Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc | |
| 2 | 1 |
| 3 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 2 /* |
| 4 // Use of this source code is governed by a BSD-style license that can be | 3 * Copyright 2014 Google Inc. |
| 5 // found in the LICENSE file. | 4 * |
| 6 | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | |
| 7 */ | |
| 7 #include "gl/GrGLInterface.h" | 8 #include "gl/GrGLInterface.h" |
| 8 #include "gl/GrGLAssembleInterface.h" | 9 #include "gl/GrGLAssembleInterface.h" |
| 9 #include "gl/GrGLExtensions.h" | |
| 10 #include "gl/GrGLUtil.h" | 10 #include "gl/GrGLUtil.h" |
| 11 | 11 |
| 12 #ifndef GL_GLEXT_PROTOTYPES | 12 #include <EGL/egl.h> |
| 13 #define GL_GLEXT_PROTOTYPES | |
| 14 #endif | |
| 15 | |
| 16 #include <GLES2/gl2.h> | 13 #include <GLES2/gl2.h> |
| 17 #include <GLES2/gl2ext.h> | |
| 18 | |
| 19 #include <EGL/egl.h> | |
| 20 | |
| 21 #define GET_PROC(F) functions->f ## F = (GrGL ## F ## Proc) get(ctx, "gl" #F) | |
| 22 #define GET_PROC_SUFFIX(F, S) functions->f ## F = (GrGL ## F ## Proc) get(ctx, " gl" #F #S) | |
| 23 #define GET_PROC_LOCAL(F) GrGL ## F ## Proc F = (GrGL ## F ## Proc) get(ctx, "gl " #F) | |
| 24 | |
| 25 #define GET_LINKED(F) functions->f ## F = gl ## F | |
| 26 #define GET_LINKED_SUFFIX(F, S) functions->f ## F = gl ## F ##S | |
| 27 | |
| 28 #include "gl/GrGLAssembleGLESInterface.h" | |
| 29 | 14 |
| 30 static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) { | 15 static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) { |
| 31 SkASSERT(NULL == ctx); | 16 SkASSERT(NULL == ctx); |
|
robertphillips
2014/08/26 18:12:12
Yuck!
| |
| 17 // Some older drivers on Android have busted eglGetProcAdddress Functions th at | |
| 18 // will return the wrong pointer for built in GLES2 functions. This set of f unctions | |
| 19 // was generated on a Xoom by finding mismatches between the function pulled in via gl2.h and | |
| 20 // the address returned by eglGetProcAddress. | |
| 21 if (0 == strcmp("glActiveTexture", name)) { | |
| 22 return (GrGLFuncPtr) glActiveTexture; | |
| 23 } else if (0 == strcmp("glAttachShader", name)) { | |
| 24 return (GrGLFuncPtr) glAttachShader; | |
| 25 } else if (0 == strcmp("glBindAttribLocation", name)) { | |
| 26 return (GrGLFuncPtr) glBindAttribLocation; | |
| 27 } else if (0 == strcmp("glBindBuffer", name)) { | |
| 28 return (GrGLFuncPtr) glBindBuffer; | |
| 29 } else if (0 == strcmp("glBindTexture", name)) { | |
| 30 return (GrGLFuncPtr) glBindTexture; | |
| 31 } else if (0 == strcmp("glBlendColor", name)) { | |
| 32 return (GrGLFuncPtr) glBlendColor; | |
| 33 } else if (0 == strcmp("glBlendFunc", name)) { | |
| 34 return (GrGLFuncPtr) glBlendFunc; | |
| 35 } else if (0 == strcmp("glBufferData", name)) { | |
| 36 return (GrGLFuncPtr) glBufferData; | |
| 37 } else if (0 == strcmp("glBufferSubData", name)) { | |
| 38 return (GrGLFuncPtr) glBufferSubData; | |
| 39 } else if (0 == strcmp("glClear", name)) { | |
