Index: src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
index 6cdf2f93e075f3966259b950af5aafcfc8b99d1d..8937bdbc90d1313ed2b6860be5a15148e2cddc84 100644 |
--- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
@@ -37,7 +37,6 @@ void GrGLGeometryShaderBuilder::addVarying(GrSLType type, |
bool GrGLGeometryShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
SkTDArray<GrGLuint>* shaderIds) const { |
- const GrGLContext& glCtx = fProgramBuilder->gpu()->glContext(); |
SkASSERT(fProgramBuilder->ctxInfo().glslGeneration() >= k150_GrGLSLGeneration); |
SkString geomShaderSrc(GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo())); |
geomShaderSrc.append("layout(triangles) in;\n" |
@@ -61,7 +60,8 @@ bool GrGLGeometryShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
"\tEndPrimitive();\n"); |
geomShaderSrc.append("}\n"); |
GrGLuint geomShaderId = |
- GrGLCompileAndAttachShader(glCtx, programId, GR_GL_GEOMETRY_SHADER, geomShaderSrc); |
+ GrGLCompileAndAttachShader(fProgramBuilder->gpu(), programId, |
+ GR_GL_GEOMETRY_SHADER, geomShaderSrc); |
if (!geomShaderId) { |
return false; |
} |