Index: cc/output/geometry_binding.h |
diff --git a/cc/output/geometry_binding.h b/cc/output/geometry_binding.h |
index cfa21efd1fc1ef2c7bbcdb03b982c1421191d5c2..f2c4c3fdb4550378e44f70a9f0b653b8ff881c79 100644 |
--- a/cc/output/geometry_binding.h |
+++ b/cc/output/geometry_binding.h |
@@ -6,43 +6,53 @@ |
#define CC_OUTPUT_GEOMETRY_BINDING_H_ |
#include "base/basictypes.h" |
+#include "cc/output/gl_renderer.h" // For the GLC() macro. |
+#include "gpu/command_buffer/client/gles2_interface.h" |
#include "third_party/khronos/GLES2/gl2.h" |
+#include "third_party/khronos/GLES2/gl2ext.h" |
+#include "ui/gfx/geometry/rect_f.h" |
namespace gfx { |
-class RectF; |
-} |
-namespace gpu { |
-namespace gles2 { |
-class GLES2Interface; |
-} |
+class QuadF; |
+class Quad; |
+class QuadIndex; |
+class PointF; |
} |
+using gpu::gles2::GLES2Interface; |
enne (OOO)
2015/02/12 18:00:26
style nit: don't use "using" here either
awoloszyn
2015/02/23 22:28:26
Done.
|
namespace cc { |
-class GeometryBinding { |
- public: |
- GeometryBinding(gpu::gles2::GLES2Interface* gl, |
- const gfx::RectF& quad_vertex_rect); |
- ~GeometryBinding(); |
+struct GeometryBindingVertex { |
+ float a_position[3]; |
+ float a_texCoord[2]; |
+ // Index of the vertex, divide by 4 to have the matrix for this quad. |
+ float a_index; |
+}; |
+ |
+struct GeometryBindingQuad { |
+ GeometryBindingVertex v0, v1, v2, v3; |
+}; |
- void PrepareForDraw(); |
+struct GeometryBindingQuadIndex { |
+ uint16 data[6]; |
+}; |
+class DrawQuad; |
+class DrawPolygon; |
+ |
+struct GeometryBinding { |
// All layer shaders share the same attribute locations for the vertex |
// positions and texture coordinates. This allows switching shaders without |
// rebinding attribute arrays. |
static int PositionAttribLocation() { return 0; } |
static int TexCoordAttribLocation() { return 1; } |
static int TriangleIndexAttribLocation() { return 2; } |
- |
- private: |
- gpu::gles2::GLES2Interface* gl_; |
- |
- GLuint quad_vertices_vbo_; |
- GLuint quad_elements_vbo_; |
- |
- DISALLOW_COPY_AND_ASSIGN(GeometryBinding); |
}; |
+void SetupGLContext(gpu::gles2::GLES2Interface* gl, |
+ GLuint quad_elements_vbo, |
+ GLuint quad_vertices_vbo); |
+ |
} // namespace cc |
#endif // CC_OUTPUT_GEOMETRY_BINDING_H_ |