Index: icu46/source/common/uvector.cpp |
=================================================================== |
--- icu46/source/common/uvector.cpp (revision 0) |
+++ icu46/source/common/uvector.cpp (revision 0) |
@@ -0,0 +1,553 @@ |
+/* |
+****************************************************************************** |
+* Copyright (C) 1999-2010, International Business Machines Corporation and * |
+* others. All Rights Reserved. * |
+****************************************************************************** |
+* Date Name Description |
+* 10/22/99 alan Creation. |
+********************************************************************** |
+*/ |
+ |
+#include "uvector.h" |
+#include "cmemory.h" |
+#include "uarrsort.h" |
+ |
+U_NAMESPACE_BEGIN |
+ |
+#define DEFAULT_CAPACITY 8 |
+ |
+/* |
+ * Constants for hinting whether a key is an integer |
+ * or a pointer. If a hint bit is zero, then the associated |
+ * token is assumed to be an integer. This is needed for iSeries |
+ */ |
+#define HINT_KEY_POINTER (1) |
+#define HINT_KEY_INTEGER (0) |
+ |
+UOBJECT_DEFINE_RTTI_IMPLEMENTATION(UVector) |
+ |
+UVector::UVector(UErrorCode &status) : |
+ count(0), |
+ capacity(0), |
+ elements(0), |
+ deleter(0), |
+ comparer(0) |
+{ |
+ _init(DEFAULT_CAPACITY, status); |
+} |
+ |
+UVector::UVector(int32_t initialCapacity, UErrorCode &status) : |
+ count(0), |
+ capacity(0), |
+ elements(0), |
+ deleter(0), |
+ comparer(0) |
+{ |
+ _init(initialCapacity, status); |
+} |
+ |
+UVector::UVector(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status) : |
+ count(0), |
+ capacity(0), |
+ elements(0), |
+ deleter(d), |
+ comparer(c) |
+{ |
+ _init(DEFAULT_CAPACITY, status); |
+} |
+ |
+UVector::UVector(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status) : |
+ count(0), |
+ capacity(0), |
+ elements(0), |
+ deleter(d), |
+ comparer(c) |
+{ |
+ _init(initialCapacity, status); |
+} |
+ |
+void UVector::_init(int32_t initialCapacity, UErrorCode &status) { |
+ if (U_FAILURE(status)) { |
+ return; |
+ } |
+ // Fix bogus initialCapacity values; avoid malloc(0) and integer overflow |
+ if ((initialCapacity < 1) || (initialCapacity > (int32_t)(INT32_MAX / sizeof(UHashTok)))) { |
+ initialCapacity = DEFAULT_CAPACITY; |
+ } |
+ elements = (UHashTok *)uprv_malloc(sizeof(UHashTok)*initialCapacity); |
+ if (elements == 0) { |
+ status = U_MEMORY_ALLOCATION_ERROR; |
+ } else { |
+ capacity = initialCapacity; |
+ } |
+} |
+ |
+UVector::~UVector() { |
+ removeAllElements(); |
+ uprv_free(elements); |
+ elements = 0; |
+} |
+ |
+/** |
+ * Assign this object to another (make this a copy of 'other'). |
+ * Use the 'assign' function to assign each element. |
+ */ |
+void UVector::assign(const UVector& other, UTokenAssigner *assign, UErrorCode &ec) { |
+ if (ensureCapacity(other.count, ec)) { |
+ setSize(other.count, ec); |
+ if (U_SUCCESS(ec)) { |
+ for (int32_t i=0; i<other.count; ++i) { |
+ if (elements[i].pointer != 0 && deleter != 0) { |
+ (*deleter)(elements[i].pointer); |
+ } |
+ (*assign)(&elements[i], &other.elements[i]); |
+ } |
+ } |
+ } |
+} |
+ |
+// This only does something sensible if this object has a non-null comparer |
+UBool UVector::operator==(const UVector& other) { |
