Index: src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
diff --git a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
index df212b1995ed503b164a9c90efa3a7dc71131ba9..907a81694ae8d3ba74998b2bf7ed8772e8d6718d 100644 |
--- a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
+++ b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
@@ -1,47 +1,415 @@ |
-// Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc |
- |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
#include "gl/GrGLInterface.h" |
#include "gl/GrGLAssembleInterface.h" |
-#include "gl/GrGLExtensions.h" |
#include "gl/GrGLUtil.h" |
-#ifndef GL_GLEXT_PROTOTYPES |
-#define GL_GLEXT_PROTOTYPES |
-#endif |
- |
-#include <GLES2/gl2.h> |
-#include <GLES2/gl2ext.h> |
- |
#include <EGL/egl.h> |
- |
-#define GET_PROC(F) functions->f ## F = (GrGL ## F ## Proc) get(ctx, "gl" #F) |
-#define GET_PROC_SUFFIX(F, S) functions->f ## F = (GrGL ## F ## Proc) get(ctx, "gl" #F #S) |
-#define GET_PROC_LOCAL(F) GrGL ## F ## Proc F = (GrGL ## F ## Proc) get(ctx, "gl" #F) |
- |
-#define GET_LINKED(F) functions->f ## F = gl ## F |
-#define GET_LINKED_SUFFIX(F, S) functions->f ## F = gl ## F ##S |
- |
-#include "gl/GrGLAssembleGLESInterface.h" |
+#include <GLES2/gl2.h> |
static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) { |
SkASSERT(NULL == ctx); |
robertphillips
2014/08/26 18:12:12
Yuck!
|
+ // Some older drivers on Android have busted eglGetProcAdddress Functions that |
+ // will return the wrong pointer for built in GLES2 functions. This set of functions |
+ // was generated on a Xoom by finding mismatches between the function pulled in via gl2.h and |
+ // the address returned by eglGetProcAddress. |
+ if (0 == strcmp("glActiveTexture", name)) { |
+ return (GrGLFuncPtr) glActiveTexture; |
+ } else if (0 == strcmp("glAttachShader", name)) { |
+ return (GrGLFuncPtr) glAttachShader; |
+ } else if (0 == strcmp("glBindAttribLocation", name)) { |
+ return (GrGLFuncPtr) glBindAttribLocation; |
+ } else if (0 == strcmp("glBindBuffer", name)) { |
+ return (GrGLFuncPtr) glBindBuffer; |
+ } else if (0 == strcmp("glBindTexture", name)) { |
+ return (GrGLFuncPtr) glBindTexture; |
+ } else if (0 == strcmp("glBlendColor", name)) { |
+ return (GrGLFuncPtr) glBlendColor; |
+ } else if (0 == strcmp("glBlendFunc", name)) { |
+ return (GrGLFuncPtr) glBlendFunc; |
+ } else if (0 == strcmp("glBufferData", name)) { |
+ return (GrGLFuncPtr) glBufferData; |
+ } else if (0 == strcmp("glBufferSubData", name)) { |
+ return (GrGLFuncPtr) glBufferSubData; |
+ } else if (0 == strcmp("glClear", name)) { |
+ return (GrGLFuncPtr) glClear; |
+ } else if (0 == strcmp("glClearColor", name)) { |
+ return (GrGLFuncPtr) glClearColor; |
+ } else if (0 == strcmp("glClearStencil", name)) { |
+ return (GrGLFuncPtr) glClearStencil; |
+ } else if (0 == strcmp("glColorMask", name)) { |
+ return (GrGLFuncPtr) glColorMask; |
+ } else if (0 == strcmp("glCompileShader", name)) { |
+ return (GrGLFuncPtr) glCompileShader; |
