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Side by Side Diff: src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp

Issue 500153002: Remove reliance on linked in GL functions for assembling GLES interfaces (Closed) Base URL: https://skia.googlesource.com/skia.git@gmcfg
Patch Set: cleanup Created 6 years, 3 months ago
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1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc
2 1
3 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 2 /*
4 // Use of this source code is governed by a BSD-style license that can be 3 * Copyright 2014 Google Inc.
5 // found in the LICENSE file. 4 *
6 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
7 #include "gl/GrGLInterface.h" 8 #include "gl/GrGLInterface.h"
8 #include "gl/GrGLAssembleInterface.h" 9 #include "gl/GrGLAssembleInterface.h"
9 #include "gl/GrGLExtensions.h"
10 #include "gl/GrGLUtil.h" 10 #include "gl/GrGLUtil.h"
11 11
12 #ifndef GL_GLEXT_PROTOTYPES 12 #include <EGL/egl.h>
13 #define GL_GLEXT_PROTOTYPES
14 #endif
15
16 #include <GLES2/gl2.h> 13 #include <GLES2/gl2.h>
17 #include <GLES2/gl2ext.h>
18
19 #include <EGL/egl.h>
20
21 #define GET_PROC(F) functions->f ## F = (GrGL ## F ## Proc) get(ctx, "gl" #F)
22 #define GET_PROC_SUFFIX(F, S) functions->f ## F = (GrGL ## F ## Proc) get(ctx, " gl" #F #S)
23 #define GET_PROC_LOCAL(F) GrGL ## F ## Proc F = (GrGL ## F ## Proc) get(ctx, "gl " #F)
24
25 #define GET_LINKED(F) functions->f ## F = gl ## F
26 #define GET_LINKED_SUFFIX(F, S) functions->f ## F = gl ## F ##S
27
28 #include "gl/GrGLAssembleGLESInterface.h"
29 14
30 static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) { 15 static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) {
31 SkASSERT(NULL == ctx); 16 SkASSERT(NULL == ctx);
robertphillips 2014/08/26 18:12:12 Yuck!
17 // Some older drivers on Android have busted eglGetProcAdddress Functions th at
18 // will return the wrong pointer for built in GLES2 functions. This set of f unctions
19 // was generated on a Xoom by finding mismatches between the function pulled in via gl2.h and
20 // the address returned by eglGetProcAddress.
21 if (0 == strcmp("glActiveTexture", name)) {
22 return (GrGLFuncPtr) glActiveTexture;
23 } else if (0 == strcmp("glAttachShader", name)) {
24 return (GrGLFuncPtr) glAttachShader;
25 } else if (0 == strcmp("glBindAttribLocation", name)) {
26 return (GrGLFuncPtr) glBindAttribLocation;
27 } else if (0 == strcmp("glBindBuffer", name)) {
28 return (GrGLFuncPtr) glBindBuffer;
29 } else if (0 == strcmp("glBindTexture", name)) {
30 return (GrGLFuncPtr) glBindTexture;
31 } else if (0 == strcmp("glBlendColor", name)) {
32 return (GrGLFuncPtr) glBlendColor;
33 } else if (0 == strcmp("glBlendFunc", name)) {
34 return (GrGLFuncPtr) glBlendFunc;
35 } else if (0 == strcmp("glBufferData", name)) {
36 return (GrGLFuncPtr) glBufferData;
37 } else if (0 == strcmp("glBufferSubData", name)) {
38 return (GrGLFuncPtr) glBufferSubData;
39 } else if (0 == strcmp("glClear", name)) {
40 return (GrGLFuncPtr) glClear;
41 } else if (0 == strcmp("glClearColor", name)) {