| 40 return (GrGLFuncPtr) glClear; | |
| 41 } else if (0 == strcmp("glClearColor", name)) { | |
| 42 return (GrGLFuncPtr) glClearColor; | |
| 43 } else if (0 == strcmp("glClearStencil", name)) { | |
| 44 return (GrGLFuncPtr) glClearStencil; | |
| 45 } else if (0 == strcmp("glColorMask", name)) { | |
| 46 return (GrGLFuncPtr) glColorMask; | |
| 47 } else if (0 == strcmp("glCompileShader", name)) { | |
| 48 return (GrGLFuncPtr) glCompileShader; | |
| 49 } else if (0 == strcmp("glCompressedTexImage2D", name)) { | |
| 50 return (GrGLFuncPtr) glCompressedTexImage2D; | |
| 51 } else if (0 == strcmp("glCompressedTexSubImage2D", name)) { | |
| 52 return (GrGLFuncPtr) glCompressedTexSubImage2D; | |
| 53 } else if (0 == strcmp("glCopyTexSubImage2D", name)) { | |
| 54 return (GrGLFuncPtr) glCopyTexSubImage2D; | |
| 55 } else if (0 == strcmp("glCreateProgram", name)) { | |
| 56 return (GrGLFuncPtr) glCreateProgram; | |
| 57 } else if (0 == strcmp("glCreateShader", name)) { | |
| 58 return (GrGLFuncPtr) glCreateShader; | |
| 59 } else if (0 == strcmp("glCullFace", name)) { | |
| 60 return (GrGLFuncPtr) glCullFace; | |
| 61 } else if (0 == strcmp("glDeleteBuffers", name)) { | |
| 62 return (GrGLFuncPtr) glDeleteBuffers; | |
| 63 } else if (0 == strcmp("glDeleteProgram", name)) { | |
| 64 return (GrGLFuncPtr) glDeleteProgram; | |
| 65 } else if (0 == strcmp("glDeleteShader", name)) { | |
| 66 return (GrGLFuncPtr) glDeleteShader; | |
| 67 } else if (0 == strcmp("glDeleteTextures", name)) { | |
| 68 return (GrGLFuncPtr) glDeleteTextures; | |
| 69 } else if (0 == strcmp("glDepthMask", name)) { | |
| 70 return (GrGLFuncPtr) glDepthMask; | |
| 71 } else if (0 == strcmp("glDisable", name)) { | |
| 72 return (GrGLFuncPtr) glDisable; | |
| 73 } else if (0 == strcmp("glDisableVertexAttribArray", name)) { | |
| 74 return (GrGLFuncPtr) glDisableVertexAttribArray; | |
| 75 } else if (0 == strcmp("glDrawArrays", name)) { | |
| 76 return (GrGLFuncPtr) glDrawArrays; | |
| 77 } else if (0 == strcmp("glDrawElements", name)) { | |
| 78 return (GrGLFuncPtr) glDrawElements; | |
| 79 } else if (0 == strcmp("glEnable", name)) { | |
| 80 return (GrGLFuncPtr) glEnable; | |
| 81 } else if (0 == strcmp("glEnableVertexAttribArray", name)) { | |
| 82 return (GrGLFuncPtr) glEnableVertexAttribArray; | |
| 83 } else if (0 == strcmp("glFinish", name)) { | |
| 84 return (GrGLFuncPtr) glFinish; | |
| 85 } else if (0 == strcmp("glFlush", name)) { | |
| 86 return (GrGLFuncPtr) glFlush; | |
| 87 } else if (0 == strcmp("glFrontFace", name)) { | |
| 88 return (GrGLFuncPtr) glFrontFace; | |
| 89 } else if (0 == strcmp("glGenBuffers", name)) { | |
| 90 return (GrGLFuncPtr) glGenBuffers; | |
| 91 } else if (0 == strcmp("glGenerateMipmap", name)) { | |
| 92 return (GrGLFuncPtr) glGenerateMipmap; | |
| 93 } else if (0 == strcmp("glGenTextures", name)) { | |
| 94 return (GrGLFuncPtr) glGenTextures; | |
| 95 } else if (0 == strcmp("glGetBufferParameteriv", name)) { | |