+ } else if (0 == strcmp("glCompressedTexImage2D", name)) { |
+ return (GrGLFuncPtr) glCompressedTexImage2D; |
+ } else if (0 == strcmp("glCompressedTexSubImage2D", name)) { |
+ return (GrGLFuncPtr) glCompressedTexSubImage2D; |
+ } else if (0 == strcmp("glCopyTexSubImage2D", name)) { |
+ return (GrGLFuncPtr) glCopyTexSubImage2D; |
+ } else if (0 == strcmp("glCreateProgram", name)) { |
+ return (GrGLFuncPtr) glCreateProgram; |
+ } else if (0 == strcmp("glCreateShader", name)) { |
+ return (GrGLFuncPtr) glCreateShader; |
+ } else if (0 == strcmp("glCullFace", name)) { |
+ return (GrGLFuncPtr) glCullFace; |
+ } else if (0 == strcmp("glDeleteBuffers", name)) { |
+ return (GrGLFuncPtr) glDeleteBuffers; |
+ } else if (0 == strcmp("glDeleteProgram", name)) { |
+ return (GrGLFuncPtr) glDeleteProgram; |
+ } else if (0 == strcmp("glDeleteShader", name)) { |
+ return (GrGLFuncPtr) glDeleteShader; |
+ } else if (0 == strcmp("glDeleteTextures", name)) { |
+ return (GrGLFuncPtr) glDeleteTextures; |
+ } else if (0 == strcmp("glDepthMask", name)) { |
+ return (GrGLFuncPtr) glDepthMask; |
+ } else if (0 == strcmp("glDisable", name)) { |
+ return (GrGLFuncPtr) glDisable; |
+ } else if (0 == strcmp("glDisableVertexAttribArray", name)) { |
+ return (GrGLFuncPtr) glDisableVertexAttribArray; |
+ } else if (0 == strcmp("glDrawArrays", name)) { |
+ return (GrGLFuncPtr) glDrawArrays; |
+ } else if (0 == strcmp("glDrawElements", name)) { |
+ return (GrGLFuncPtr) glDrawElements; |
+ } else if (0 == strcmp("glEnable", name)) { |
+ return (GrGLFuncPtr) glEnable; |
+ } else if (0 == strcmp("glEnableVertexAttribArray", name)) { |
+ return (GrGLFuncPtr) glEnableVertexAttribArray; |
+ } else if (0 == strcmp("glFinish", name)) { |
+ return (GrGLFuncPtr) glFinish; |
+ } else if (0 == strcmp("glFlush", name)) { |
+ return (GrGLFuncPtr) glFlush; |
+ } else if (0 == strcmp("glFrontFace", name)) { |
+ return (GrGLFuncPtr) glFrontFace; |
+ } else if (0 == strcmp("glGenBuffers", name)) { |
+ return (GrGLFuncPtr) glGenBuffers; |
+ } else if (0 == strcmp("glGenerateMipmap", name)) { |
+ return (GrGLFuncPtr) glGenerateMipmap; |
+ } else if (0 == strcmp("glGenTextures", name)) { |
+ return (GrGLFuncPtr) glGenTextures; |
+ } else if (0 == strcmp("glGetBufferParameteriv", name)) { |
+ return (GrGLFuncPtr) glGetBufferParameteriv; |
+ } else if (0 == strcmp("glGetError", name)) { |
+ return (GrGLFuncPtr) glGetError; |
+ } else if (0 == strcmp("glGetIntegerv", name)) { |
+ return (GrGLFuncPtr) glGetIntegerv; |
+ } else if (0 == strcmp("glGetProgramInfoLog", name)) { |
+ return (GrGLFuncPtr) glGetProgramInfoLog; |
+ } else if (0 == strcmp("glGetProgramiv", name)) { |
+ return (GrGLFuncPtr) glGetProgramiv; |
+ } else if (0 == strcmp("glGetShaderInfoLog", name)) { |
+ return (GrGLFuncPtr) glGetShaderInfoLog; |
+ } else if (0 == strcmp("glGetShaderiv", name)) { |
+ return (GrGLFuncPtr) glGetShaderiv; |
+ } else if (0 == strcmp("glGetString", name)) { |
+ return (GrGLFuncPtr) glGetString; |