+ int32_t i; |
+ if (count != other.count) return FALSE; |
+ if (comparer != NULL) { |
+ // Compare using this object's comparer |
+ for (i=0; i<count; ++i) { |
+ if (!(*comparer)(elements[i], other.elements[i])) { |
+ return FALSE; |
+ } |
+ } |
+ } |
+ return TRUE; |
+} |
+ |
+void UVector::addElement(void* obj, UErrorCode &status) { |
+ if (ensureCapacity(count + 1, status)) { |
+ elements[count++].pointer = obj; |
+ } |
+} |
+ |
+void UVector::addElement(int32_t elem, UErrorCode &status) { |
+ if (ensureCapacity(count + 1, status)) { |
+ elements[count].pointer = NULL; // Pointers may be bigger than ints. |
+ elements[count].integer = elem; |
+ count++; |
+ } |
+} |
+ |
+void UVector::setElementAt(void* obj, int32_t index) { |
+ if (0 <= index && index < count) { |
+ if (elements[index].pointer != 0 && deleter != 0) { |
+ (*deleter)(elements[index].pointer); |
+ } |
+ elements[index].pointer = obj; |
+ } |
+ /* else index out of range */ |
+} |
+ |
+void UVector::setElementAt(int32_t elem, int32_t index) { |
+ if (0 <= index && index < count) { |
+ if (elements[index].pointer != 0 && deleter != 0) { |
+ // TODO: this should be an error. mixing up ints and pointers. |
+ (*deleter)(elements[index].pointer); |
+ } |
+ elements[index].pointer = NULL; |
+ elements[index].integer = elem; |
+ } |
+ /* else index out of range */ |
+} |
+ |
+void UVector::insertElementAt(void* obj, int32_t index, UErrorCode &status) { |
+ // must have 0 <= index <= count |
+ if (0 <= index && index <= count && ensureCapacity(count + 1, status)) { |
+ for (int32_t i=count; i>index; --i) { |
+ elements[i] = elements[i-1]; |
+ } |
+ elements[index].pointer = obj; |
+ ++count; |
+ } |
+ /* else index out of range */ |
+} |
+ |
+void UVector::insertElementAt(int32_t elem, int32_t index, UErrorCode &status) { |
+ // must have 0 <= index <= count |
+ if (0 <= index && index <= count && ensureCapacity(count + 1, status)) { |
+ for (int32_t i=count; i>index; --i) { |
+ elements[i] = elements[i-1]; |
+ } |
+ elements[index].pointer = NULL; |
+ elements[index].integer = elem; |
+ ++count; |
+ } |
+ /* else index out of range */ |
+} |
+ |
+void* UVector::elementAt(int32_t index) const { |
+ return (0 <= index && index < count) ? elements[index].pointer : 0; |
+} |
+ |
+int32_t UVector::elementAti(int32_t index) const { |
+ return (0 <= index && index < count) ? elements[index].integer : 0; |
+} |
+ |
+UBool UVector::containsAll(const UVector& other) const { |
+ for (int32_t i=0; i<other.size(); ++i) { |
+ if (indexOf(other.elements[i]) < 0) { |
+ return FALSE; |
+ } |
+ } |
+ return TRUE; |
+} |
+ |
+UBool UVector::containsNone(const UVector& other) const { |
+ for (int32_t i=0; i<other.size(); ++i) { |
+ if (indexOf(other.elements[i]) >= 0) { |
+ return FALSE; |
+ } |
+ } |
+ return TRUE; |
+} |
+ |
+UBool UVector::removeAll(const UVector& other) { |
+ UBool changed = FALSE; |
+ for (int32_t i=0; i<other.size(); ++i) { |
+ int32_t j = indexOf(other.elements[i]); |
+ if (j >= 0) { |
+ removeElementAt(j); |
+ changed = TRUE; |
+ } |
+ } |
+ return changed; |
+} |
+ |
+UBool UVector::retainAll(const UVector& other) { |
+ UBool changed = FALSE; |