42 return (GrGLFuncPtr) glClearColor;
43 } else if (0 == strcmp("glClearStencil", name)) {
44 return (GrGLFuncPtr) glClearStencil;
45 } else if (0 == strcmp("glColorMask", name)) {
46 return (GrGLFuncPtr) glColorMask;
47 } else if (0 == strcmp("glCompileShader", name)) {
48 return (GrGLFuncPtr) glCompileShader;
49 } else if (0 == strcmp("glCompressedTexImage2D", name)) {
50 return (GrGLFuncPtr) glCompressedTexImage2D;
51 } else if (0 == strcmp("glCompressedTexSubImage2D", name)) {
52 return (GrGLFuncPtr) glCompressedTexSubImage2D;
53 } else if (0 == strcmp("glCopyTexSubImage2D", name)) {
54 return (GrGLFuncPtr) glCopyTexSubImage2D;
55 } else if (0 == strcmp("glCreateProgram", name)) {
56 return (GrGLFuncPtr) glCreateProgram;
57 } else if (0 == strcmp("glCreateShader", name)) {
58 return (GrGLFuncPtr) glCreateShader;
59 } else if (0 == strcmp("glCullFace", name)) {
60 return (GrGLFuncPtr) glCullFace;
61 } else if (0 == strcmp("glDeleteBuffers", name)) {
62 return (GrGLFuncPtr) glDeleteBuffers;
63 } else if (0 == strcmp("glDeleteProgram", name)) {
64 return (GrGLFuncPtr) glDeleteProgram;
65 } else if (0 == strcmp("glDeleteShader", name)) {
66 return (GrGLFuncPtr) glDeleteShader;
67 } else if (0 == strcmp("glDeleteTextures", name)) {
68 return (GrGLFuncPtr) glDeleteTextures;
69 } else if (0 == strcmp("glDepthMask", name)) {
70 return (GrGLFuncPtr) glDepthMask;
71 } else if (0 == strcmp("glDisable", name)) {
72 return (GrGLFuncPtr) glDisable;
73 } else if (0 == strcmp("glDisableVertexAttribArray", name)) {
74 return (GrGLFuncPtr) glDisableVertexAttribArray;
75 } else if (0 == strcmp("glDrawArrays", name)) {
76 return (GrGLFuncPtr) glDrawArrays;
77 } else if (0 == strcmp("glDrawElements", name)) {
78 return (GrGLFuncPtr) glDrawElements;
79 } else if (0 == strcmp("glEnable", name)) {
80 return (GrGLFuncPtr) glEnable;
81 } else if (0 == strcmp("glEnableVertexAttribArray", name)) {
82 return (GrGLFuncPtr) glEnableVertexAttribArray;
83 } else if (0 == strcmp("glFinish", name)) {
84 return (GrGLFuncPtr) glFinish;
85 } else if (0 == strcmp("glFlush", name)) {
86 return (GrGLFuncPtr) glFlush;
87 } else if (0 == strcmp("glFrontFace", name)) {
88 return (GrGLFuncPtr) glFrontFace;
89 } else if (0 == strcmp("glGenBuffers", name)) {
90 return (GrGLFuncPtr) glGenBuffers;
91 } else if (0 == strcmp("glGenerateMipmap", name)) {
92 return (GrGLFuncPtr) glGenerateMipmap;
93 } else if (0 == strcmp("glGenTextures", name)) {
94 return (GrGLFuncPtr) glGenTextures;
95 } else if (0 == strcmp("glGetBufferParameteriv", name)) {
96 return (GrGLFuncPtr) glGetBufferParameteriv;
97 } else if (0 == strcmp("glGetError", name)) {
98 return (GrGLFuncPtr) glGetError;
99 } else if (0 == strcmp("glGetIntegerv", name)) {
100 return (GrGLFuncPtr) glGetIntegerv;
101 } else if (0 == strcmp("glGetProgramInfoLog", name)) {
102 return (GrGLFuncPtr) glGetProgramInfoLog;
103 } else if (0 == strcmp("glGetProgramiv", name)) {
104 return (GrGLFuncPtr) glGetProgramiv;
105 } else if (0 == strcmp("glGetShaderInfoLog", name)) {
106 return (GrGLFuncPtr) glGetShaderInfoLog;
