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Unified Diff: Source/core/rendering/svg/RenderSVGShape.h

Issue 492053002: Use LayoutRect during addFocusRingRects to avoid loss of precision (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 4 months ago
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Index: Source/core/rendering/svg/RenderSVGShape.h
diff --git a/Source/core/rendering/svg/RenderSVGShape.h b/Source/core/rendering/svg/RenderSVGShape.h
index ebfd67fd0497a8bbf614a2f663eba93636496382..25eb7cb80399b4ff9bff3ce77c885d6f3921c217 100644
--- a/Source/core/rendering/svg/RenderSVGShape.h
+++ b/Source/core/rendering/svg/RenderSVGShape.h
@@ -91,7 +91,7 @@ private:
virtual void layout() OVERRIDE FINAL;
virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE FINAL;
- virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) const OVERRIDE FINAL;
+ virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const OVERRIDE FINAL;
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) OVERRIDE FINAL;

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