| Index: src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.cpp b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| index 004e09b37bae6c57fc092d51fec20a4a68c4269e..33474e60d4366e029e4db798248fa42f355c4713 100644
|
| --- a/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| @@ -97,7 +97,7 @@ void GrGLShaderBuilder::appendTextureLookup(SkString* out,
|
| GrSLType varyingType) const {
|
| append_texture_lookup(out,
|
| fProgramBuilder->gpu(),
|
| - fProgramBuilder->getUniformCStr(sampler.samplerUniform()),
|
| + fProgramBuilder->getUniformCStr(sampler.fSamplerUniform),
|
| coordName,
|
| sampler.configComponentMask(),
|
| sampler.swizzle(),
|
|
|