+ } else if (0 == strcmp("glGetUniformLocation", name)) { |
+ return (GrGLFuncPtr) glGetUniformLocation; |
+ } else if (0 == strcmp("glLineWidth", name)) { |
+ return (GrGLFuncPtr) glLineWidth; |
+ } else if (0 == strcmp("glLinkProgram", name)) { |
+ return (GrGLFuncPtr) glLinkProgram; |
+ } else if (0 == strcmp("glPixelStorei", name)) { |
+ return (GrGLFuncPtr) glPixelStorei; |
+ } else if (0 == strcmp("glReadPixels", name)) { |
+ return (GrGLFuncPtr) glReadPixels; |
+ } else if (0 == strcmp("glScissor", name)) { |
+ return (GrGLFuncPtr) glScissor; |
+ } else if (0 == strcmp("glShaderSource", name)) { |
+ return (GrGLFuncPtr) glShaderSource; |
+ } else if (0 == strcmp("glStencilFunc", name)) { |
+ return (GrGLFuncPtr) glStencilFunc; |
+ } else if (0 == strcmp("glStencilFuncSeparate", name)) { |
+ return (GrGLFuncPtr) glStencilFuncSeparate; |
+ } else if (0 == strcmp("glStencilMask", name)) { |
+ return (GrGLFuncPtr) glStencilMask; |
+ } else if (0 == strcmp("glStencilMaskSeparate", name)) { |
+ return (GrGLFuncPtr) glStencilMaskSeparate; |
+ } else if (0 == strcmp("glStencilOp", name)) { |
+ return (GrGLFuncPtr) glStencilOp; |
+ } else if (0 == strcmp("glStencilOpSeparate", name)) { |
+ return (GrGLFuncPtr) glStencilOpSeparate; |
+ } else if (0 == strcmp("glTexImage2D", name)) { |
+ return (GrGLFuncPtr) glTexImage2D; |
+ } else if (0 == strcmp("glTexParameteri", name)) { |
+ return (GrGLFuncPtr) glTexParameteri; |
+ } else if (0 == strcmp("glTexParameteriv", name)) { |
+ return (GrGLFuncPtr) glTexParameteriv; |
+ } else if (0 == strcmp("glTexSubImage2D", name)) { |
+ return (GrGLFuncPtr) glTexSubImage2D; |
+ } else if (0 == strcmp("glUniform1f", name)) { |
+ return (GrGLFuncPtr) glUniform1f; |
+ } else if (0 == strcmp("glUniform1i", name)) { |
+ return (GrGLFuncPtr) glUniform1i; |
+ } else if (0 == strcmp("glUniform1fv", name)) { |
+ return (GrGLFuncPtr) glUniform1fv; |
+ } else if (0 == strcmp("glUniform1iv", name)) { |
+ return (GrGLFuncPtr) glUniform1iv; |
+ } else if (0 == strcmp("glUniform2f", name)) { |
+ return (GrGLFuncPtr) glUniform2f; |
+ } else if (0 == strcmp("glUniform2i", name)) { |
+ return (GrGLFuncPtr) glUniform2i; |
+ } else if (0 == strcmp("glUniform2fv", name)) { |
+ return (GrGLFuncPtr) glUniform2fv; |
+ } else if (0 == strcmp("glUniform2iv", name)) { |
+ return (GrGLFuncPtr) glUniform2iv; |
+ } else if (0 == strcmp("glUniform3f", name)) { |
+ return (GrGLFuncPtr) glUniform3f; |
+ } else if (0 == strcmp("glUniform3i", name)) { |
+ return (GrGLFuncPtr) glUniform3i; |
+ } else if (0 == strcmp("glUniform3fv", name)) { |
+ return (GrGLFuncPtr) glUniform3fv; |
+ } else if (0 == strcmp("glUniform3iv", name)) { |
+ return (GrGLFuncPtr) glUniform3iv; |
+ } else if (0 == strcmp("glUniform4f", name)) { |
+ return (GrGLFuncPtr) glUniform4f; |
+ } else if (0 == strcmp("glUniform4i", name)) { |
+ return (GrGLFuncPtr) glUniform4i; |
+ } else if (0 == strcmp("glUniform4fv", name)) { |
+ return (GrGLFuncPtr) glUniform4fv; |
+ } else if (0 == strcmp("glUniform4iv", name)) { |