+ for (int32_t j=size()-1; j>=0; --j) { |
+ int32_t i = other.indexOf(elements[j]); |
+ if (i < 0) { |
+ removeElementAt(j); |
+ changed = TRUE; |
+ } |
+ } |
+ return changed; |
+} |
+ |
+void UVector::removeElementAt(int32_t index) { |
+ void* e = orphanElementAt(index); |
+ if (e != 0 && deleter != 0) { |
+ (*deleter)(e); |
+ } |
+} |
+ |
+UBool UVector::removeElement(void* obj) { |
+ int32_t i = indexOf(obj); |
+ if (i >= 0) { |
+ removeElementAt(i); |
+ return TRUE; |
+ } |
+ return FALSE; |
+} |
+ |
+void UVector::removeAllElements(void) { |
+ if (deleter != 0) { |
+ for (int32_t i=0; i<count; ++i) { |
+ if (elements[i].pointer != 0) { |
+ (*deleter)(elements[i].pointer); |
+ } |
+ } |
+ } |
+ count = 0; |
+} |
+ |
+UBool UVector::equals(const UVector &other) const { |
+ int i; |
+ |
+ if (this->count != other.count) { |
+ return FALSE; |
+ } |
+ if (comparer == 0) { |
+ for (i=0; i<count; i++) { |
+ if (elements[i].pointer != other.elements[i].pointer) { |
+ return FALSE; |
+ } |
+ } |
+ } else { |
+ UHashTok key; |
+ for (i=0; i<count; i++) { |
+ key.pointer = &other.elements[i]; |
+ if (!(*comparer)(key, elements[i])) { |
+ return FALSE; |
+ } |
+ } |
+ } |
+ return TRUE; |
+} |
+ |
+ |
+ |
+int32_t UVector::indexOf(void* obj, int32_t startIndex) const { |
+ UHashTok key; |
+ key.pointer = obj; |
+ return indexOf(key, startIndex, HINT_KEY_POINTER); |
+} |
+ |
+int32_t UVector::indexOf(int32_t obj, int32_t startIndex) const { |
+ UHashTok key; |
+ key.integer = obj; |
+ return indexOf(key, startIndex, HINT_KEY_INTEGER); |
+} |
+ |
+// This only works if this object has a non-null comparer |
+int32_t UVector::indexOf(UHashTok key, int32_t startIndex, int8_t hint) const { |
+ int32_t i; |
+ if (comparer != 0) { |
+ for (i=startIndex; i<count; ++i) { |
+ if ((*comparer)(key, elements[i])) { |
+ return i; |
+ } |
+ } |
+ } else { |
+ for (i=startIndex; i<count; ++i) { |
+ /* Pointers are not always the same size as ints so to perform |
+ * a valid comparision we need to know whether we are being |
+ * provided an int or a pointer. */ |
+ if (hint & HINT_KEY_POINTER) { |
+ if (key.pointer == elements[i].pointer) { |
+ return i; |
+ } |
+ } else { |
+ if (key.integer == elements[i].integer) { |
+ return i; |
+ } |
+ } |
+ } |
+ } |
+ return -1; |
+} |
+ |
+UBool UVector::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) { |
+ if (minimumCapacity < 0) { |
+ status = U_ILLEGAL_ARGUMENT_ERROR; |
+ return FALSE; |
+ } |
+ if (capacity < minimumCapacity) { |
+ if (capacity > (INT32_MAX - 1) / 2) { // integer overflow check |
+ status = U_ILLEGAL_ARGUMENT_ERROR; |
+ return FALSE; |
+ } |
+ int32_t newCap = capacity * 2; |
+ if (newCap < minimumCapacity) { |
+ newCap = minimumCapacity; |
+ } |
+ if (newCap > (int32_t)(INT32_MAX / sizeof(UHashTok))) { // integer overflow check |
+ // We keep the original memory contents on bad minimumCapacity. |
+ status = U_ILLEGAL_ARGUMENT_ERROR; |
+ return FALSE; |
+ } |
+ UHashTok* newElems = (UHashTok *)uprv_realloc(elements, sizeof(UHashTok)*newCap); |
+ if (newElems == NULL) { |
+ // We keep the original contents on the memory failure on realloc or bad minimumCapacity. |
+ status = U_MEMORY_ALLOCATION_ERROR; |
+ return FALSE; |
