| Index: src/gpu/GrRODrawState.cpp
|
| diff --git a/src/gpu/GrRODrawState.cpp b/src/gpu/GrRODrawState.cpp
|
| deleted file mode 100644
|
| index 2a673f3e5ecbe2a7a29f1968a9afbdd7ae8fba92..0000000000000000000000000000000000000000
|
| --- a/src/gpu/GrRODrawState.cpp
|
| +++ /dev/null
|
| @@ -1,350 +0,0 @@
|
| -/*
|
| - * Copyright 2014 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "GrRODrawState.h"
|
| -
|
| -#include "GrDrawTargetCaps.h"
|
| -#include "GrRenderTarget.h"
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -
|
| -GrRODrawState::GrRODrawState(const GrRODrawState& drawState) : INHERITED() {
|
| - fRenderTarget.setResource(SkSafeRef(drawState.fRenderTarget.getResource()),
|
| - GrIORef::kWrite_IOType);
|
| -}
|
| -
|
| -bool GrRODrawState::isEqual(const GrRODrawState& that) const {
|
| - bool usingVertexColors = this->hasColorVertexAttribute();
|
| - if (!usingVertexColors && this->fColor != that.fColor) {
|
| - return false;
|
| - }
|
| -
|
| - if (this->getRenderTarget() != that.getRenderTarget() ||
|
| - this->fColorStages.count() != that.fColorStages.count() ||
|
| - this->fCoverageStages.count() != that.fCoverageStages.count() ||
|
| - !this->fViewMatrix.cheapEqualTo(that.fViewMatrix) ||
|
| - this->fSrcBlend != that.fSrcBlend ||
|
| - this->fDstBlend != that.fDstBlend ||
|
| - this->fBlendConstant != that.fBlendConstant ||
|
| - this->fFlagBits != that.fFlagBits ||
|
| - this->fVACount != that.fVACount ||
|
| - this->fVAStride != that.fVAStride ||
|
| - memcmp(this->fVAPtr, that.fVAPtr, this->fVACount * sizeof(GrVertexAttrib)) ||
|
| - this->fStencilSettings != that.fStencilSettings ||
|
| - this->fDrawFace != that.fDrawFace) {
|
| - return false;
|
| - }
|
| -
|
| - bool usingVertexCoverage = this->hasCoverageVertexAttribute();
|
| - if (!usingVertexCoverage && this->fCoverage != that.fCoverage) {
|
| - return false;
|
| - }
|
| -
|
| - bool explicitLocalCoords = this->hasLocalCoordAttribute();
|
| - if (this->hasGeometryProcessor()) {
|
| - if (!that.hasGeometryProcessor()) {
|
| - return false;
|
| - } else if (!GrProcessorStage::AreCompatible(*this->getGeometryProcessor(),
|
| - *that.getGeometryProcessor(),
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| - explicitLocalCoords)) {
|
| - return false;
|
| - }
|
| - } else if (that.hasGeometryProcessor()) {
|
| - return false;
|
| - }
|
| -
|
| - for (int i = 0; i < this->numColorStages(); i++) {
|
| - if (!GrProcessorStage::AreCompatible(this->getColorStage(i), that.getColorStage(i),
|
| - explicitLocalCoords)) {
|
| - return false;
|
| - }
|
| - }
|
| - for (int i = 0; i < this->numCoverageStages(); i++) {
|
| - if (!GrProcessorStage::AreCompatible(this->getCoverageStage(i), that.getCoverageStage(i),
|
| - explicitLocalCoords)) {
|
| - return false;
|
| - }
|
| - }
|
| -
|
| - SkASSERT(0 == memcmp(this->fFixedFunctionVertexAttribIndices,
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| - that.fFixedFunctionVertexAttribIndices,
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| - sizeof(this->fFixedFunctionVertexAttribIndices)));
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| -
|
| - return true;
|
| -}
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| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -
|
| -bool GrRODrawState::validateVertexAttribs() const {
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| - // check consistency of effects and attributes
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| - GrSLType slTypes[kMaxVertexAttribCnt];
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| - for (int i = 0; i < kMaxVertexAttribCnt; ++i) {
|
| - slTypes[i] = static_cast<GrSLType>(-1);
|
| - }
|
| -
|
| - if (this->hasGeometryProcessor()) {
|
| - const GrGeometryStage& stage = *this->getGeometryProcessor();
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| - const GrGeometryProcessor* gp = stage.getGeometryProcessor();
|
| - SkASSERT(gp);
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| - // make sure that any attribute indices have the correct binding type, that the attrib
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| - // type and effect's shader lang type are compatible, and that attributes shared by
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| - // multiple effects use the same shader lang type.