107 } else if (0 == strcmp("glGetShaderiv", name)) {
108 return (GrGLFuncPtr) glGetShaderiv;
109 } else if (0 == strcmp("glGetString", name)) {
110 return (GrGLFuncPtr) glGetString;
111 } else if (0 == strcmp("glGetUniformLocation", name)) {
112 return (GrGLFuncPtr) glGetUniformLocation;
113 } else if (0 == strcmp("glLineWidth", name)) {
114 return (GrGLFuncPtr) glLineWidth;
115 } else if (0 == strcmp("glLinkProgram", name)) {
116 return (GrGLFuncPtr) glLinkProgram;
117 } else if (0 == strcmp("glPixelStorei", name)) {
118 return (GrGLFuncPtr) glPixelStorei;
119 } else if (0 == strcmp("glReadPixels", name)) {
120 return (GrGLFuncPtr) glReadPixels;
121 } else if (0 == strcmp("glScissor", name)) {
122 return (GrGLFuncPtr) glScissor;
123 } else if (0 == strcmp("glShaderSource", name)) {
124 return (GrGLFuncPtr) glShaderSource;
125 } else if (0 == strcmp("glStencilFunc", name)) {
126 return (GrGLFuncPtr) glStencilFunc;
127 } else if (0 == strcmp("glStencilFuncSeparate", name)) {
128 return (GrGLFuncPtr) glStencilFuncSeparate;
129 } else if (0 == strcmp("glStencilMask", name)) {
130 return (GrGLFuncPtr) glStencilMask;
131 } else if (0 == strcmp("glStencilMaskSeparate", name)) {
132 return (GrGLFuncPtr) glStencilMaskSeparate;
133 } else if (0 == strcmp("glStencilOp", name)) {
134 return (GrGLFuncPtr) glStencilOp;
135 } else if (0 == strcmp("glStencilOpSeparate", name)) {
136 return (GrGLFuncPtr) glStencilOpSeparate;
137 } else if (0 == strcmp("glTexImage2D", name)) {
138 return (GrGLFuncPtr) glTexImage2D;
139 } else if (0 == strcmp("glTexParameteri", name)) {
140 return (GrGLFuncPtr) glTexParameteri;
141 } else if (0 == strcmp("glTexParameteriv", name)) {
142 return (GrGLFuncPtr) glTexParameteriv;
143 } else if (0 == strcmp("glTexSubImage2D", name)) {
144 return (GrGLFuncPtr) glTexSubImage2D;
145 } else if (0 == strcmp("glUniform1f", name)) {
146 return (GrGLFuncPtr) glUniform1f;
147 } else if (0 == strcmp("glUniform1i", name)) {
148 return (GrGLFuncPtr) glUniform1i;
149 } else if (0 == strcmp("glUniform1fv", name)) {
150 return (GrGLFuncPtr) glUniform1fv;
151 } else if (0 == strcmp("glUniform1iv", name)) {
152 return (GrGLFuncPtr) glUniform1iv;
153 } else if (0 == strcmp("glUniform2f", name)) {
154 return (GrGLFuncPtr) glUniform2f;
155 } else if (0 == strcmp("glUniform2i", name)) {
156 return (GrGLFuncPtr) glUniform2i;
157 } else if (0 == strcmp("glUniform2fv", name)) {
158 return (GrGLFuncPtr) glUniform2fv;
159 } else if (0 == strcmp("glUniform2iv", name)) {
160 return (GrGLFuncPtr) glUniform2iv;
161 } else if (0 == strcmp("glUniform3f", name)) {
162 return (GrGLFuncPtr) glUniform3f;
163 } else if (0 == strcmp("glUniform3i", name)) {
164 return (GrGLFuncPtr) glUniform3i;
165 } else if (0 == strcmp("glUniform3fv", name)) {
166 return (GrGLFuncPtr) glUniform3fv;
167 } else if (0 == strcmp("glUniform3iv", name)) {
168 return (GrGLFuncPtr) glUniform3iv;
169 } else if (0 == strcmp("glUniform4f", name)) {
170 return (GrGLFuncPtr) glUniform4f;
171 } else if (0 == strcmp("glUniform4i", name)) {
172 return (GrGLFuncPtr) glUniform4i;
