Index: src/gpu/GrRODrawState.cpp |
diff --git a/src/gpu/GrRODrawState.cpp b/src/gpu/GrRODrawState.cpp |
deleted file mode 100644 |
index 2a673f3e5ecbe2a7a29f1968a9afbdd7ae8fba92..0000000000000000000000000000000000000000 |
--- a/src/gpu/GrRODrawState.cpp |
+++ /dev/null |
@@ -1,350 +0,0 @@ |
-/* |
- * Copyright 2014 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "GrRODrawState.h" |
- |
-#include "GrDrawTargetCaps.h" |
-#include "GrRenderTarget.h" |
- |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-GrRODrawState::GrRODrawState(const GrRODrawState& drawState) : INHERITED() { |
- fRenderTarget.setResource(SkSafeRef(drawState.fRenderTarget.getResource()), |
- GrIORef::kWrite_IOType); |
-} |
- |
-bool GrRODrawState::isEqual(const GrRODrawState& that) const { |
- bool usingVertexColors = this->hasColorVertexAttribute(); |
- if (!usingVertexColors && this->fColor != that.fColor) { |
- return false; |
- } |
- |
- if (this->getRenderTarget() != that.getRenderTarget() || |
- this->fColorStages.count() != that.fColorStages.count() || |
- this->fCoverageStages.count() != that.fCoverageStages.count() || |
- !this->fViewMatrix.cheapEqualTo(that.fViewMatrix) || |
- this->fSrcBlend != that.fSrcBlend || |
- this->fDstBlend != that.fDstBlend || |
- this->fBlendConstant != that.fBlendConstant || |
- this->fFlagBits != that.fFlagBits || |
- this->fVACount != that.fVACount || |
- this->fVAStride != that.fVAStride || |
- memcmp(this->fVAPtr, that.fVAPtr, this->fVACount * sizeof(GrVertexAttrib)) || |
- this->fStencilSettings != that.fStencilSettings || |
- this->fDrawFace != that.fDrawFace) { |
- return false; |
- } |
- |
- bool usingVertexCoverage = this->hasCoverageVertexAttribute(); |
- if (!usingVertexCoverage && this->fCoverage != that.fCoverage) { |
- return false; |
- } |
- |
- bool explicitLocalCoords = this->hasLocalCoordAttribute(); |
- if (this->hasGeometryProcessor()) { |
- if (!that.hasGeometryProcessor()) { |
- return false; |
- } else if (!GrProcessorStage::AreCompatible(*this->getGeometryProcessor(), |
- *that.getGeometryProcessor(), |
- explicitLocalCoords)) { |
- return false; |
- } |
- } else if (that.hasGeometryProcessor()) { |
- return false; |
- } |
- |
- for (int i = 0; i < this->numColorStages(); i++) { |
- if (!GrProcessorStage::AreCompatible(this->getColorStage(i), that.getColorStage(i), |
- explicitLocalCoords)) { |
- return false; |
- } |
- } |
- for (int i = 0; i < this->numCoverageStages(); i++) { |
- if (!GrProcessorStage::AreCompatible(this->getCoverageStage(i), that.getCoverageStage(i), |
- explicitLocalCoords)) { |
- return false; |
- } |
- } |
- |
- SkASSERT(0 == memcmp(this->fFixedFunctionVertexAttribIndices, |
- that.fFixedFunctionVertexAttribIndices, |
- sizeof(this->fFixedFunctionVertexAttribIndices))); |
- |
- return true; |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-bool GrRODrawState::validateVertexAttribs() const { |
- // check consistency of effects and attributes |
- GrSLType slTypes[kMaxVertexAttribCnt]; |
- for (int i = 0; i < kMaxVertexAttribCnt; ++i) { |
- slTypes[i] = static_cast<GrSLType>(-1); |
- } |
- |
- if (this->hasGeometryProcessor()) { |
- const GrGeometryStage& stage = *this->getGeometryProcessor(); |