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| - const GrGeometryProcessor::VertexAttribArray& s = gp->getVertexAttribs();
|
| -
|
| - int effectIndex = 0;
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| - for (int index = 0; index < fVACount; index++) {
|
| - if (kGeometryProcessor_GrVertexAttribBinding != fVAPtr[index].fBinding) {
|
| - // we only care about effect bindings
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| - continue;
|
| - }
|
| - SkASSERT(effectIndex < s.count());
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| - GrSLType effectSLType = s[effectIndex].getType();
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| - GrVertexAttribType attribType = fVAPtr[index].fType;
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| - int slVecCount = GrSLTypeVectorCount(effectSLType);
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| - int attribVecCount = GrVertexAttribTypeVectorCount(attribType);
|
| - if (slVecCount != attribVecCount ||
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| - (static_cast<GrSLType>(-1) != slTypes[index] && slTypes[index] != effectSLType)) {
|
| - return false;
|
| - }
|
| - slTypes[index] = effectSLType;
|
| - effectIndex++;
|
| - }
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| - // Make sure all attributes are consumed and we were able to find everything
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| - SkASSERT(s.count() == effectIndex);
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| - }
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| -
|
| - return true;
|
| -}
|
| -
|
| -bool GrRODrawState::hasSolidCoverage() const {
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| - // If we're drawing coverage directly then coverage is effectively treated as color.
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| - if (this->isCoverageDrawing()) {
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| - return true;
|
| - }
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| -
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| - GrColor coverage;
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| - uint32_t validComponentFlags;
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| - // Initialize to an unknown starting coverage if per-vertex coverage is specified.
|
| - if (this->hasCoverageVertexAttribute()) {
|
| - validComponentFlags = 0;
|
| - } else {
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| - coverage = fCoverage;
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| - validComponentFlags = kRGBA_GrColorComponentFlags;
|
| - }
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| -
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| - // Run through the coverage stages and see if the coverage will be all ones at the end.
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| - if (this->hasGeometryProcessor()) {
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| - const GrGeometryProcessor* gp = fGeometryProcessor->getGeometryProcessor();
|
| - gp->getConstantColorComponents(&coverage, &validComponentFlags);
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| - }
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| - for (int s = 0; s < this->numCoverageStages(); ++s) {
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| - const GrProcessor* processor = this->getCoverageStage(s).getProcessor();
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| - processor->getConstantColorComponents(&coverage, &validComponentFlags);
|
| - }
|
| - return (kRGBA_GrColorComponentFlags == validComponentFlags) && (0xffffffff == coverage);
|
| -}
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| -
|
| -////////////////////////////////////////////////////////////////////////////////
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| -
|
| -bool GrRODrawState::willEffectReadDstColor() const {
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| - if (!this->isColorWriteDisabled()) {
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| - for (int s = 0; s < this->numColorStages(); ++s) {
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| - if (this->getColorStage(s).getFragmentProcessor()->willReadDstColor()) {
|
| - return true;
|
| - }
|
| - }
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| - }
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| - for (int s = 0; s < this->numCoverageStages(); ++s) {
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| - if (this->getCoverageStage(s).getFragmentProcessor()->willReadDstColor()) {
|
| - return true;
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| - }
|
| - }
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| - return false;
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -
|
| -GrRODrawState::BlendOptFlags GrRODrawState::getBlendOpts(bool forceCoverage,
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| - GrBlendCoeff* srcCoeff,
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| - GrBlendCoeff* dstCoeff) const {
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| - GrBlendCoeff bogusSrcCoeff, bogusDstCoeff;
|
| - if (NULL == srcCoeff) {
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| - srcCoeff = &bogusSrcCoeff;
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| - }
|
| - if (NULL == dstCoeff) {
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| - dstCoeff = &bogusDstCoeff;
|
| - }
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| -
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| - *srcCoeff = this->getSrcBlendCoeff();
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| - *dstCoeff = this->getDstBlendCoeff();
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| -
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| - if (this->isColorWriteDisabled()) {
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| - *srcCoeff = kZero_GrBlendCoeff;
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| - *dstCoeff = kOne_GrBlendCoeff;
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| - }
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| -
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| - bool srcAIsOne = this->srcAlphaWillBeOne();
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| - bool dstCoeffIsOne = kOne_GrBlendCoeff == *dstCoeff ||
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| - (kSA_GrBlendCoeff == *dstCoeff && srcAIsOne);
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| - bool dstCoeffIsZero = kZero_GrBlendCoeff == *dstCoeff ||
|
| - (kISA_GrBlendCoeff == *dstCoeff && srcAIsOne);
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| -
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| - // When coeffs are (0,1) there is no reason to draw at all, unless
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| - // stenciling is enabled. Having color writes disabled is effectively
|
| - // (0,1).
