Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
index d216a18c25821cb64b13160fc5a5e2bce83fa0b1..fef3691cd3a80f917540d378ec8bf20d7954ab11 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
@@ -195,8 +195,9 @@ const char* GrGLFragmentShaderBuilder::fragmentPosition() { |
void GrGLFragmentShaderBuilder::addVarying(GrSLType type, |
const char* name, |
- const char** fsInName) { |
- fInputs.push_back().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, name); |
+ const char** fsInName, |
+ GrGLShaderVar::Precision fsPrecision) { |
+ fInputs.push_back().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, name, fsPrecision); |
if (fsInName) { |
*fsInName = name; |
} |