| Index: src/gpu/gl/builders/GrGLProgramBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| index d1af63fc4ee3fa5369274480fee71bf7232bed81..00193efc452f4da7ef27ab6c226cbc19c26a6d1e 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| @@ -280,7 +280,8 @@ public:
|
| void addVarying(GrSLType type,
|
| const char* name,
|
| const char** vsOutName = NULL,
|
| - const char** fsInName = NULL);
|
| + const char** fsInName = NULL,
|
| + GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precision);
|
|
|
| /** Add a separable varying input variable to the current program.
|
| * A separable varying (fragment shader input) is a varying that can be used also when vertex
|
|
|