| 96 return (GrGLFuncPtr) glGetBufferParameteriv; | |
| 97 } else if (0 == strcmp("glGetError", name)) { | |
| 98 return (GrGLFuncPtr) glGetError; | |
| 99 } else if (0 == strcmp("glGetIntegerv", name)) { | |
| 100 return (GrGLFuncPtr) glGetIntegerv; | |
| 101 } else if (0 == strcmp("glGetProgramInfoLog", name)) { | |
| 102 return (GrGLFuncPtr) glGetProgramInfoLog; | |
| 103 } else if (0 == strcmp("glGetProgramiv", name)) { | |
| 104 return (GrGLFuncPtr) glGetProgramiv; | |
| 105 } else if (0 == strcmp("glGetShaderInfoLog", name)) { | |
| 106 return (GrGLFuncPtr) glGetShaderInfoLog; | |
| 107 } else if (0 == strcmp("glGetShaderiv", name)) { | |
| 108 return (GrGLFuncPtr) glGetShaderiv; | |
| 109 } else if (0 == strcmp("glGetString", name)) { | |
| 110 return (GrGLFuncPtr) glGetString; | |
| 111 } else if (0 == strcmp("glGetUniformLocation", name)) { | |
| 112 return (GrGLFuncPtr) glGetUniformLocation; | |
| 113 } else if (0 == strcmp("glLineWidth", name)) { | |
| 114 return (GrGLFuncPtr) glLineWidth; | |
| 115 } else if (0 == strcmp("glLinkProgram", name)) { | |
| 116 return (GrGLFuncPtr) glLinkProgram; | |
| 117 } else if (0 == strcmp("glPixelStorei", name)) { | |
| 118 return (GrGLFuncPtr) glPixelStorei; | |
| 119 } else if (0 == strcmp("glReadPixels", name)) { | |
| 120 return (GrGLFuncPtr) glReadPixels; | |
| 121 } else if (0 == strcmp("glScissor", name)) { | |
| 122 return (GrGLFuncPtr) glScissor; | |
| 123 } else if (0 == strcmp("glShaderSource", name)) { | |
| 124 return (GrGLFuncPtr) glShaderSource; | |
| 125 } else if (0 == strcmp("glStencilFunc", name)) { | |
| 126 return (GrGLFuncPtr) glStencilFunc; | |
| 127 } else if (0 == strcmp("glStencilFuncSeparate", name)) { | |
| 128 return (GrGLFuncPtr) glStencilFuncSeparate; | |
| 129 } else if (0 == strcmp("glStencilMask", name)) { | |
| 130 return (GrGLFuncPtr) glStencilMask; | |
| 131 } else if (0 == strcmp("glStencilMaskSeparate", name)) { | |
| 132 return (GrGLFuncPtr) glStencilMaskSeparate; | |
| 133 } else if (0 == strcmp("glStencilOp", name)) { | |
| 134 return (GrGLFuncPtr) glStencilOp; | |
| 135 } else if (0 == strcmp("glStencilOpSeparate", name)) { | |
| 136 return (GrGLFuncPtr) glStencilOpSeparate; | |
| 137 } else if (0 == strcmp("glTexImage2D", name)) { | |
| 138 return (GrGLFuncPtr) glTexImage2D; | |
| 139 } else if (0 == strcmp("glTexParameteri", name)) { | |
| 140 return (GrGLFuncPtr) glTexParameteri; | |
| 141 } else if (0 == strcmp("glTexParameteriv", name)) { | |
| 142 return (GrGLFuncPtr) glTexParameteriv; | |
| 143 } else if (0 == strcmp("glTexSubImage2D", name)) { | |
| 144 return (GrGLFuncPtr) glTexSubImage2D; | |
| 145 } else if (0 == strcmp("glUniform1f", name)) { | |
| 146 return (GrGLFuncPtr) glUniform1f; | |
| 147 } else if (0 == strcmp("glUniform1i", name)) { | |
| 148 return (GrGLFuncPtr) glUniform1i; | |
| 149 } else if (0 == strcmp("glUniform1fv", name)) { | |
| 150 return (GrGLFuncPtr) glUniform1fv; | |
| 151 } else if (0 == strcmp("glUniform1iv", name)) { | |