173 } else if (0 == strcmp("glUniform4fv", name)) {
174 return (GrGLFuncPtr) glUniform4fv;
175 } else if (0 == strcmp("glUniform4iv", name)) {
176 return (GrGLFuncPtr) glUniform4iv;
177 } else if (0 == strcmp("glUniformMatrix2fv", name)) {
178 return (GrGLFuncPtr) glUniformMatrix2fv;
179 } else if (0 == strcmp("glUniformMatrix3fv", name)) {
180 return (GrGLFuncPtr) glUniformMatrix3fv;
181 } else if (0 == strcmp("glUniformMatrix4fv", name)) {
182 return (GrGLFuncPtr) glUniformMatrix4fv;
183 } else if (0 == strcmp("glUseProgram", name)) {
184 return (GrGLFuncPtr) glUseProgram;
185 } else if (0 == strcmp("glVertexAttrib4fv", name)) {
186 return (GrGLFuncPtr) glVertexAttrib4fv;
187 } else if (0 == strcmp("glVertexAttribPointer", name)) {
188 return (GrGLFuncPtr) glVertexAttribPointer;
189 } else if (0 == strcmp("glViewport", name)) {
190 return (GrGLFuncPtr) glViewport;
191 } else if (0 == strcmp("glBindFramebuffer", name)) {
192 return (GrGLFuncPtr) glBindFramebuffer;
193 } else if (0 == strcmp("glBindRenderbuffer", name)) {
194 return (GrGLFuncPtr) glBindRenderbuffer;
195 } else if (0 == strcmp("glCheckFramebufferStatus", name)) {
196 return (GrGLFuncPtr) glCheckFramebufferStatus;
197 } else if (0 == strcmp("glDeleteFramebuffers", name)) {
198 return (GrGLFuncPtr) glDeleteFramebuffers;
199 } else if (0 == strcmp("glDeleteRenderbuffers", name)) {
200 return (GrGLFuncPtr) glDeleteRenderbuffers;
201 } else if (0 == strcmp("glFramebufferRenderbuffer", name)) {
202 return (GrGLFuncPtr) glFramebufferRenderbuffer;
203 } else if (0 == strcmp("glFramebufferTexture2D", name)) {
204 return (GrGLFuncPtr) glFramebufferTexture2D;
205 } else if (0 == strcmp("glGenFramebuffers", name)) {
206 return (GrGLFuncPtr) glGenFramebuffers;
207 } else if (0 == strcmp("glGenRenderbuffers", name)) {
208 return (GrGLFuncPtr) glGenRenderbuffers;
209 } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) {
210 return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv;
211 } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) {
212 return (GrGLFuncPtr) glGetRenderbufferParameteriv;
213 } else if (0 == strcmp("glRenderbufferStorage", name)) {
214 return (GrGLFuncPtr) glRenderbufferStorage;
215 } else if (0 == strcmp("glActiveTexture", name)) {
216 return (GrGLFuncPtr) glActiveTexture;
217 } else if (0 == strcmp("glAttachShader", name)) {
218 return (GrGLFuncPtr) glAttachShader;
219 } else if (0 == strcmp("glBindAttribLocation", name)) {
220 return (GrGLFuncPtr) glBindAttribLocation;
221 } else if (0 == strcmp("glBindBuffer", name)) {
222 return (GrGLFuncPtr) glBindBuffer;
223 } else if (0 == strcmp("glBindTexture", name)) {
224 return (GrGLFuncPtr) glBindTexture;
225 } else if (0 == strcmp("glBlendColor", name)) {
226 return (GrGLFuncPtr) glBlendColor;
227 } else if (0 == strcmp("glBlendFunc", name)) {
228 return (GrGLFuncPtr) glBlendFunc;
229 } else if (0 == strcmp("glBufferData", name)) {
230 return (GrGLFuncPtr) glBufferData;
231 } else if (0 == strcmp("glBufferSubData", name)) {
232 return (GrGLFuncPtr) glBufferSubData;
