Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
index 6c92684203408305dcf311be9ef1728b954578eb..e3c999285ee260afa9c0b7a6ca465620660c941d 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
@@ -231,8 +231,8 @@ bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
fragShaderSrc.append(fCode); |
fragShaderSrc.append("}\n"); |
- GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(), |
- programId, GR_GL_FRAGMENT_SHADER, fragShaderSrc); |
+ GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu, programId, |
+ GR_GL_FRAGMENT_SHADER, fragShaderSrc); |
if (!fragShaderId) { |
return false; |
} |