing_) { 120 if (menu_showing_) {
121 // While dropdown menu is showing the button should not handle gestures. 121 // While dropdown menu is showing the button should not handle gestures.
122 event->StopPropagation(); 122 event->StopPropagation();
123 return; 123 return;
124 } 124 }
125 125
126 ImageButton::OnGestureEvent(event); 126 LabelButton::OnGestureEvent(event);
127 } 127 }
128 128
129 void ButtonDropDown::GetAccessibleState(ui::AccessibleViewState* state) { 129 void ToolbarButton::GetAccessibleState(ui::AccessibleViewState* state) {
130 views::CustomButton::GetAccessibleState(state); 130 CustomButton::GetAccessibleState(state);
131 state->role = ui::AccessibilityTypes::ROLE_BUTTONDROPDOWN; 131 state->role = ui::AccessibilityTypes::ROLE_BUTTONDROPDOWN;
132 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); 132 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS);
133 state->state = ui::AccessibilityTypes::STATE_HASPOPUP; 133 state->state = ui::AccessibilityTypes::STATE_HASPOPUP;
134 } 134 }
135 135
136 void ButtonDropDown::ShowContextMenuForView(View* source, 136 gfx::Size ToolbarButton::GetPreferredSize() {
137 const gfx::Point& point, 137 gfx::Size label_size = label()->GetPreferredSize();
138 ui::MenuSourceType source_type) { 138 gfx::Size icon_size = image()->GetPreferredSize();
139 if (label_size.width() > 0) {
140 return gfx::Size(label_size.width() + icon_size.width() +
141 LocationBarView::GetItemPadding(),
Peter Kasting 2013/11/19 02:28:50 Nit: Prefer to put this entire first arg on the sa
Greg Billock 2013/11/20 00:59:03 Done.
142 icon_size.height());
143 } else {
Peter Kasting 2013/11/19 02:28:50 Nit: No else after return. If you reverse the con
Greg Billock 2013/11/20 00:59:03 Done.
144 return icon_size;
145 }
146 }
147
148 void ToolbarButton::ShowContextMenuForView(View* source,
149 const gfx::Point& point,
150 ui::MenuSourceType source_type) {
139 if (!enabled()) 151 if (!enabled())
140 return; 152 return;
141 153
142 show_menu_factory_.InvalidateWeakPtrs(); 154 show_menu_factory_.InvalidateWeakPtrs();
143 ShowDropDownMenu(source_type); 155 ShowDropDownMenu(source_type);
144 } 156 }
145 157
146 bool ButtonDropDown::ShouldEnterPushedState(const ui::Event& event) { 158 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) {
147 // Enter PUSHED state on press with Left or Right mouse button or on taps. 159 // Enter PUSHED state on press with Left or Right mouse button or on taps.
148 // Remain in this state while the context menu is open. 160 // Remain in this state while the context menu is open.
149 return event.type() == ui::ET_GESTURE_TAP || 161 return event.type() == ui::ET_GESTURE_TAP ||
150 event.type() == ui::ET_GESTURE_TAP_DOWN || 162 event.type() == ui::ET_GESTURE_TAP_DOWN ||
151 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | 163 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON |
152 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); 164 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0);
153 } 165 }
154 166
155 bool ButtonDropDown::ShouldShowMenu() { 167 bool ToolbarButton::ShouldShowMenu() {
156 return true; 168 return model_.get() != NULL;
157 } 169 }
158 170
159 void ButtonDropDown::ShowDropDownMenu(ui::MenuSourceType source_type) { 171 void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) {
160 if (!ShouldShowMenu()) 172 if (!ShouldShowMenu())
161 return; 173 return;
162 174
163 gfx::Rect lb = GetLocalBounds(); 175 gfx::Rect lb = GetLocalBounds();
164 176
165 // Both the menu position and the menu anchor type change if the UI layout 177 // Both the menu position and the menu anchor type change if the UI layout
166 // is right-to-left. 178 // is right-to-left.
167 gfx::Point menu_position(lb.origin()); 179 gfx::Point menu_position(lb.origin());
168 menu_position.Offset(0, lb.height() - 1); 180 menu_position.Offset(0, lb.height() - 1);
169 if (base::i18n::IsRTL()) 181 if (base::i18n::IsRTL())
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
224 236
225 // Need to explicitly clear mouse handler so that events get sent 237 // Need to explicitly clear mouse handler so that events get sent
226 // properly after the menu finishes running. If we don't do this, then 238 // properly after the menu finishes running. If we don't do this, then
227 // the first click to other parts of the UI is eaten. 239 // the first click to other parts of the UI is eaten.
228 SetMouseHandler(NULL); 240 SetMouseHandler(NULL);
229 241
230 // Set the state back to normal after the drop down menu is closed. 242 // Set the state back to normal after the drop down menu is closed.
231 if (state_ != STATE_DISABLED) 243 if (state_ != STATE_DISABLED)
232 SetState(STATE_NORMAL); 244 SetState(STATE_NORMAL);
233 } 245 }
234
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