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Side by Side Diff: cc/output/geometry_binding.h

Issue 595593002: Splitting of layers for correct intersections (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Added comment to test. Created 5 years, 10 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_ 5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_
6 #define CC_OUTPUT_GEOMETRY_BINDING_H_ 6 #define CC_OUTPUT_GEOMETRY_BINDING_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "cc/output/gl_renderer.h" // For the GLC() macro.
10 #include "gpu/command_buffer/client/gles2_interface.h"
9 #include "third_party/khronos/GLES2/gl2.h" 11 #include "third_party/khronos/GLES2/gl2.h"
12 #include "third_party/khronos/GLES2/gl2ext.h"
13 #include "ui/gfx/geometry/rect_f.h"
10 14
11 namespace gfx { 15 namespace gfx {
12 class RectF; 16 class QuadF;
17 class Quad;
18 class QuadIndex;
19 class PointF;
13 } 20 }
14 namespace gpu { 21 using gpu::gles2::GLES2Interface;
enne (OOO) 2015/02/12 18:00:26 style nit: don't use "using" here either
awoloszyn 2015/02/23 22:28:26 Done.
15 namespace gles2 {
16 class GLES2Interface;
17 }
18 }
19 22
20 namespace cc { 23 namespace cc {
21 24
22 class GeometryBinding { 25 struct GeometryBindingVertex {
23 public: 26 float a_position[3];
24 GeometryBinding(gpu::gles2::GLES2Interface* gl, 27 float a_texCoord[2];
25 const gfx::RectF& quad_vertex_rect); 28 // Index of the vertex, divide by 4 to have the matrix for this quad.
26 ~GeometryBinding(); 29 float a_index;
30 };
27 31
28 void PrepareForDraw(); 32 struct GeometryBindingQuad {
33 GeometryBindingVertex v0, v1, v2, v3;
34 };
29 35
36 struct GeometryBindingQuadIndex {
37 uint16 data[6];
38 };
39
40 class DrawQuad;
41 class DrawPolygon;
42
43 struct GeometryBinding {
30 // All layer shaders share the same attribute locations for the vertex 44 // All layer shaders share the same attribute locations for the vertex
31 // positions and texture coordinates. This allows switching shaders without 45 // positions and texture coordinates. This allows switching shaders without
32 // rebinding attribute arrays. 46 // rebinding attribute arrays.
33 static int PositionAttribLocation() { return 0; } 47 static int PositionAttribLocation() { return 0; }
34 static int TexCoordAttribLocation() { return 1; } 48 static int TexCoordAttribLocation() { return 1; }
35 static int TriangleIndexAttribLocation() { return 2; } 49 static int TriangleIndexAttribLocation() { return 2; }
50 };
36 51
37 private: 52 void SetupGLContext(gpu::gles2::GLES2Interface* gl,
38 gpu::gles2::GLES2Interface* gl_; 53 GLuint quad_elements_vbo,
39 54 GLuint quad_vertices_vbo);
40 GLuint quad_vertices_vbo_;
41 GLuint quad_elements_vbo_;
42
43 DISALLOW_COPY_AND_ASSIGN(GeometryBinding);
44 };
45 55
46 } // namespace cc 56 } // namespace cc
47 57
48 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_ 58 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_
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