233 } else if (0 == strcmp("glClear", name)) {
234 return (GrGLFuncPtr) glClear;
235 } else if (0 == strcmp("glClearColor", name)) {
236 return (GrGLFuncPtr) glClearColor;
237 } else if (0 == strcmp("glClearStencil", name)) {
238 return (GrGLFuncPtr) glClearStencil;
239 } else if (0 == strcmp("glColorMask", name)) {
240 return (GrGLFuncPtr) glColorMask;
241 } else if (0 == strcmp("glCompileShader", name)) {
242 return (GrGLFuncPtr) glCompileShader;
243 } else if (0 == strcmp("glCompressedTexImage2D", name)) {
244 return (GrGLFuncPtr) glCompressedTexImage2D;
245 } else if (0 == strcmp("glCompressedTexSubImage2D", name)) {
246 return (GrGLFuncPtr) glCompressedTexSubImage2D;
247 } else if (0 == strcmp("glCopyTexSubImage2D", name)) {
248 return (GrGLFuncPtr) glCopyTexSubImage2D;
249 } else if (0 == strcmp("glCreateProgram", name)) {
250 return (GrGLFuncPtr) glCreateProgram;
251 } else if (0 == strcmp("glCreateShader", name)) {
252 return (GrGLFuncPtr) glCreateShader;
253 } else if (0 == strcmp("glCullFace", name)) {
254 return (GrGLFuncPtr) glCullFace;
255 } else if (0 == strcmp("glDeleteBuffers", name)) {
256 return (GrGLFuncPtr) glDeleteBuffers;
257 } else if (0 == strcmp("glDeleteProgram", name)) {
258 return (GrGLFuncPtr) glDeleteProgram;
259 } else if (0 == strcmp("glDeleteShader", name)) {
260 return (GrGLFuncPtr) glDeleteShader;
261 } else if (0 == strcmp("glDeleteTextures", name)) {
262 return (GrGLFuncPtr) glDeleteTextures;
263 } else if (0 == strcmp("glDepthMask", name)) {
264 return (GrGLFuncPtr) glDepthMask;
265 } else if (0 == strcmp("glDisable", name)) {
266 return (GrGLFuncPtr) glDisable;
267 } else if (0 == strcmp("glDisableVertexAttribArray", name)) {
268 return (GrGLFuncPtr) glDisableVertexAttribArray;
269 } else if (0 == strcmp("glDrawArrays", name)) {
270 return (GrGLFuncPtr) glDrawArrays;
271 } else if (0 == strcmp("glDrawElements", name)) {
272 return (GrGLFuncPtr) glDrawElements;
273 } else if (0 == strcmp("glEnable", name)) {
274 return (GrGLFuncPtr) glEnable;
275 } else if (0 == strcmp("glEnableVertexAttribArray", name)) {
276 return (GrGLFuncPtr) glEnableVertexAttribArray;
277 } else if (0 == strcmp("glFinish", name)) {
278 return (GrGLFuncPtr) glFinish;
279 } else if (0 == strcmp("glFlush", name)) {
280 return (GrGLFuncPtr) glFlush;
281 } else if (0 == strcmp("glFrontFace", name)) {
282 return (GrGLFuncPtr) glFrontFace;
283 } else if (0 == strcmp("glGenBuffers", name)) {
284 return (GrGLFuncPtr) glGenBuffers;
285 } else if (0 == strcmp("glGenerateMipmap", name)) {
286 return (GrGLFuncPtr) glGenerateMipmap;
287 } else if (0 == strcmp("glGenTextures", name)) {
288 return (GrGLFuncPtr) glGenTextures;
289 } else if (0 == strcmp("glGetBufferParameteriv", name)) {
290 return (GrGLFuncPtr) glGetBufferParameteriv;
291 } else if (0 == strcmp("glGetError", name)) {
292 return (GrGLFuncPtr) glGetError;
293 } else if (0 == strcmp("glGetIntegerv", name)) {
294 return (GrGLFuncPtr) glGetIntegerv;
295 } else if (0 == strcmp("glGetProgramInfoLog", name)) {
296 return (GrGLFuncPtr) glGetProgramInfoLog;
