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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
9 #include "GrGLShaderStringBuilder.h" | 9 #include "GrGLShaderStringBuilder.h" |
10 #include "GrGLProgramBuilder.h" | 10 #include "GrGLProgramBuilder.h" |
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224 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
, &fragShaderSrc); | 224 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
, &fragShaderSrc); |
225 fProgramBuilder->appendDecls(fInputs, &fragShaderSrc); | 225 fProgramBuilder->appendDecls(fInputs, &fragShaderSrc); |
226 // We shouldn't have declared outputs on 1.10 | 226 // We shouldn't have declared outputs on 1.10 |
227 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
; | 227 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
; |
228 fProgramBuilder->appendDecls(fOutputs, &fragShaderSrc); | 228 fProgramBuilder->appendDecls(fOutputs, &fragShaderSrc); |
229 fragShaderSrc.append(fFunctions); | 229 fragShaderSrc.append(fFunctions); |
230 fragShaderSrc.append("void main() {\n"); | 230 fragShaderSrc.append("void main() {\n"); |
231 fragShaderSrc.append(fCode); | 231 fragShaderSrc.append(fCode); |
232 fragShaderSrc.append("}\n"); | 232 fragShaderSrc.append("}\n"); |
233 | 233 |
234 GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(), | 234 GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(), program
Id, |
235 programId, GR_GL_FRAGMENT_SHADER, fragShaderSrc); | 235 GR_GL_FRAGMENT_SHADER, fr
agShaderSrc, |
| 236 gpu->gpuStats()); |
236 if (!fragShaderId) { | 237 if (!fragShaderId) { |
237 return false; | 238 return false; |
238 } | 239 } |
239 | 240 |
240 *shaderIds->append() = fragShaderId; | 241 *shaderIds->append() = fragShaderId; |
241 | 242 |
242 return true; | 243 return true; |
243 } | 244 } |
244 | 245 |
245 void GrGLFragmentShaderBuilder::emitCodeBeforeEffects() { | 246 void GrGLFragmentShaderBuilder::emitCodeBeforeEffects() { |
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343 dual_source_output_name()); | 344 dual_source_output_name()); |
344 fHasSecondaryOutput = true; | 345 fHasSecondaryOutput = true; |
345 } | 346 } |
346 return dual_source_output_name(); | 347 return dual_source_output_name(); |
347 } | 348 } |
348 | 349 |
349 const char* GrGLFragmentShaderBuilder::getColorOutputName() const { | 350 const char* GrGLFragmentShaderBuilder::getColorOutputName() const { |
350 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"
; | 351 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"
; |
351 } | 352 } |
352 | 353 |
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