| Index: include/gpu/GrCoordTransform.h | 
| diff --git a/include/gpu/GrCoordTransform.h b/include/gpu/GrCoordTransform.h | 
| index 734c26fae94610fdb0fdc2cbca056a6ab6564ead..718bbe774f5f24ad7ef02c6a1119b1ef49dce8da 100644 | 
| --- a/include/gpu/GrCoordTransform.h | 
| +++ b/include/gpu/GrCoordTransform.h | 
| @@ -8,13 +8,13 @@ | 
| #ifndef GrCoordTransform_DEFINED | 
| #define GrCoordTransform_DEFINED | 
|  | 
| -#include "GrEffect.h" | 
| +#include "GrProcessor.h" | 
| #include "SkMatrix.h" | 
| #include "GrTexture.h" | 
| #include "GrTypes.h" | 
|  | 
| /** | 
| - * Coordinates available to GrEffect subclasses for requesting transformations. Transformed | 
| + * Coordinates available to GrProcessor subclasses for requesting transformations. Transformed | 
| * coordinates are made available in the the portion of fragment shader emitted by the effect. | 
| */ | 
| enum GrCoordSet { | 
| @@ -22,21 +22,21 @@ enum GrCoordSet { | 
| * The user-space coordinates that map to the fragment being rendered. These coords account for | 
| * any change of coordinate system done on the CPU by GrContext before rendering, and also are | 
| * correct for draws that take explicit local coords rather than inferring them from the | 
| -     * primitive's positions (e.g. drawVertices). These are usually the coords a GrEffect wants. | 
| +     * primitive's positions (e.g. drawVertices). These are usually the coords a GrProcessor wants. | 
| */ | 
| kLocal_GrCoordSet, | 
|  | 
| /** | 
| * The actual vertex position. Note that GrContext may not draw using the original view matrix | 
| * specified by the caller, as it may have transformed vertices into another space. These are | 
| -     * usually not the coordinates a GrEffect wants. | 
| +     * usually not the coordinates a GrProcessor wants. | 
| */ | 
| kPosition_GrCoordSet | 
| }; | 
|  | 
| /** | 
| * A class representing a linear transformation from one of the built-in coordinate sets (local or | 
| - * position). GrEffects just define these transformations, and the framework does the rest of the | 
| + * position). GrProcessors just define these transformations, and the framework does the rest of the | 
| * work to make the transformed coordinates available in their fragment shader. | 
| */ | 
| class GrCoordTransform : SkNoncopyable { | 
|  |