- const GrGeometryProcessor* gp = stage.getGeometryProcessor(); |
- SkASSERT(gp); |
- // make sure that any attribute indices have the correct binding type, that the attrib |
- // type and effect's shader lang type are compatible, and that attributes shared by |
- // multiple effects use the same shader lang type. |
- const GrGeometryProcessor::VertexAttribArray& s = gp->getVertexAttribs(); |
- |
- int effectIndex = 0; |
- for (int index = 0; index < fVACount; index++) { |
- if (kGeometryProcessor_GrVertexAttribBinding != fVAPtr[index].fBinding) { |
- // we only care about effect bindings |
- continue; |
- } |
- SkASSERT(effectIndex < s.count()); |
- GrSLType effectSLType = s[effectIndex].getType(); |
- GrVertexAttribType attribType = fVAPtr[index].fType; |
- int slVecCount = GrSLTypeVectorCount(effectSLType); |
- int attribVecCount = GrVertexAttribTypeVectorCount(attribType); |
- if (slVecCount != attribVecCount || |
- (static_cast<GrSLType>(-1) != slTypes[index] && slTypes[index] != effectSLType)) { |
- return false; |
- } |
- slTypes[index] = effectSLType; |
- effectIndex++; |
- } |
- // Make sure all attributes are consumed and we were able to find everything |
- SkASSERT(s.count() == effectIndex); |
- } |
- |
- return true; |
-} |
- |
-bool GrRODrawState::hasSolidCoverage() const { |
- // If we're drawing coverage directly then coverage is effectively treated as color. |
- if (this->isCoverageDrawing()) { |
- return true; |
- } |
- |
- GrColor coverage; |
- uint32_t validComponentFlags; |
- // Initialize to an unknown starting coverage if per-vertex coverage is specified. |
- if (this->hasCoverageVertexAttribute()) { |
- validComponentFlags = 0; |
- } else { |
- coverage = fCoverage; |
- validComponentFlags = kRGBA_GrColorComponentFlags; |
- } |
- |
- // Run through the coverage stages and see if the coverage will be all ones at the end. |
- if (this->hasGeometryProcessor()) { |
- const GrGeometryProcessor* gp = fGeometryProcessor->getGeometryProcessor(); |
- gp->getConstantColorComponents(&coverage, &validComponentFlags); |
- } |
- for (int s = 0; s < this->numCoverageStages(); ++s) { |
- const GrProcessor* processor = this->getCoverageStage(s).getProcessor(); |
- processor->getConstantColorComponents(&coverage, &validComponentFlags); |
- } |
- return (kRGBA_GrColorComponentFlags == validComponentFlags) && (0xffffffff == coverage); |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-bool GrRODrawState::willEffectReadDstColor() const { |
- if (!this->isColorWriteDisabled()) { |
- for (int s = 0; s < this->numColorStages(); ++s) { |
- if (this->getColorStage(s).getFragmentProcessor()->willReadDstColor()) { |
- return true; |
- } |
- } |
- } |
- for (int s = 0; s < this->numCoverageStages(); ++s) { |
- if (this->getCoverageStage(s).getFragmentProcessor()->willReadDstColor()) { |
- return true; |
- } |
- } |
- return false; |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-GrRODrawState::BlendOptFlags GrRODrawState::getBlendOpts(bool forceCoverage, |
- GrBlendCoeff* srcCoeff, |
- GrBlendCoeff* dstCoeff) const { |
- GrBlendCoeff bogusSrcCoeff, bogusDstCoeff; |
- if (NULL == srcCoeff) { |
- srcCoeff = &bogusSrcCoeff; |
- } |
- if (NULL == dstCoeff) { |
- dstCoeff = &bogusDstCoeff; |
- } |
- |