| 152 return (GrGLFuncPtr) glUniform1iv; | |
| 153 } else if (0 == strcmp("glUniform2f", name)) { | |
| 154 return (GrGLFuncPtr) glUniform2f; | |
| 155 } else if (0 == strcmp("glUniform2i", name)) { | |
| 156 return (GrGLFuncPtr) glUniform2i; | |
| 157 } else if (0 == strcmp("glUniform2fv", name)) { | |
| 158 return (GrGLFuncPtr) glUniform2fv; | |
| 159 } else if (0 == strcmp("glUniform2iv", name)) { | |
| 160 return (GrGLFuncPtr) glUniform2iv; | |
| 161 } else if (0 == strcmp("glUniform3f", name)) { | |
| 162 return (GrGLFuncPtr) glUniform3f; | |
| 163 } else if (0 == strcmp("glUniform3i", name)) { | |
| 164 return (GrGLFuncPtr) glUniform3i; | |
| 165 } else if (0 == strcmp("glUniform3fv", name)) { | |
| 166 return (GrGLFuncPtr) glUniform3fv; | |
| 167 } else if (0 == strcmp("glUniform3iv", name)) { | |
| 168 return (GrGLFuncPtr) glUniform3iv; | |
| 169 } else if (0 == strcmp("glUniform4f", name)) { | |
| 170 return (GrGLFuncPtr) glUniform4f; | |
| 171 } else if (0 == strcmp("glUniform4i", name)) { | |
| 172 return (GrGLFuncPtr) glUniform4i; | |
| 173 } else if (0 == strcmp("glUniform4fv", name)) { | |
| 174 return (GrGLFuncPtr) glUniform4fv; | |
| 175 } else if (0 == strcmp("glUniform4iv", name)) { | |
| 176 return (GrGLFuncPtr) glUniform4iv; | |
| 177 } else if (0 == strcmp("glUniformMatrix2fv", name)) { | |
| 178 return (GrGLFuncPtr) glUniformMatrix2fv; | |
| 179 } else if (0 == strcmp("glUniformMatrix3fv", name)) { | |
| 180 return (GrGLFuncPtr) glUniformMatrix3fv; | |
| 181 } else if (0 == strcmp("glUniformMatrix4fv", name)) { | |
| 182 return (GrGLFuncPtr) glUniformMatrix4fv; | |
| 183 } else if (0 == strcmp("glUseProgram", name)) { | |
| 184 return (GrGLFuncPtr) glUseProgram; | |
| 185 } else if (0 == strcmp("glVertexAttrib4fv", name)) { | |
| 186 return (GrGLFuncPtr) glVertexAttrib4fv; | |
| 187 } else if (0 == strcmp("glVertexAttribPointer", name)) { | |
| 188 return (GrGLFuncPtr) glVertexAttribPointer; | |
| 189 } else if (0 == strcmp("glViewport", name)) { | |
| 190 return (GrGLFuncPtr) glViewport; | |
| 191 } else if (0 == strcmp("glBindFramebuffer", name)) { | |
| 192 return (GrGLFuncPtr) glBindFramebuffer; | |
| 193 } else if (0 == strcmp("glBindRenderbuffer", name)) { | |
| 194 return (GrGLFuncPtr) glBindRenderbuffer; | |
| 195 } else if (0 == strcmp("glCheckFramebufferStatus", name)) { | |
| 196 return (GrGLFuncPtr) glCheckFramebufferStatus; | |
| 197 } else if (0 == strcmp("glDeleteFramebuffers", name)) { | |
| 198 return (GrGLFuncPtr) glDeleteFramebuffers; | |
| 199 } else if (0 == strcmp("glDeleteRenderbuffers", name)) { | |
| 200 return (GrGLFuncPtr) glDeleteRenderbuffers; | |
| 201 } else if (0 == strcmp("glFramebufferRenderbuffer", name)) { | |
| 202 return (GrGLFuncPtr) glFramebufferRenderbuffer; | |
| 203 } else if (0 == strcmp("glFramebufferTexture2D", name)) { | |
| 204 return (GrGLFuncPtr) glFramebufferTexture2D; | |
| 205 } else if (0 == strcmp("glGenFramebuffers", name)) { | |
