Index: include/gpu/GrCoordTransform.h |
diff --git a/include/gpu/GrCoordTransform.h b/include/gpu/GrCoordTransform.h |
index 734c26fae94610fdb0fdc2cbca056a6ab6564ead..718bbe774f5f24ad7ef02c6a1119b1ef49dce8da 100644 |
--- a/include/gpu/GrCoordTransform.h |
+++ b/include/gpu/GrCoordTransform.h |
@@ -8,13 +8,13 @@ |
#ifndef GrCoordTransform_DEFINED |
#define GrCoordTransform_DEFINED |
-#include "GrEffect.h" |
+#include "GrProcessor.h" |
#include "SkMatrix.h" |
#include "GrTexture.h" |
#include "GrTypes.h" |
/** |
- * Coordinates available to GrEffect subclasses for requesting transformations. Transformed |
+ * Coordinates available to GrProcessor subclasses for requesting transformations. Transformed |
* coordinates are made available in the the portion of fragment shader emitted by the effect. |
*/ |
enum GrCoordSet { |
@@ -22,21 +22,21 @@ enum GrCoordSet { |
* The user-space coordinates that map to the fragment being rendered. These coords account for |
* any change of coordinate system done on the CPU by GrContext before rendering, and also are |
* correct for draws that take explicit local coords rather than inferring them from the |
- * primitive's positions (e.g. drawVertices). These are usually the coords a GrEffect wants. |
+ * primitive's positions (e.g. drawVertices). These are usually the coords a GrProcessor wants. |
*/ |
kLocal_GrCoordSet, |
/** |
* The actual vertex position. Note that GrContext may not draw using the original view matrix |
* specified by the caller, as it may have transformed vertices into another space. These are |
- * usually not the coordinates a GrEffect wants. |
+ * usually not the coordinates a GrProcessor wants. |
*/ |
kPosition_GrCoordSet |
}; |
/** |
* A class representing a linear transformation from one of the built-in coordinate sets (local or |
- * position). GrEffects just define these transformations, and the framework does the rest of the |
+ * position). GrProcessors just define these transformations, and the framework does the rest of the |
* work to make the transformed coordinates available in their fragment shader. |
*/ |
class GrCoordTransform : SkNoncopyable { |