- *srcCoeff = this->getSrcBlendCoeff(); |
- *dstCoeff = this->getDstBlendCoeff(); |
- |
- if (this->isColorWriteDisabled()) { |
- *srcCoeff = kZero_GrBlendCoeff; |
- *dstCoeff = kOne_GrBlendCoeff; |
- } |
- |
- bool srcAIsOne = this->srcAlphaWillBeOne(); |
- bool dstCoeffIsOne = kOne_GrBlendCoeff == *dstCoeff || |
- (kSA_GrBlendCoeff == *dstCoeff && srcAIsOne); |
- bool dstCoeffIsZero = kZero_GrBlendCoeff == *dstCoeff || |
- (kISA_GrBlendCoeff == *dstCoeff && srcAIsOne); |
- |
- // When coeffs are (0,1) there is no reason to draw at all, unless |
- // stenciling is enabled. Having color writes disabled is effectively |
- // (0,1). |
- if ((kZero_GrBlendCoeff == *srcCoeff && dstCoeffIsOne)) { |
- if (this->getStencil().doesWrite()) { |
- return kEmitCoverage_BlendOptFlag; |
- } else { |
- *dstCoeff = kOne_GrBlendCoeff; |
- return kSkipDraw_BlendOptFlag; |
- } |
- } |
- |
- bool hasCoverage = forceCoverage || !this->hasSolidCoverage(); |
- |
- // if we don't have coverage we can check whether the dst |
- // has to read at all. If not, we'll disable blending. |
- if (!hasCoverage) { |
- if (dstCoeffIsZero) { |
- if (kOne_GrBlendCoeff == *srcCoeff) { |
- // if there is no coverage and coeffs are (1,0) then we |
- // won't need to read the dst at all, it gets replaced by src |
- *dstCoeff = kZero_GrBlendCoeff; |
- return kNone_BlendOpt; |
- } else if (kZero_GrBlendCoeff == *srcCoeff) { |
- // if the op is "clear" then we don't need to emit a color |
- // or blend, just write transparent black into the dst. |
- *srcCoeff = kOne_GrBlendCoeff; |
- *dstCoeff = kZero_GrBlendCoeff; |
- return kEmitTransBlack_BlendOptFlag; |
- } |
- } |
- } else if (this->isCoverageDrawing()) { |
- // we have coverage but we aren't distinguishing it from alpha by request. |
- return kCoverageAsAlpha_BlendOptFlag; |
- } else { |
- // check whether coverage can be safely rolled into alpha |
- // of if we can skip color computation and just emit coverage |
- if (this->canTweakAlphaForCoverage()) { |
- return kCoverageAsAlpha_BlendOptFlag; |
- } |
- if (dstCoeffIsZero) { |
- if (kZero_GrBlendCoeff == *srcCoeff) { |
- // the source color is not included in the blend |
- // the dst coeff is effectively zero so blend works out to: |
- // (c)(0)D + (1-c)D = (1-c)D. |
- *dstCoeff = kISA_GrBlendCoeff; |
- return kEmitCoverage_BlendOptFlag; |
- } else if (srcAIsOne) { |
- // the dst coeff is effectively zero so blend works out to: |
- // cS + (c)(0)D + (1-c)D = cS + (1-c)D. |
- // If Sa is 1 then we can replace Sa with c |
- // and set dst coeff to 1-Sa. |
- *dstCoeff = kISA_GrBlendCoeff; |
- return kCoverageAsAlpha_BlendOptFlag; |
- } |
- } else if (dstCoeffIsOne) { |
- // the dst coeff is effectively one so blend works out to: |
- // cS + (c)(1)D + (1-c)D = cS + D. |
- *dstCoeff = kOne_GrBlendCoeff; |
- return kCoverageAsAlpha_BlendOptFlag; |
- } |
- } |
- |
- return kNone_BlendOpt; |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-// Some blend modes allow folding a fractional coverage value into the color's alpha channel, while |
-// others will blend incorrectly. |
-bool GrRODrawState::canTweakAlphaForCoverage() const { |
- /* |
- The fractional coverage is f. |
- The src and dst coeffs are Cs and Cd. |
- The dst and src colors are S and D. |
