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Side by Side Diff: src/gpu/GrPathRendering.h

Issue 563283004: Use per-typeface sets of glyphs for nvpr text (Closed) Base URL: https://skia.googlesource.com/skia.git@upload_glyphmemorypath
Patch Set: Fix builds Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrPathRendering_DEFINED 8 #ifndef GrPathRendering_DEFINED
9 #define GrPathRendering_DEFINED 9 #define GrPathRendering_DEFINED
10 10
11 #include "SkPath.h" 11 #include "SkPath.h"
12 #include "GrPathRange.h"
12 13
13 class SkStrokeRec; 14 class SkStrokeRec;
15 class SkDescriptor;
16 class SkTypeface;
14 class GrPath; 17 class GrPath;
15 class GrPathRange;
16 class GrGpu; 18 class GrGpu;
17 19
18 /** 20 /**
19 * Abstract class wrapping HW path rendering API. 21 * Abstract class wrapping HW path rendering API.
20 * 22 *
21 * The subclasses of this class use the possible HW API to render paths (as oppo sed to path 23 * The subclasses of this class use the possible HW API to render paths (as oppo sed to path
22 * rendering implemented in Skia on top of a "3d" HW API). 24 * rendering implemented in Skia on top of a "3d" HW API).
23 * The subclasses hold the global state needed to render paths, including shadow of the global HW 25 * The subclasses hold the global state needed to render paths, including shadow of the global HW
24 * API state. Similar to GrGpu. 26 * API state. Similar to GrGpu.
25 * 27 *
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70 virtual GrPath* createPath(const SkPath&, const SkStrokeRec&) = 0; 72 virtual GrPath* createPath(const SkPath&, const SkStrokeRec&) = 0;
71 73
72 /** 74 /**
73 * Creates a range of gpu paths with a common stroke. The caller owns a ref on the 75 * Creates a range of gpu paths with a common stroke. The caller owns a ref on the
74 * returned path range which must be balanced by a call to unref. 76 * returned path range which must be balanced by a call to unref.
75 * 77 *
76 * @param PathGenerator class that generates SkPath objects for each path in the range. 78 * @param PathGenerator class that generates SkPath objects for each path in the range.
77 * @param SkStrokeRec the common stroke applied to each path in the range. 79 * @param SkStrokeRec the common stroke applied to each path in the range.
78 * @return a new path range. 80 * @return a new path range.
79 */ 81 */
80 virtual GrPathRange* createPathRange(size_t size, const SkStrokeRec&) = 0; 82 virtual GrPathRange* createPathRange(GrPathRange::PathGenerator*, const SkSt rokeRec&) = 0;
83
84 /**
85 * Creates a range of glyph paths, indexed by glyph id. The glyphs will have an
86 * inverted y-direction in order to match the raw font path data. The caller owns
87 * a ref on the returned path range which must be balanced by a call to unre f.
88 *
89 * @param SkTypeface Typeface that defines the glyphs.
90 * If null, the default typeface will be used.
91 *
92 * @param SkDescriptor Additional font configuration that specifies the font 's size,
93 * stroke, and other flags. This will generally come fro m an
94 * SkGlyphCache.
95 *
96 * It is recommended to leave this value null when possi ble, in
97 * which case the glyphs will be loaded directly from th e font's
98 * raw path data and sized at SkPaint::kCanonicalTextSiz eForPaths.
99 * This will result in less memory usage and more effici ent paths.
100 *
101 * If non-null, the glyph paths will match the font desc riptor,
102 * including with the stroke information baked directly into
103 * the outlines.
104 *
105 * @param SkStrokeRec Common stroke that the GPU will apply to every path. Note that
106 * if the glyph outlines contain baked-in strokes from t he font
107 * descriptor, the GPU stroke will be applied on top of those
108 * outlines.
109 *
110 * @return a new path range populated with glyphs.
111 */
112 virtual GrPathRange* createGlyphs(const SkTypeface*, const SkDescriptor*, co nst SkStrokeRec&) = 0;
81 113
82 virtual void stencilPath(const GrPath*, SkPath::FillType) = 0; 114 virtual void stencilPath(const GrPath*, SkPath::FillType) = 0;
83 virtual void drawPath(const GrPath*, SkPath::FillType) = 0; 115 virtual void drawPath(const GrPath*, SkPath::FillType) = 0;
84 virtual void drawPaths(const GrPathRange*, const uint32_t indices[], int cou nt, 116 virtual void drawPaths(const GrPathRange*, const uint32_t indices[], int cou nt,
85 const float transforms[], PathTransformType, SkPath:: FillType) = 0; 117 const float transforms[], PathTransformType, SkPath:: FillType) = 0;
86 protected: 118 protected:
87 GrPathRendering() { } 119 GrPathRendering() { }
88 120
89 private: 121 private:
90 GrPathRendering& operator=(const GrPathRendering&); 122 GrPathRendering& operator=(const GrPathRendering&);
91 }; 123 };
92 124
93 #endif 125 #endif
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