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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_ | 5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_ |
6 #define CC_OUTPUT_GEOMETRY_BINDING_H_ | 6 #define CC_OUTPUT_GEOMETRY_BINDING_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "cc/output/gl_renderer.h" // For the GLC() macro. | |
10 #include "gpu/command_buffer/client/gles2_interface.h" | |
9 #include "third_party/khronos/GLES2/gl2.h" | 11 #include "third_party/khronos/GLES2/gl2.h" |
12 #include "third_party/khronos/GLES2/gl2ext.h" | |
13 #include "ui/gfx/geometry/rect_f.h" | |
10 | 14 |
11 namespace gfx { | 15 namespace gfx { |
12 class RectF; | 16 class QuadF; |
17 class Quad; | |
18 class QuadIndex; | |
19 class PointF; | |
13 } | 20 } |
14 namespace gpu { | 21 using gpu::gles2::GLES2Interface; |
enne (OOO)
2015/02/12 18:00:26
style nit: don't use "using" here either
awoloszyn
2015/02/23 22:28:26
Done.
| |
15 namespace gles2 { | |
16 class GLES2Interface; | |
17 } | |
18 } | |
19 | 22 |
20 namespace cc { | 23 namespace cc { |
21 | 24 |
22 class GeometryBinding { | 25 struct GeometryBindingVertex { |
23 public: | 26 float a_position[3]; |
24 GeometryBinding(gpu::gles2::GLES2Interface* gl, | 27 float a_texCoord[2]; |
25 const gfx::RectF& quad_vertex_rect); | 28 // Index of the vertex, divide by 4 to have the matrix for this quad. |
26 ~GeometryBinding(); | 29 float a_index; |
30 }; | |
27 | 31 |
28 void PrepareForDraw(); | 32 struct GeometryBindingQuad { |
33 GeometryBindingVertex v0, v1, v2, v3; | |
34 }; | |
29 | 35 |
36 struct GeometryBindingQuadIndex { | |
37 uint16 data[6]; | |
38 }; | |
39 | |
40 class DrawQuad; | |
41 class DrawPolygon; | |
42 | |
43 struct GeometryBinding { | |
30 // All layer shaders share the same attribute locations for the vertex | 44 // All layer shaders share the same attribute locations for the vertex |
31 // positions and texture coordinates. This allows switching shaders without | 45 // positions and texture coordinates. This allows switching shaders without |
32 // rebinding attribute arrays. | 46 // rebinding attribute arrays. |
33 static int PositionAttribLocation() { return 0; } | 47 static int PositionAttribLocation() { return 0; } |
34 static int TexCoordAttribLocation() { return 1; } | 48 static int TexCoordAttribLocation() { return 1; } |
35 static int TriangleIndexAttribLocation() { return 2; } | 49 static int TriangleIndexAttribLocation() { return 2; } |
50 }; | |
36 | 51 |
37 private: | 52 void SetupGLContext(gpu::gles2::GLES2Interface* gl, |
38 gpu::gles2::GLES2Interface* gl_; | 53 GLuint quad_elements_vbo, |
39 | 54 GLuint quad_vertices_vbo); |
40 GLuint quad_vertices_vbo_; | |
41 GLuint quad_elements_vbo_; | |
42 | |
43 DISALLOW_COPY_AND_ASSIGN(GeometryBinding); | |
44 }; | |
45 | 55 |
46 } // namespace cc | 56 } // namespace cc |
47 | 57 |
48 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_ | 58 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_ |
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