| Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| index 6c92684203408305dcf311be9ef1728b954578eb..e3c999285ee260afa9c0b7a6ca465620660c941d 100644
|
| --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| @@ -231,8 +231,8 @@ bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
|
| fragShaderSrc.append(fCode);
|
| fragShaderSrc.append("}\n");
|
|
|
| - GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(),
|
| - programId, GR_GL_FRAGMENT_SHADER, fragShaderSrc);
|
| + GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu, programId,
|
| + GR_GL_FRAGMENT_SHADER, fragShaderSrc);
|
| if (!fragShaderId) {
|
| return false;
|
| }
|
|
|