+ } |
+ elements = newElems; |
+ capacity = newCap; |
+ } |
+ return TRUE; |
+} |
+ |
+/** |
+ * Change the size of this vector as follows: If newSize is smaller, |
+ * then truncate the array, possibly deleting held elements for i >= |
+ * newSize. If newSize is larger, grow the array, filling in new |
+ * slots with NULL. |
+ */ |
+void UVector::setSize(int32_t newSize, UErrorCode &status) { |
+ int32_t i; |
+ if (newSize < 0) { |
+ return; |
+ } |
+ if (newSize > count) { |
+ if (!ensureCapacity(newSize, status)) { |
+ return; |
+ } |
+ UHashTok empty; |
+ empty.pointer = NULL; |
+ empty.integer = 0; |
+ for (i=count; i<newSize; ++i) { |
+ elements[i] = empty; |
+ } |
+ } else { |
+ /* Most efficient to count down */ |
+ for (i=count-1; i>=newSize; --i) { |
+ removeElementAt(i); |
+ } |
+ } |
+ count = newSize; |
+} |
+ |
+/** |
+ * Fill in the given array with all elements of this vector. |
+ */ |
+void** UVector::toArray(void** result) const { |
+ void** a = result; |
+ for (int i=0; i<count; ++i) { |
+ *a++ = elements[i].pointer; |
+ } |
+ return result; |
+} |
+ |
+UObjectDeleter *UVector::setDeleter(UObjectDeleter *d) { |
+ UObjectDeleter *old = deleter; |
+ deleter = d; |
+ return old; |
+} |
+ |
+UKeyComparator *UVector::setComparer(UKeyComparator *d) { |
+ UKeyComparator *old = comparer; |
+ comparer = d; |
+ return old; |
+} |
+ |
+/** |
+ * Removes the element at the given index from this vector and |
+ * transfer ownership of it to the caller. After this call, the |
+ * caller owns the result and must delete it and the vector entry |
+ * at 'index' is removed, shifting all subsequent entries back by |
+ * one index and shortening the size of the vector by one. If the |
+ * index is out of range or if there is no item at the given index |
+ * then 0 is returned and the vector is unchanged. |
+ */ |
+void* UVector::orphanElementAt(int32_t index) { |
+ void* e = 0; |
+ if (0 <= index && index < count) { |
+ e = elements[index].pointer; |
+ for (int32_t i=index; i<count-1; ++i) { |
+ elements[i] = elements[i+1]; |
+ } |
+ --count; |
+ } |
+ /* else index out of range */ |
+ return e; |
+} |
+ |
+/** |
+ * Insert the given object into this vector at its sorted position |
+ * as defined by 'compare'. The current elements are assumed to |
+ * be sorted already. |
+ */ |
+void UVector::sortedInsert(void* obj, USortComparator *compare, UErrorCode& ec) { |
+ UHashTok tok; |
+ tok.pointer = obj; |
+ sortedInsert(tok, compare, ec); |
+} |
+ |
+/** |
+ * Insert the given integer into this vector at its sorted position |
+ * as defined by 'compare'. The current elements are assumed to |
+ * be sorted already. |
+ */ |
+void UVector::sortedInsert(int32_t obj, USortComparator *compare, UErrorCode& ec) { |
+ UHashTok tok; |
+ tok.integer = obj; |
+ sortedInsert(tok, compare, ec); |
+} |
+ |
+// ASSUME elements[] IS CURRENTLY SORTED |
+void UVector::sortedInsert(UHashTok tok, USortComparator *compare, UErrorCode& ec) { |
+ // Perform a binary search for the location to insert tok at. Tok |
+ // will be inserted between two elements a and b such that a <= |
+ // tok && tok < b, where there is a 'virtual' elements[-1] always |