+ return (GrGLFuncPtr) glUniform4iv; |
+ } else if (0 == strcmp("glUniformMatrix2fv", name)) { |
+ return (GrGLFuncPtr) glUniformMatrix2fv; |
+ } else if (0 == strcmp("glUniformMatrix3fv", name)) { |
+ return (GrGLFuncPtr) glUniformMatrix3fv; |
+ } else if (0 == strcmp("glUniformMatrix4fv", name)) { |
+ return (GrGLFuncPtr) glUniformMatrix4fv; |
+ } else if (0 == strcmp("glUseProgram", name)) { |
+ return (GrGLFuncPtr) glUseProgram; |
+ } else if (0 == strcmp("glVertexAttrib4fv", name)) { |
+ return (GrGLFuncPtr) glVertexAttrib4fv; |
+ } else if (0 == strcmp("glVertexAttribPointer", name)) { |
+ return (GrGLFuncPtr) glVertexAttribPointer; |
+ } else if (0 == strcmp("glViewport", name)) { |
+ return (GrGLFuncPtr) glViewport; |
+ } else if (0 == strcmp("glBindFramebuffer", name)) { |
+ return (GrGLFuncPtr) glBindFramebuffer; |
+ } else if (0 == strcmp("glBindRenderbuffer", name)) { |
+ return (GrGLFuncPtr) glBindRenderbuffer; |
+ } else if (0 == strcmp("glCheckFramebufferStatus", name)) { |
+ return (GrGLFuncPtr) glCheckFramebufferStatus; |
+ } else if (0 == strcmp("glDeleteFramebuffers", name)) { |
+ return (GrGLFuncPtr) glDeleteFramebuffers; |
+ } else if (0 == strcmp("glDeleteRenderbuffers", name)) { |
+ return (GrGLFuncPtr) glDeleteRenderbuffers; |
+ } else if (0 == strcmp("glFramebufferRenderbuffer", name)) { |
+ return (GrGLFuncPtr) glFramebufferRenderbuffer; |
+ } else if (0 == strcmp("glFramebufferTexture2D", name)) { |
+ return (GrGLFuncPtr) glFramebufferTexture2D; |
+ } else if (0 == strcmp("glGenFramebuffers", name)) { |
+ return (GrGLFuncPtr) glGenFramebuffers; |
+ } else if (0 == strcmp("glGenRenderbuffers", name)) { |
+ return (GrGLFuncPtr) glGenRenderbuffers; |
+ } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) { |
+ return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv; |
+ } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) { |
+ return (GrGLFuncPtr) glGetRenderbufferParameteriv; |
+ } else if (0 == strcmp("glRenderbufferStorage", name)) { |
+ return (GrGLFuncPtr) glRenderbufferStorage; |
+ } else if (0 == strcmp("glActiveTexture", name)) { |
+ return (GrGLFuncPtr) glActiveTexture; |
+ } else if (0 == strcmp("glAttachShader", name)) { |
+ return (GrGLFuncPtr) glAttachShader; |
+ } else if (0 == strcmp("glBindAttribLocation", name)) { |
+ return (GrGLFuncPtr) glBindAttribLocation; |
+ } else if (0 == strcmp("glBindBuffer", name)) { |
+ return (GrGLFuncPtr) glBindBuffer; |
+ } else if (0 == strcmp("glBindTexture", name)) { |
+ return (GrGLFuncPtr) glBindTexture; |
+ } else if (0 == strcmp("glBlendColor", name)) { |
+ return (GrGLFuncPtr) glBlendColor; |
+ } else if (0 == strcmp("glBlendFunc", name)) { |
+ return (GrGLFuncPtr) glBlendFunc; |
+ } else if (0 == strcmp("glBufferData", name)) { |
+ return (GrGLFuncPtr) glBufferData; |
+ } else if (0 == strcmp("glBufferSubData", name)) { |
+ return (GrGLFuncPtr) glBufferSubData; |
+ } else if (0 == strcmp("glClear", name)) { |
+ return (GrGLFuncPtr) glClear; |
