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Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp

Issue 553583008: Add counting of some GL calls (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix some indents Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLFragmentShaderBuilder.h" 8 #include "GrGLFragmentShaderBuilder.h"
9 #include "GrGLShaderStringBuilder.h" 9 #include "GrGLShaderStringBuilder.h"
10 #include "GrGLProgramBuilder.h" 10 #include "GrGLProgramBuilder.h"
(...skipping 213 matching lines...) Expand 10 before | Expand all | Expand 10 after
224 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility , &fragShaderSrc); 224 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility , &fragShaderSrc);
225 fProgramBuilder->appendDecls(fInputs, &fragShaderSrc); 225 fProgramBuilder->appendDecls(fInputs, &fragShaderSrc);
226 // We shouldn't have declared outputs on 1.10 226 // We shouldn't have declared outputs on 1.10
227 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()) ; 227 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()) ;
228 fProgramBuilder->appendDecls(fOutputs, &fragShaderSrc); 228 fProgramBuilder->appendDecls(fOutputs, &fragShaderSrc);
229 fragShaderSrc.append(fFunctions); 229 fragShaderSrc.append(fFunctions);
230 fragShaderSrc.append("void main() {\n"); 230 fragShaderSrc.append("void main() {\n");
231 fragShaderSrc.append(fCode); 231 fragShaderSrc.append(fCode);
232 fragShaderSrc.append("}\n"); 232 fragShaderSrc.append("}\n");
233 233
234 GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(), 234 GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu, programId,
235 programId, GR_GL_FRAGMENT_SHADER, fragShaderSrc); 235 GR_GL_FRAGMENT_SHADER, fr agShaderSrc);
236 if (!fragShaderId) { 236 if (!fragShaderId) {
237 return false; 237 return false;
238 } 238 }
239 239
240 *shaderIds->append() = fragShaderId; 240 *shaderIds->append() = fragShaderId;
241 241
242 return true; 242 return true;
243 } 243 }
244 244
245 void GrGLFragmentShaderBuilder::emitCodeBeforeEffects() { 245 void GrGLFragmentShaderBuilder::emitCodeBeforeEffects() {
(...skipping 97 matching lines...) Expand 10 before | Expand all | Expand 10 after
343 dual_source_output_name()); 343 dual_source_output_name());
344 fHasSecondaryOutput = true; 344 fHasSecondaryOutput = true;
345 } 345 }
346 return dual_source_output_name(); 346 return dual_source_output_name();
347 } 347 }
348 348
349 const char* GrGLFragmentShaderBuilder::getColorOutputName() const { 349 const char* GrGLFragmentShaderBuilder::getColorOutputName() const {
350 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor" ; 350 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor" ;
351 } 351 }
352 352
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