+ // less than tok and a 'virtual' elements[count] always greater |
+ // than tok. |
+ int32_t min = 0, max = count; |
+ while (min != max) { |
+ int32_t probe = (min + max) / 2; |
+ int8_t c = (*compare)(elements[probe], tok); |
+ if (c > 0) { |
+ max = probe; |
+ } else { |
+ // assert(c <= 0); |
+ min = probe + 1; |
+ } |
+ } |
+ if (ensureCapacity(count + 1, ec)) { |
+ for (int32_t i=count; i>min; --i) { |
+ elements[i] = elements[i-1]; |
+ } |
+ elements[min] = tok; |
+ ++count; |
+ } |
+} |
+ |
+/** |
+ * Array sort comparator function. |
+ * Used from UVector::sort() |
+ * Conforms to function signature required for uprv_sortArray(). |
+ * This function is essentially just a wrapper, to make a |
+ * UVector style comparator function usable with uprv_sortArray(). |
+ * |
+ * The context pointer to this function is a pointer back |
+ * (with some extra indirection) to the user supplied comparator. |
+ * |
+ */ |
+static int32_t U_CALLCONV |
+sortComparator(const void *context, const void *left, const void *right) { |
+ USortComparator *compare = *static_cast<USortComparator * const *>(context); |
+ UHashTok tok1 = *static_cast<const UHashTok *>(left); |
+ UHashTok tok2 = *static_cast<const UHashTok *>(right); |
+ int32_t result = (*compare)(tok1, tok2); |
+ return result; |
+} |
+ |
+ |
+/** |
+ * Array sort comparison function for use from UVector::sorti() |
+ * Compares int32_t vector elements. |
+ */ |
+static int32_t U_CALLCONV |
+sortiComparator(const void * /*context */, const void *left, const void *right) { |
+ const UHashTok *tok1 = static_cast<const UHashTok *>(left); |
+ const UHashTok *tok2 = static_cast<const UHashTok *>(right); |
+ int32_t result = tok1->integer < tok2->integer? -1 : |
+ tok1->integer == tok2->integer? 0 : 1; |
+ return result; |
+} |
+ |
+/** |
+ * Sort the vector, assuming it constains ints. |
+ * (A more general sort would take a comparison function, but it's |
+ * not clear whether UVector's USortComparator or |
+ * UComparator from uprv_sortAray would be more appropriate.) |
+ */ |
+void UVector::sorti(UErrorCode &ec) { |
+ if (U_SUCCESS(ec)) { |
+ uprv_sortArray(elements, count, sizeof(UHashTok), |
+ sortiComparator, NULL, FALSE, &ec); |
+ } |
+} |
+ |
+ |
+/** |
+ * Sort with a user supplied comparator. |
+ * |
+ * The comparator function handling is confusing because the function type |
+ * for UVector (as defined for sortedInsert()) is different from the signature |
+ * required by uprv_sortArray(). This is handled by passing the |
+ * the UVector sort function pointer via the context pointer to a |
+ * sortArray() comparator function, which can then call back to |
+ * the original user functtion. |
+ * |
+ * An additional twist is that it's not safe to pass a pointer-to-function |
+ * as a (void *) data pointer, so instead we pass a (data) pointer to a |
+ * pointer-to-function variable. |
+ */ |
+void UVector::sort(USortComparator *compare, UErrorCode &ec) { |
+ if (U_SUCCESS(ec)) { |
+ uprv_sortArray(elements, count, sizeof(UHashTok), |
+ sortComparator, &compare, FALSE, &ec); |
+ } |
+} |
+ |
+U_NAMESPACE_END |
+ |
Property changes on: icu46/source/common/uvector.cpp |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |