| Index: src/gpu/GrPathRendering.h
|
| diff --git a/src/gpu/GrPathRendering.h b/src/gpu/GrPathRendering.h
|
| index 70fa61c27e6fe1fac25c4fee3453f240e2699af6..26cfa110ce68084bae3d92b56bab3479c3891908 100644
|
| --- a/src/gpu/GrPathRendering.h
|
| +++ b/src/gpu/GrPathRendering.h
|
| @@ -9,10 +9,12 @@
|
| #define GrPathRendering_DEFINED
|
|
|
| #include "SkPath.h"
|
| +#include "GrPathRange.h"
|
|
|
| class SkStrokeRec;
|
| +class SkDescriptor;
|
| +class SkTypeface;
|
| class GrPath;
|
| -class GrPathRange;
|
| class GrGpu;
|
|
|
| /**
|
| @@ -77,7 +79,37 @@ public:
|
| * @param SkStrokeRec the common stroke applied to each path in the range.
|
| * @return a new path range.
|
| */
|
| - virtual GrPathRange* createPathRange(size_t size, const SkStrokeRec&) = 0;
|
| + virtual GrPathRange* createPathRange(GrPathRange::PathGenerator*, const SkStrokeRec&) = 0;
|
| +
|
| + /**
|
| + * Creates a range of glyph paths, indexed by glyph id. The glyphs will have an
|
| + * inverted y-direction in order to match the raw font path data. The caller owns
|
| + * a ref on the returned path range which must be balanced by a call to unref.
|
| + *
|
| + * @param SkTypeface Typeface that defines the glyphs.
|
| + * If null, the default typeface will be used.
|
| + *
|
| + * @param SkDescriptor Additional font configuration that specifies the font's size,
|
| + * stroke, and other flags. This will generally come from an
|
| + * SkGlyphCache.
|
| + *
|
| + * It is recommended to leave this value null when possible, in
|
| + * which case the glyphs will be loaded directly from the font's
|
| + * raw path data and sized at SkPaint::kCanonicalTextSizeForPaths.
|
| + * This will result in less memory usage and more efficient paths.
|
| + *
|
| + * If non-null, the glyph paths will match the font descriptor,
|
| + * including with the stroke information baked directly into
|
| + * the outlines.
|
| + *
|
| + * @param SkStrokeRec Common stroke that the GPU will apply to every path. Note that
|
| + * if the glyph outlines contain baked-in strokes from the font
|
| + * descriptor, the GPU stroke will be applied on top of those
|
| + * outlines.
|
| + *
|
| + * @return a new path range populated with glyphs.
|
| + */
|
| + virtual GrPathRange* createGlyphs(const SkTypeface*, const SkDescriptor*, const SkStrokeRec&) = 0;
|
|
|
| virtual void stencilPath(const GrPath*, SkPath::FillType) = 0;
|
| virtual void drawPath(const GrPath*, SkPath::FillType) = 0;
|
|
|