| 206 return (GrGLFuncPtr) glGenFramebuffers; | |
| 207 } else if (0 == strcmp("glGenRenderbuffers", name)) { | |
| 208 return (GrGLFuncPtr) glGenRenderbuffers; | |
| 209 } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) { | |
| 210 return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv; | |
| 211 } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) { | |
| 212 return (GrGLFuncPtr) glGetRenderbufferParameteriv; | |
| 213 } else if (0 == strcmp("glRenderbufferStorage", name)) { | |
| 214 return (GrGLFuncPtr) glRenderbufferStorage; | |
| 215 } else if (0 == strcmp("glActiveTexture", name)) { | |
| 216 return (GrGLFuncPtr) glActiveTexture; | |
| 217 } else if (0 == strcmp("glAttachShader", name)) { | |
| 218 return (GrGLFuncPtr) glAttachShader; | |
| 219 } else if (0 == strcmp("glBindAttribLocation", name)) { | |
| 220 return (GrGLFuncPtr) glBindAttribLocation; | |
| 221 } else if (0 == strcmp("glBindBuffer", name)) { | |
| 222 return (GrGLFuncPtr) glBindBuffer; | |
| 223 } else if (0 == strcmp("glBindTexture", name)) { | |
| 224 return (GrGLFuncPtr) glBindTexture; | |
| 225 } else if (0 == strcmp("glBlendColor", name)) { | |
| 226 return (GrGLFuncPtr) glBlendColor; | |
| 227 } else if (0 == strcmp("glBlendFunc", name)) { | |
| 228 return (GrGLFuncPtr) glBlendFunc; | |
| 229 } else if (0 == strcmp("glBufferData", name)) { | |
| 230 return (GrGLFuncPtr) glBufferData; | |
| 231 } else if (0 == strcmp("glBufferSubData", name)) { | |
| 232 return (GrGLFuncPtr) glBufferSubData; | |
| 233 } else if (0 == strcmp("glClear", name)) { | |
| 234 return (GrGLFuncPtr) glClear; | |
| 235 } else if (0 == strcmp("glClearColor", name)) { | |
| 236 return (GrGLFuncPtr) glClearColor; | |
| 237 } else if (0 == strcmp("glClearStencil", name)) { | |
| 238 return (GrGLFuncPtr) glClearStencil; | |
| 239 } else if (0 == strcmp("glColorMask", name)) { | |
| 240 return (GrGLFuncPtr) glColorMask; | |
| 241 } else if (0 == strcmp("glCompileShader", name)) { | |
| 242 return (GrGLFuncPtr) glCompileShader; | |
| 243 } else if (0 == strcmp("glCompressedTexImage2D", name)) { | |
| 244 return (GrGLFuncPtr) glCompressedTexImage2D; | |
| 245 } else if (0 == strcmp("glCompressedTexSubImage2D", name)) { | |
| 246 return (GrGLFuncPtr) glCompressedTexSubImage2D; | |
| 247 } else if (0 == strcmp("glCopyTexSubImage2D", name)) { | |
| 248 return (GrGLFuncPtr) glCopyTexSubImage2D; | |
| 249 } else if (0 == strcmp("glCreateProgram", name)) { | |
| 250 return (GrGLFuncPtr) glCreateProgram; | |
| 251 } else if (0 == strcmp("glCreateShader", name)) { | |
| 252 return (GrGLFuncPtr) glCreateShader; | |
| 253 } else if (0 == strcmp("glCullFace", name)) { | |
| 254 return (GrGLFuncPtr) glCullFace; | |
| 255 } else if (0 == strcmp("glDeleteBuffers", name)) { | |
| 256 return (GrGLFuncPtr) glDeleteBuffers; | |
| 257 } else if (0 == strcmp("glDeleteProgram", name)) { | |
| 258 return (GrGLFuncPtr) glDeleteProgram; | |
| 259 } else if (0 == strcmp("glDeleteShader", name)) { | |
