Index: src/gpu/gl/builders/GrGLProgramBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h |
index d1af63fc4ee3fa5369274480fee71bf7232bed81..00193efc452f4da7ef27ab6c226cbc19c26a6d1e 100644 |
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h |
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h |
@@ -280,7 +280,8 @@ public: |
void addVarying(GrSLType type, |
const char* name, |
const char** vsOutName = NULL, |
- const char** fsInName = NULL); |
+ const char** fsInName = NULL, |
+ GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precision); |
/** Add a separable varying input variable to the current program. |
* A separable varying (fragment shader input) is a varying that can be used also when vertex |