| Index: include/gpu/GrContext.h
|
| diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h
|
| index f9c78ffbe3c32cd41c4ed890b839954e7c3263a8..45cd599132d32843a5cc988b53228284d80e13ff 100644
|
| --- a/include/gpu/GrContext.h
|
| +++ b/include/gpu/GrContext.h
|
| @@ -22,8 +22,8 @@ class GrAARectRenderer;
|
| class GrAutoScratchTexture;
|
| class GrDrawState;
|
| class GrDrawTarget;
|
| -class GrEffect;
|
| class GrFontCache;
|
| +class GrFragmentProcessor;
|
| class GrGpu;
|
| class GrGpuTraceMarker;
|
| class GrIndexBuffer;
|
| @@ -759,7 +759,7 @@ public:
|
| * Save/restore the view-matrix in the context. It can optionally adjust a paint to account
|
| * for a coordinate system change. Here is an example of how the paint param can be used:
|
| *
|
| - * A GrPaint is setup with GrEffects. The stages will have access to the pre-matrix source
|
| + * A GrPaint is setup with GrProcessors. The stages will have access to the pre-matrix source
|
| * geometry positions when the draw is executed. Later on a decision is made to transform the
|
| * geometry to device space on the CPU. The effects now need to know that the space in which
|
| * the geometry will be specified has changed.
|
| @@ -1066,12 +1066,8 @@ private:
|
| * of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they
|
| * return NULL.
|
| */
|
| - const GrEffect* createPMToUPMEffect(GrTexture* texture,
|
| - bool swapRAndB,
|
| - const SkMatrix& matrix);
|
| - const GrEffect* createUPMToPMEffect(GrTexture* texture,
|
| - bool swapRAndB,
|
| - const SkMatrix& matrix);
|
| + const GrFragmentProcessor* createPMToUPMEffect(GrTexture*, bool swapRAndB, const SkMatrix&);
|
| + const GrFragmentProcessor* createUPMToPMEffect(GrTexture*, bool swapRAndB, const SkMatrix&);
|
|
|
| /**
|
| * This callback allows the resource cache to callback into the GrContext
|
|
|