|
| - if ((kZero_GrBlendCoeff == *srcCoeff && dstCoeffIsOne)) {
|
| - if (this->getStencil().doesWrite()) {
|
| - return kEmitCoverage_BlendOptFlag;
|
| - } else {
|
| - *dstCoeff = kOne_GrBlendCoeff;
|
| - return kSkipDraw_BlendOptFlag;
|
| - }
|
| - }
|
| -
|
| - bool hasCoverage = forceCoverage || !this->hasSolidCoverage();
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| -
|
| - // if we don't have coverage we can check whether the dst
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| - // has to read at all. If not, we'll disable blending.
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| - if (!hasCoverage) {
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| - if (dstCoeffIsZero) {
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| - if (kOne_GrBlendCoeff == *srcCoeff) {
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| - // if there is no coverage and coeffs are (1,0) then we
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| - // won't need to read the dst at all, it gets replaced by src
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| - *dstCoeff = kZero_GrBlendCoeff;
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| - return kNone_BlendOpt;
|
| - } else if (kZero_GrBlendCoeff == *srcCoeff) {
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| - // if the op is "clear" then we don't need to emit a color
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| - // or blend, just write transparent black into the dst.
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| - *srcCoeff = kOne_GrBlendCoeff;
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| - *dstCoeff = kZero_GrBlendCoeff;
|
| - return kEmitTransBlack_BlendOptFlag;
|
| - }
|
| - }
|
| - } else if (this->isCoverageDrawing()) {
|
| - // we have coverage but we aren't distinguishing it from alpha by request.
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| - return kCoverageAsAlpha_BlendOptFlag;
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| - } else {
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| - // check whether coverage can be safely rolled into alpha
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| - // of if we can skip color computation and just emit coverage
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| - if (this->canTweakAlphaForCoverage()) {
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| - return kCoverageAsAlpha_BlendOptFlag;
|
| - }
|
| - if (dstCoeffIsZero) {
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| - if (kZero_GrBlendCoeff == *srcCoeff) {
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| - // the source color is not included in the blend
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| - // the dst coeff is effectively zero so blend works out to:
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| - // (c)(0)D + (1-c)D = (1-c)D.
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| - *dstCoeff = kISA_GrBlendCoeff;
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| - return kEmitCoverage_BlendOptFlag;
|
| - } else if (srcAIsOne) {
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| - // the dst coeff is effectively zero so blend works out to:
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| - // cS + (c)(0)D + (1-c)D = cS + (1-c)D.
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| - // If Sa is 1 then we can replace Sa with c
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| - // and set dst coeff to 1-Sa.
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| - *dstCoeff = kISA_GrBlendCoeff;
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| - return kCoverageAsAlpha_BlendOptFlag;
|
| - }
|
| - } else if (dstCoeffIsOne) {
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| - // the dst coeff is effectively one so blend works out to:
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| - // cS + (c)(1)D + (1-c)D = cS + D.
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| - *dstCoeff = kOne_GrBlendCoeff;
|
| - return kCoverageAsAlpha_BlendOptFlag;
|
| - }
|
| - }
|
| -
|
| - return kNone_BlendOpt;
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
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| -
|
| -// Some blend modes allow folding a fractional coverage value into the color's alpha channel, while
|
| -// others will blend incorrectly.
|
| -bool GrRODrawState::canTweakAlphaForCoverage() const {
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| - /*
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| - The fractional coverage is f.