| 260 return (GrGLFuncPtr) glDeleteShader; | |
| 261 } else if (0 == strcmp("glDeleteTextures", name)) { | |
| 262 return (GrGLFuncPtr) glDeleteTextures; | |
| 263 } else if (0 == strcmp("glDepthMask", name)) { | |
| 264 return (GrGLFuncPtr) glDepthMask; | |
| 265 } else if (0 == strcmp("glDisable", name)) { | |
| 266 return (GrGLFuncPtr) glDisable; | |
| 267 } else if (0 == strcmp("glDisableVertexAttribArray", name)) { | |
| 268 return (GrGLFuncPtr) glDisableVertexAttribArray; | |
| 269 } else if (0 == strcmp("glDrawArrays", name)) { | |
| 270 return (GrGLFuncPtr) glDrawArrays; | |
| 271 } else if (0 == strcmp("glDrawElements", name)) { | |
| 272 return (GrGLFuncPtr) glDrawElements; | |
| 273 } else if (0 == strcmp("glEnable", name)) { | |
| 274 return (GrGLFuncPtr) glEnable; | |
| 275 } else if (0 == strcmp("glEnableVertexAttribArray", name)) { | |
| 276 return (GrGLFuncPtr) glEnableVertexAttribArray; | |
| 277 } else if (0 == strcmp("glFinish", name)) { | |
| 278 return (GrGLFuncPtr) glFinish; | |
| 279 } else if (0 == strcmp("glFlush", name)) { | |
| 280 return (GrGLFuncPtr) glFlush; | |
| 281 } else if (0 == strcmp("glFrontFace", name)) { | |
| 282 return (GrGLFuncPtr) glFrontFace; | |
| 283 } else if (0 == strcmp("glGenBuffers", name)) { | |
| 284 return (GrGLFuncPtr) glGenBuffers; | |
| 285 } else if (0 == strcmp("glGenerateMipmap", name)) { | |
| 286 return (GrGLFuncPtr) glGenerateMipmap; | |
| 287 } else if (0 == strcmp("glGenTextures", name)) { | |
| 288 return (GrGLFuncPtr) glGenTextures; | |
| 289 } else if (0 == strcmp("glGetBufferParameteriv", name)) { | |
| 290 return (GrGLFuncPtr) glGetBufferParameteriv; | |
| 291 } else if (0 == strcmp("glGetError", name)) { | |
| 292 return (GrGLFuncPtr) glGetError; | |
| 293 } else if (0 == strcmp("glGetIntegerv", name)) { | |
| 294 return (GrGLFuncPtr) glGetIntegerv; | |
| 295 } else if (0 == strcmp("glGetProgramInfoLog", name)) { | |
| 296 return (GrGLFuncPtr) glGetProgramInfoLog; | |
| 297 } else if (0 == strcmp("glGetProgramiv", name)) { | |
| 298 return (GrGLFuncPtr) glGetProgramiv; | |
| 299 } else if (0 == strcmp("glGetShaderInfoLog", name)) { | |
| 300 return (GrGLFuncPtr) glGetShaderInfoLog; | |
| 301 } else if (0 == strcmp("glGetShaderiv", name)) { | |
| 302 return (GrGLFuncPtr) glGetShaderiv; | |
| 303 } else if (0 == strcmp("glGetString", name)) { | |
| 304 return (GrGLFuncPtr) glGetString; | |
| 305 } else if (0 == strcmp("glGetUniformLocation", name)) { | |
| 306 return (GrGLFuncPtr) glGetUniformLocation; | |
| 307 } else if (0 == strcmp("glLineWidth", name)) { | |
| 308 return (GrGLFuncPtr) glLineWidth; | |
| 309 } else if (0 == strcmp("glLinkProgram", name)) { | |
| 310 return (GrGLFuncPtr) glLinkProgram; | |
| 311 } else if (0 == strcmp("glPixelStorei", name)) { | |
| 312 return (GrGLFuncPtr) glPixelStorei; | |
| 313 } else if (0 == strcmp("glReadPixels", name)) { | |
| 314 return (GrGLFuncPtr) glReadPixels; | |