+ } else if (0 == strcmp("glClearColor", name)) { |
+ return (GrGLFuncPtr) glClearColor; |
+ } else if (0 == strcmp("glClearStencil", name)) { |
+ return (GrGLFuncPtr) glClearStencil; |
+ } else if (0 == strcmp("glColorMask", name)) { |
+ return (GrGLFuncPtr) glColorMask; |
+ } else if (0 == strcmp("glCompileShader", name)) { |
+ return (GrGLFuncPtr) glCompileShader; |
+ } else if (0 == strcmp("glCompressedTexImage2D", name)) { |
+ return (GrGLFuncPtr) glCompressedTexImage2D; |
+ } else if (0 == strcmp("glCompressedTexSubImage2D", name)) { |
+ return (GrGLFuncPtr) glCompressedTexSubImage2D; |
+ } else if (0 == strcmp("glCopyTexSubImage2D", name)) { |
+ return (GrGLFuncPtr) glCopyTexSubImage2D; |
+ } else if (0 == strcmp("glCreateProgram", name)) { |
+ return (GrGLFuncPtr) glCreateProgram; |
+ } else if (0 == strcmp("glCreateShader", name)) { |
+ return (GrGLFuncPtr) glCreateShader; |
+ } else if (0 == strcmp("glCullFace", name)) { |
+ return (GrGLFuncPtr) glCullFace; |
+ } else if (0 == strcmp("glDeleteBuffers", name)) { |
+ return (GrGLFuncPtr) glDeleteBuffers; |
+ } else if (0 == strcmp("glDeleteProgram", name)) { |
+ return (GrGLFuncPtr) glDeleteProgram; |
+ } else if (0 == strcmp("glDeleteShader", name)) { |
+ return (GrGLFuncPtr) glDeleteShader; |
+ } else if (0 == strcmp("glDeleteTextures", name)) { |
+ return (GrGLFuncPtr) glDeleteTextures; |
+ } else if (0 == strcmp("glDepthMask", name)) { |
+ return (GrGLFuncPtr) glDepthMask; |
+ } else if (0 == strcmp("glDisable", name)) { |
+ return (GrGLFuncPtr) glDisable; |
+ } else if (0 == strcmp("glDisableVertexAttribArray", name)) { |
+ return (GrGLFuncPtr) glDisableVertexAttribArray; |
+ } else if (0 == strcmp("glDrawArrays", name)) { |
+ return (GrGLFuncPtr) glDrawArrays; |
+ } else if (0 == strcmp("glDrawElements", name)) { |
+ return (GrGLFuncPtr) glDrawElements; |
+ } else if (0 == strcmp("glEnable", name)) { |
+ return (GrGLFuncPtr) glEnable; |
+ } else if (0 == strcmp("glEnableVertexAttribArray", name)) { |
+ return (GrGLFuncPtr) glEnableVertexAttribArray; |
+ } else if (0 == strcmp("glFinish", name)) { |
+ return (GrGLFuncPtr) glFinish; |
+ } else if (0 == strcmp("glFlush", name)) { |
+ return (GrGLFuncPtr) glFlush; |
+ } else if (0 == strcmp("glFrontFace", name)) { |
+ return (GrGLFuncPtr) glFrontFace; |
+ } else if (0 == strcmp("glGenBuffers", name)) { |
+ return (GrGLFuncPtr) glGenBuffers; |
+ } else if (0 == strcmp("glGenerateMipmap", name)) { |
+ return (GrGLFuncPtr) glGenerateMipmap; |
+ } else if (0 == strcmp("glGenTextures", name)) { |
+ return (GrGLFuncPtr) glGenTextures; |
+ } else if (0 == strcmp("glGetBufferParameteriv", name)) { |
+ return (GrGLFuncPtr) glGetBufferParameteriv; |
+ } else if (0 == strcmp("glGetError", name)) { |
+ return (GrGLFuncPtr) glGetError; |
+ } else if (0 == strcmp("glGetIntegerv", name)) { |
+ return (GrGLFuncPtr) glGetIntegerv; |
+ } else if (0 == strcmp("glGetProgramInfoLog", name)) { |
+ return (GrGLFuncPtr) glGetProgramInfoLog; |