297 } else if (0 == strcmp("glGetProgramiv", name)) {
298 return (GrGLFuncPtr) glGetProgramiv;
299 } else if (0 == strcmp("glGetShaderInfoLog", name)) {
300 return (GrGLFuncPtr) glGetShaderInfoLog;
301 } else if (0 == strcmp("glGetShaderiv", name)) {
302 return (GrGLFuncPtr) glGetShaderiv;
303 } else if (0 == strcmp("glGetString", name)) {
304 return (GrGLFuncPtr) glGetString;
305 } else if (0 == strcmp("glGetUniformLocation", name)) {
306 return (GrGLFuncPtr) glGetUniformLocation;
307 } else if (0 == strcmp("glLineWidth", name)) {
308 return (GrGLFuncPtr) glLineWidth;
309 } else if (0 == strcmp("glLinkProgram", name)) {
310 return (GrGLFuncPtr) glLinkProgram;
311 } else if (0 == strcmp("glPixelStorei", name)) {
312 return (GrGLFuncPtr) glPixelStorei;
313 } else if (0 == strcmp("glReadPixels", name)) {
314 return (GrGLFuncPtr) glReadPixels;
315 } else if (0 == strcmp("glScissor", name)) {
316 return (GrGLFuncPtr) glScissor;
317 } else if (0 == strcmp("glShaderSource", name)) {
318 return (GrGLFuncPtr) glShaderSource;
319 } else if (0 == strcmp("glStencilFunc", name)) {
320 return (GrGLFuncPtr) glStencilFunc;
321 } else if (0 == strcmp("glStencilFuncSeparate", name)) {
322 return (GrGLFuncPtr) glStencilFuncSeparate;
323 } else if (0 == strcmp("glStencilMask", name)) {
324 return (GrGLFuncPtr) glStencilMask;
325 } else if (0 == strcmp("glStencilMaskSeparate", name)) {
326 return (GrGLFuncPtr) glStencilMaskSeparate;
327 } else if (0 == strcmp("glStencilOp", name)) {
328 return (GrGLFuncPtr) glStencilOp;
329 } else if (0 == strcmp("glStencilOpSeparate", name)) {
330 return (GrGLFuncPtr) glStencilOpSeparate;
331 } else if (0 == strcmp("glTexImage2D", name)) {
332 return (GrGLFuncPtr) glTexImage2D;
333 } else if (0 == strcmp("glTexParameteri", name)) {
334 return (GrGLFuncPtr) glTexParameteri;
335 } else if (0 == strcmp("glTexParameteriv", name)) {
336 return (GrGLFuncPtr) glTexParameteriv;
337 } else if (0 == strcmp("glTexSubImage2D", name)) {
338 return (GrGLFuncPtr) glTexSubImage2D;
339 } else if (0 == strcmp("glUniform1f", name)) {
340 return (GrGLFuncPtr) glUniform1f;
341 } else if (0 == strcmp("glUniform1i", name)) {
342 return (GrGLFuncPtr) glUniform1i;
343 } else if (0 == strcmp("glUniform1fv", name)) {
344 return (GrGLFuncPtr) glUniform1fv;
345 } else if (0 == strcmp("glUniform1iv", name)) {
346 return (GrGLFuncPtr) glUniform1iv;
347 } else if (0 == strcmp("glUniform2f", name)) {
348 return (GrGLFuncPtr) glUniform2f;
349 } else if (0 == strcmp("glUniform2i", name)) {
350 return (GrGLFuncPtr) glUniform2i;
351 } else if (0 == strcmp("glUniform2fv", name)) {
352 return (GrGLFuncPtr) glUniform2fv;
353 } else if (0 == strcmp("glUniform2iv", name)) {
354 return (GrGLFuncPtr) glUniform2iv;
355 } else if (0 == strcmp("glUniform3f", name)) {
356 return (GrGLFuncPtr) glUniform3f;
357 } else if (0 == strcmp("glUniform3i", name)) {
358 return (GrGLFuncPtr) glUniform3i;
359 } else if (0 == strcmp("glUniform3fv", name)) {
360 return (GrGLFuncPtr) glUniform3fv;
361 } else if (0 == strcmp("glUniform3iv", name)) {
362 return (GrGLFuncPtr) glUniform3iv;