| 315 } else if (0 == strcmp("glScissor", name)) { | |
| 316 return (GrGLFuncPtr) glScissor; | |
| 317 } else if (0 == strcmp("glShaderSource", name)) { | |
| 318 return (GrGLFuncPtr) glShaderSource; | |
| 319 } else if (0 == strcmp("glStencilFunc", name)) { | |
| 320 return (GrGLFuncPtr) glStencilFunc; | |
| 321 } else if (0 == strcmp("glStencilFuncSeparate", name)) { | |
| 322 return (GrGLFuncPtr) glStencilFuncSeparate; | |
| 323 } else if (0 == strcmp("glStencilMask", name)) { | |
| 324 return (GrGLFuncPtr) glStencilMask; | |
| 325 } else if (0 == strcmp("glStencilMaskSeparate", name)) { | |
| 326 return (GrGLFuncPtr) glStencilMaskSeparate; | |
| 327 } else if (0 == strcmp("glStencilOp", name)) { | |
| 328 return (GrGLFuncPtr) glStencilOp; | |
| 329 } else if (0 == strcmp("glStencilOpSeparate", name)) { | |
| 330 return (GrGLFuncPtr) glStencilOpSeparate; | |
| 331 } else if (0 == strcmp("glTexImage2D", name)) { | |
| 332 return (GrGLFuncPtr) glTexImage2D; | |
| 333 } else if (0 == strcmp("glTexParameteri", name)) { | |
| 334 return (GrGLFuncPtr) glTexParameteri; | |
| 335 } else if (0 == strcmp("glTexParameteriv", name)) { | |
| 336 return (GrGLFuncPtr) glTexParameteriv; | |
| 337 } else if (0 == strcmp("glTexSubImage2D", name)) { | |
| 338 return (GrGLFuncPtr) glTexSubImage2D; | |
| 339 } else if (0 == strcmp("glUniform1f", name)) { | |
| 340 return (GrGLFuncPtr) glUniform1f; | |
| 341 } else if (0 == strcmp("glUniform1i", name)) { | |
| 342 return (GrGLFuncPtr) glUniform1i; | |
| 343 } else if (0 == strcmp("glUniform1fv", name)) { | |
| 344 return (GrGLFuncPtr) glUniform1fv; | |
| 345 } else if (0 == strcmp("glUniform1iv", name)) { | |
| 346 return (GrGLFuncPtr) glUniform1iv; | |
| 347 } else if (0 == strcmp("glUniform2f", name)) { | |
| 348 return (GrGLFuncPtr) glUniform2f; | |
| 349 } else if (0 == strcmp("glUniform2i", name)) { | |
| 350 return (GrGLFuncPtr) glUniform2i; | |
| 351 } else if (0 == strcmp("glUniform2fv", name)) { | |
| 352 return (GrGLFuncPtr) glUniform2fv; | |
| 353 } else if (0 == strcmp("glUniform2iv", name)) { | |
| 354 return (GrGLFuncPtr) glUniform2iv; | |
| 355 } else if (0 == strcmp("glUniform3f", name)) { | |
| 356 return (GrGLFuncPtr) glUniform3f; | |
| 357 } else if (0 == strcmp("glUniform3i", name)) { | |
| 358 return (GrGLFuncPtr) glUniform3i; | |
| 359 } else if (0 == strcmp("glUniform3fv", name)) { | |
| 360 return (GrGLFuncPtr) glUniform3fv; | |
| 361 } else if (0 == strcmp("glUniform3iv", name)) { | |
| 362 return (GrGLFuncPtr) glUniform3iv; | |
| 363 } else if (0 == strcmp("glUniform4f", name)) { | |
| 364 return (GrGLFuncPtr) glUniform4f; | |
| 365 } else if (0 == strcmp("glUniform4i", name)) { | |
| 366 return (GrGLFuncPtr) glUniform4i; | |
| 367 } else if (0 == strcmp("glUniform4fv", name)) { | |
| 368 return (GrGLFuncPtr) glUniform4fv; | |
| 369 } else if (0 == strcmp("glUniform4iv", name)) { | |
| 370 return (GrGLFuncPtr) glUniform4iv; | |
| 371 } else if (0 == strcmp("glUniformMatrix2fv", name)) { | |