+ } else if (0 == strcmp("glGetProgramiv", name)) { |
+ return (GrGLFuncPtr) glGetProgramiv; |
+ } else if (0 == strcmp("glGetShaderInfoLog", name)) { |
+ return (GrGLFuncPtr) glGetShaderInfoLog; |
+ } else if (0 == strcmp("glGetShaderiv", name)) { |
+ return (GrGLFuncPtr) glGetShaderiv; |
+ } else if (0 == strcmp("glGetString", name)) { |
+ return (GrGLFuncPtr) glGetString; |
+ } else if (0 == strcmp("glGetUniformLocation", name)) { |
+ return (GrGLFuncPtr) glGetUniformLocation; |
+ } else if (0 == strcmp("glLineWidth", name)) { |
+ return (GrGLFuncPtr) glLineWidth; |
+ } else if (0 == strcmp("glLinkProgram", name)) { |
+ return (GrGLFuncPtr) glLinkProgram; |
+ } else if (0 == strcmp("glPixelStorei", name)) { |
+ return (GrGLFuncPtr) glPixelStorei; |
+ } else if (0 == strcmp("glReadPixels", name)) { |
+ return (GrGLFuncPtr) glReadPixels; |
+ } else if (0 == strcmp("glScissor", name)) { |
+ return (GrGLFuncPtr) glScissor; |
+ } else if (0 == strcmp("glShaderSource", name)) { |
+ return (GrGLFuncPtr) glShaderSource; |
+ } else if (0 == strcmp("glStencilFunc", name)) { |
+ return (GrGLFuncPtr) glStencilFunc; |
+ } else if (0 == strcmp("glStencilFuncSeparate", name)) { |
+ return (GrGLFuncPtr) glStencilFuncSeparate; |
+ } else if (0 == strcmp("glStencilMask", name)) { |
+ return (GrGLFuncPtr) glStencilMask; |
+ } else if (0 == strcmp("glStencilMaskSeparate", name)) { |
+ return (GrGLFuncPtr) glStencilMaskSeparate; |
+ } else if (0 == strcmp("glStencilOp", name)) { |
+ return (GrGLFuncPtr) glStencilOp; |
+ } else if (0 == strcmp("glStencilOpSeparate", name)) { |
+ return (GrGLFuncPtr) glStencilOpSeparate; |
+ } else if (0 == strcmp("glTexImage2D", name)) { |
+ return (GrGLFuncPtr) glTexImage2D; |
+ } else if (0 == strcmp("glTexParameteri", name)) { |
+ return (GrGLFuncPtr) glTexParameteri; |
+ } else if (0 == strcmp("glTexParameteriv", name)) { |
+ return (GrGLFuncPtr) glTexParameteriv; |
+ } else if (0 == strcmp("glTexSubImage2D", name)) { |
+ return (GrGLFuncPtr) glTexSubImage2D; |
+ } else if (0 == strcmp("glUniform1f", name)) { |
+ return (GrGLFuncPtr) glUniform1f; |
+ } else if (0 == strcmp("glUniform1i", name)) { |
+ return (GrGLFuncPtr) glUniform1i; |
+ } else if (0 == strcmp("glUniform1fv", name)) { |
+ return (GrGLFuncPtr) glUniform1fv; |
+ } else if (0 == strcmp("glUniform1iv", name)) { |
+ return (GrGLFuncPtr) glUniform1iv; |
+ } else if (0 == strcmp("glUniform2f", name)) { |
+ return (GrGLFuncPtr) glUniform2f; |
+ } else if (0 == strcmp("glUniform2i", name)) { |
+ return (GrGLFuncPtr) glUniform2i; |
+ } else if (0 == strcmp("glUniform2fv", name)) { |
+ return (GrGLFuncPtr) glUniform2fv; |
+ } else if (0 == strcmp("glUniform2iv", name)) { |
+ return (GrGLFuncPtr) glUniform2iv; |
+ } else if (0 == strcmp("glUniform3f", name)) { |
+ return (GrGLFuncPtr) glUniform3f; |
+ } else if (0 == strcmp("glUniform3i", name)) { |
+ return (GrGLFuncPtr) glUniform3i; |
+ } else if (0 == strcmp("glUniform3fv", name)) { |
+ return (GrGLFuncPtr) glUniform3fv; |