363 } else if (0 == strcmp("glUniform4f", name)) {
364 return (GrGLFuncPtr) glUniform4f;
365 } else if (0 == strcmp("glUniform4i", name)) {
366 return (GrGLFuncPtr) glUniform4i;
367 } else if (0 == strcmp("glUniform4fv", name)) {
368 return (GrGLFuncPtr) glUniform4fv;
369 } else if (0 == strcmp("glUniform4iv", name)) {
370 return (GrGLFuncPtr) glUniform4iv;
371 } else if (0 == strcmp("glUniformMatrix2fv", name)) {
372 return (GrGLFuncPtr) glUniformMatrix2fv;
373 } else if (0 == strcmp("glUniformMatrix3fv", name)) {
374 return (GrGLFuncPtr) glUniformMatrix3fv;
375 } else if (0 == strcmp("glUniformMatrix4fv", name)) {
376 return (GrGLFuncPtr) glUniformMatrix4fv;
377 } else if (0 == strcmp("glUseProgram", name)) {
378 return (GrGLFuncPtr) glUseProgram;
379 } else if (0 == strcmp("glVertexAttrib4fv", name)) {
380 return (GrGLFuncPtr) glVertexAttrib4fv;
381 } else if (0 == strcmp("glVertexAttribPointer", name)) {
382 return (GrGLFuncPtr) glVertexAttribPointer;
383 } else if (0 == strcmp("glViewport", name)) {
384 return (GrGLFuncPtr) glViewport;
385 } else if (0 == strcmp("glBindFramebuffer", name)) {
386 return (GrGLFuncPtr) glBindFramebuffer;
387 } else if (0 == strcmp("glBindRenderbuffer", name)) {
388 return (GrGLFuncPtr) glBindRenderbuffer;
389 } else if (0 == strcmp("glCheckFramebufferStatus", name)) {
390 return (GrGLFuncPtr) glCheckFramebufferStatus;
391 } else if (0 == strcmp("glDeleteFramebuffers", name)) {
392 return (GrGLFuncPtr) glDeleteFramebuffers;
393 } else if (0 == strcmp("glDeleteRenderbuffers", name)) {
394 return (GrGLFuncPtr) glDeleteRenderbuffers;
395 } else if (0 == strcmp("glFramebufferRenderbuffer", name)) {
396 return (GrGLFuncPtr) glFramebufferRenderbuffer;
397 } else if (0 == strcmp("glFramebufferTexture2D", name)) {
398 return (GrGLFuncPtr) glFramebufferTexture2D;
399 } else if (0 == strcmp("glGenFramebuffers", name)) {
400 return (GrGLFuncPtr) glGenFramebuffers;
401 } else if (0 == strcmp("glGenRenderbuffers", name)) {
402 return (GrGLFuncPtr) glGenRenderbuffers;
403 } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) {
404 return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv;
405 } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) {
406 return (GrGLFuncPtr) glGetRenderbufferParameteriv;
407 } else if (0 == strcmp("glRenderbufferStorage", name)) {
408 return (GrGLFuncPtr) glRenderbufferStorage;
409 }
32 return eglGetProcAddress(name); 410 return eglGetProcAddress(name);
33 } 411 }
34 412
35 const GrGLInterface* GrGLCreateNativeInterface() { 413 const GrGLInterface* GrGLCreateNativeInterface() {
36 414 return GrGLAssembleInterface(NULL, android_get_gl_proc);
37 const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION ));
38 GrGLStandard standard = GrGLGetStandardInUseFromString(verStr);
39
40 if (kGLES_GrGLStandard == standard) {
41 return GrGLAssembleGLESInterface(NULL, android_get_gl_proc);
42 } else if (kGL_GrGLStandard == standard) {
43 return GrGLAssembleGLInterface(NULL, android_get_gl_proc);
44 }
45
46 return NULL;
47 } 415 }
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