| 372 return (GrGLFuncPtr) glUniformMatrix2fv; | |
| 373 } else if (0 == strcmp("glUniformMatrix3fv", name)) { | |
| 374 return (GrGLFuncPtr) glUniformMatrix3fv; | |
| 375 } else if (0 == strcmp("glUniformMatrix4fv", name)) { | |
| 376 return (GrGLFuncPtr) glUniformMatrix4fv; | |
| 377 } else if (0 == strcmp("glUseProgram", name)) { | |
| 378 return (GrGLFuncPtr) glUseProgram; | |
| 379 } else if (0 == strcmp("glVertexAttrib4fv", name)) { | |
| 380 return (GrGLFuncPtr) glVertexAttrib4fv; | |
| 381 } else if (0 == strcmp("glVertexAttribPointer", name)) { | |
| 382 return (GrGLFuncPtr) glVertexAttribPointer; | |
| 383 } else if (0 == strcmp("glViewport", name)) { | |
| 384 return (GrGLFuncPtr) glViewport; | |
| 385 } else if (0 == strcmp("glBindFramebuffer", name)) { | |
| 386 return (GrGLFuncPtr) glBindFramebuffer; | |
| 387 } else if (0 == strcmp("glBindRenderbuffer", name)) { | |
| 388 return (GrGLFuncPtr) glBindRenderbuffer; | |
| 389 } else if (0 == strcmp("glCheckFramebufferStatus", name)) { | |
| 390 return (GrGLFuncPtr) glCheckFramebufferStatus; | |
| 391 } else if (0 == strcmp("glDeleteFramebuffers", name)) { | |
| 392 return (GrGLFuncPtr) glDeleteFramebuffers; | |
| 393 } else if (0 == strcmp("glDeleteRenderbuffers", name)) { | |
| 394 return (GrGLFuncPtr) glDeleteRenderbuffers; | |
| 395 } else if (0 == strcmp("glFramebufferRenderbuffer", name)) { | |
| 396 return (GrGLFuncPtr) glFramebufferRenderbuffer; | |
| 397 } else if (0 == strcmp("glFramebufferTexture2D", name)) { | |
| 398 return (GrGLFuncPtr) glFramebufferTexture2D; | |
| 399 } else if (0 == strcmp("glGenFramebuffers", name)) { | |
| 400 return (GrGLFuncPtr) glGenFramebuffers; | |
| 401 } else if (0 == strcmp("glGenRenderbuffers", name)) { | |
| 402 return (GrGLFuncPtr) glGenRenderbuffers; | |
| 403 } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) { | |
| 404 return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv; | |
| 405 } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) { | |
| 406 return (GrGLFuncPtr) glGetRenderbufferParameteriv; | |
| 407 } else if (0 == strcmp("glRenderbufferStorage", name)) { | |
| 408 return (GrGLFuncPtr) glRenderbufferStorage; | |
| 409 } | |
| 32 return eglGetProcAddress(name); | 410 return eglGetProcAddress(name); |
| 33 } | 411 } |
| 34 | 412 |
| 35 const GrGLInterface* GrGLCreateNativeInterface() { | 413 const GrGLInterface* GrGLCreateNativeInterface() { |
| 36 | 414 return GrGLAssembleInterface(NULL, android_get_gl_proc); |
| 37 const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION )); | |
| 38 GrGLStandard standard = GrGLGetStandardInUseFromString(verStr); | |
| 39 | |
| 40 if (kGLES_GrGLStandard == standard) { | |
| 41 return GrGLAssembleGLESInterface(NULL, android_get_gl_proc); | |
| 42 } else if (kGL_GrGLStandard == standard) { | |
| 43 return GrGLAssembleGLInterface(NULL, android_get_gl_proc); | |
| 44 } | |
| 45 | |
| 46 return NULL; | |
| 47 } | 415 } |
| OLD | NEW |