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| - The src and dst coeffs are Cs and Cd.
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| - The dst and src colors are S and D.
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| - We want the blend to compute: f*Cs*S + (f*Cd + (1-f))D. By tweaking the source color's alpha
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| - we're replacing S with S'=fS. It's obvious that that first term will always be ok. The second
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| - term can be rearranged as [1-(1-Cd)f]D. By substituting in the various possibilities for Cd we
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| - find that only 1, ISA, and ISC produce the correct destination when applied to S' and D.
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| - Also, if we're directly rendering coverage (isCoverageDrawing) then coverage is treated as
|
| - color by definition.
|
| - */
|
| - return kOne_GrBlendCoeff == fDstBlend ||
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| - kISA_GrBlendCoeff == fDstBlend ||
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| - kISC_GrBlendCoeff == fDstBlend ||
|
| - this->isCoverageDrawing();
|
| -}
|
| -
|
| -void GrRODrawState::convertToPendingExec() {
|
| - fRenderTarget.markPendingIO();
|
| - fRenderTarget.removeRef();
|
| - for (int i = 0; i < fColorStages.count(); ++i) {
|
| - fColorStages[i].convertToPendingExec();
|
| - }
|
| - if (fGeometryProcessor) {
|
| - fGeometryProcessor->convertToPendingExec();
|
| - }
|
| - for (int i = 0; i < fCoverageStages.count(); ++i) {
|
| - fCoverageStages[i].convertToPendingExec();
|
| - }
|
| -}
|
| -
|
| -bool GrRODrawState::srcAlphaWillBeOne() const {
|
| - uint32_t validComponentFlags;
|
| - GrColor color;
|
| - // Check if per-vertex or constant color may have partial alpha
|
| - if (this->hasColorVertexAttribute()) {
|
| - if (fHints & kVertexColorsAreOpaque_Hint) {
|
| - validComponentFlags = kA_GrColorComponentFlag;
|
| - color = 0xFF << GrColor_SHIFT_A;
|
| - } else {
|
| - validComponentFlags = 0;
|
| - color = 0; // not strictly necessary but we get false alarms from tools about uninit.
|
| - }
|
| - } else {
|
| - validComponentFlags = kRGBA_GrColorComponentFlags;
|
| - color = this->getColor();
|
| - }
|
| -
|
| - // Run through the color stages
|
| - for (int s = 0; s < this->numColorStages(); ++s) {
|
| - const GrProcessor* processor = this->getColorStage(s).getProcessor();
|
| - processor->getConstantColorComponents(&color, &validComponentFlags);
|
| - }
|
| -
|
| - // Check whether coverage is treated as color. If so we run through the coverage computation.
|
| - if (this->isCoverageDrawing()) {
|
| - // The shader generated for coverage drawing runs the full coverage computation and then
|
| - // makes the shader output be the multiplication of color and coverage. We mirror that here.
|
| - GrColor coverage;
|
| - uint32_t coverageComponentFlags;
|
| - if (this->hasCoverageVertexAttribute()) {
|
| - coverageComponentFlags = 0;
|
| - coverage = 0; // suppresses any warnings.
|
| - } else {
|
| - coverageComponentFlags = kRGBA_GrColorComponentFlags;
|
| - coverage = this->getCoverageColor();
|
| - }
|
| -
|
| - // Run through the coverage stages
|
| - for (int s = 0; s < this->numCoverageStages(); ++s) {
|
| - const GrProcessor* processor = this->getCoverageStage(s).getProcessor();
|
| - processor->getConstantColorComponents(&coverage, &coverageComponentFlags);
|
| - }
|
| -
|
| - // Since the shader will multiply coverage and color, the only way the final A==1 is if
|
| - // coverage and color both have A==1.
|
| - return (kA_GrColorComponentFlag & validComponentFlags & coverageComponentFlags) &&
|
| - 0xFF == GrColorUnpackA(color) && 0xFF == GrColorUnpackA(coverage);
|
| -
|
| - }
|
| -
|
| - return (kA_GrColorComponentFlag & validComponentFlags) && 0xFF == GrColorUnpackA(color);
|
| -}
|
| -
|
|
|