- We want the blend to compute: f*Cs*S + (f*Cd + (1-f))D. By tweaking the source color's alpha |
- we're replacing S with S'=fS. It's obvious that that first term will always be ok. The second |
- term can be rearranged as [1-(1-Cd)f]D. By substituting in the various possibilities for Cd we |
- find that only 1, ISA, and ISC produce the correct destination when applied to S' and D. |
- Also, if we're directly rendering coverage (isCoverageDrawing) then coverage is treated as |
- color by definition. |
- */ |
- return kOne_GrBlendCoeff == fDstBlend || |
- kISA_GrBlendCoeff == fDstBlend || |
- kISC_GrBlendCoeff == fDstBlend || |
- this->isCoverageDrawing(); |
-} |
- |
-void GrRODrawState::convertToPendingExec() { |
- fRenderTarget.markPendingIO(); |
- fRenderTarget.removeRef(); |
- for (int i = 0; i < fColorStages.count(); ++i) { |
- fColorStages[i].convertToPendingExec(); |
- } |
- if (fGeometryProcessor) { |
- fGeometryProcessor->convertToPendingExec(); |
- } |
- for (int i = 0; i < fCoverageStages.count(); ++i) { |
- fCoverageStages[i].convertToPendingExec(); |
- } |
-} |
- |
-bool GrRODrawState::srcAlphaWillBeOne() const { |
- uint32_t validComponentFlags; |
- GrColor color; |
- // Check if per-vertex or constant color may have partial alpha |
- if (this->hasColorVertexAttribute()) { |
- if (fHints & kVertexColorsAreOpaque_Hint) { |
- validComponentFlags = kA_GrColorComponentFlag; |
- color = 0xFF << GrColor_SHIFT_A; |
- } else { |
- validComponentFlags = 0; |
- color = 0; // not strictly necessary but we get false alarms from tools about uninit. |
- } |
- } else { |
- validComponentFlags = kRGBA_GrColorComponentFlags; |
- color = this->getColor(); |
- } |
- |
- // Run through the color stages |
- for (int s = 0; s < this->numColorStages(); ++s) { |
- const GrProcessor* processor = this->getColorStage(s).getProcessor(); |
- processor->getConstantColorComponents(&color, &validComponentFlags); |
- } |
- |
- // Check whether coverage is treated as color. If so we run through the coverage computation. |
- if (this->isCoverageDrawing()) { |
- // The shader generated for coverage drawing runs the full coverage computation and then |
- // makes the shader output be the multiplication of color and coverage. We mirror that here. |
- GrColor coverage; |
- uint32_t coverageComponentFlags; |
- if (this->hasCoverageVertexAttribute()) { |
- coverageComponentFlags = 0; |
- coverage = 0; // suppresses any warnings. |
- } else { |
- coverageComponentFlags = kRGBA_GrColorComponentFlags; |
- coverage = this->getCoverageColor(); |
- } |
- |
- // Run through the coverage stages |
- for (int s = 0; s < this->numCoverageStages(); ++s) { |
- const GrProcessor* processor = this->getCoverageStage(s).getProcessor(); |
- processor->getConstantColorComponents(&coverage, &coverageComponentFlags); |
- } |
- |
- // Since the shader will multiply coverage and color, the only way the final A==1 is if |
- // coverage and color both have A==1. |
- return (kA_GrColorComponentFlag & validComponentFlags & coverageComponentFlags) && |
- 0xFF == GrColorUnpackA(color) && 0xFF == GrColorUnpackA(coverage); |
- |
- } |
- |
- return (kA_GrColorComponentFlag & validComponentFlags) && 0xFF == GrColorUnpackA(color); |
-} |
- |