Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
index 182ebfb70fa92133851cb93f13f54c9986143b24..730ce04b3e1a7c543b5ee750d2465cb417f9f3d5 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
@@ -231,8 +231,9 @@ bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
fragShaderSrc.append(fCode); |
fragShaderSrc.append("}\n"); |
- GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(), |
- programId, GR_GL_FRAGMENT_SHADER, fragShaderSrc); |
+ GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(), programId, |
+ GR_GL_FRAGMENT_SHADER, fragShaderSrc, |
+ gpu->gpuStats()); |
if (!fragShaderId) { |
return false; |
} |