+ } else if (0 == strcmp("glUniform3iv", name)) { |
+ return (GrGLFuncPtr) glUniform3iv; |
+ } else if (0 == strcmp("glUniform4f", name)) { |
+ return (GrGLFuncPtr) glUniform4f; |
+ } else if (0 == strcmp("glUniform4i", name)) { |
+ return (GrGLFuncPtr) glUniform4i; |
+ } else if (0 == strcmp("glUniform4fv", name)) { |
+ return (GrGLFuncPtr) glUniform4fv; |
+ } else if (0 == strcmp("glUniform4iv", name)) { |
+ return (GrGLFuncPtr) glUniform4iv; |
+ } else if (0 == strcmp("glUniformMatrix2fv", name)) { |
+ return (GrGLFuncPtr) glUniformMatrix2fv; |
+ } else if (0 == strcmp("glUniformMatrix3fv", name)) { |
+ return (GrGLFuncPtr) glUniformMatrix3fv; |
+ } else if (0 == strcmp("glUniformMatrix4fv", name)) { |
+ return (GrGLFuncPtr) glUniformMatrix4fv; |
+ } else if (0 == strcmp("glUseProgram", name)) { |
+ return (GrGLFuncPtr) glUseProgram; |
+ } else if (0 == strcmp("glVertexAttrib4fv", name)) { |
+ return (GrGLFuncPtr) glVertexAttrib4fv; |
+ } else if (0 == strcmp("glVertexAttribPointer", name)) { |
+ return (GrGLFuncPtr) glVertexAttribPointer; |
+ } else if (0 == strcmp("glViewport", name)) { |
+ return (GrGLFuncPtr) glViewport; |
+ } else if (0 == strcmp("glBindFramebuffer", name)) { |
+ return (GrGLFuncPtr) glBindFramebuffer; |
+ } else if (0 == strcmp("glBindRenderbuffer", name)) { |
+ return (GrGLFuncPtr) glBindRenderbuffer; |
+ } else if (0 == strcmp("glCheckFramebufferStatus", name)) { |
+ return (GrGLFuncPtr) glCheckFramebufferStatus; |
+ } else if (0 == strcmp("glDeleteFramebuffers", name)) { |
+ return (GrGLFuncPtr) glDeleteFramebuffers; |
+ } else if (0 == strcmp("glDeleteRenderbuffers", name)) { |
+ return (GrGLFuncPtr) glDeleteRenderbuffers; |
+ } else if (0 == strcmp("glFramebufferRenderbuffer", name)) { |
+ return (GrGLFuncPtr) glFramebufferRenderbuffer; |
+ } else if (0 == strcmp("glFramebufferTexture2D", name)) { |
+ return (GrGLFuncPtr) glFramebufferTexture2D; |
+ } else if (0 == strcmp("glGenFramebuffers", name)) { |
+ return (GrGLFuncPtr) glGenFramebuffers; |
+ } else if (0 == strcmp("glGenRenderbuffers", name)) { |
+ return (GrGLFuncPtr) glGenRenderbuffers; |
+ } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) { |
+ return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv; |
+ } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) { |
+ return (GrGLFuncPtr) glGetRenderbufferParameteriv; |
+ } else if (0 == strcmp("glRenderbufferStorage", name)) { |
+ return (GrGLFuncPtr) glRenderbufferStorage; |
+ } |
return eglGetProcAddress(name); |
} |
const GrGLInterface* GrGLCreateNativeInterface() { |
- |
- const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION)); |
- GrGLStandard standard = GrGLGetStandardInUseFromString(verStr); |
- |
- if (kGLES_GrGLStandard == standard) { |
- return GrGLAssembleGLESInterface(NULL, android_get_gl_proc); |
- } else if (kGL_GrGLStandard == standard) { |
- return GrGLAssembleGLInterface(NULL, android_get_gl_proc); |
- } |
- |
- return NULL; |
+ return GrGLAssembleInterface(NULL, android_get_gl_proc); |
} |