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Unified Diff: Source/core/rendering/RenderObject.cpp

Issue 492053002: Use LayoutRect during addFocusRingRects to avoid loss of precision (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 4 months ago
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Index: Source/core/rendering/RenderObject.cpp
diff --git a/Source/core/rendering/RenderObject.cpp b/Source/core/rendering/RenderObject.cpp
index cb6890fc7fbb2181ff07bf906bad36f7c4adef6c..a757a63d4503595a0988d8222a9d19d1f3644a25 100644
--- a/Source/core/rendering/RenderObject.cpp
+++ b/Source/core/rendering/RenderObject.cpp
@@ -1217,12 +1217,16 @@ void RenderObject::drawSolidBoxSide(GraphicsContext* graphicsContext, int x1, in
void RenderObject::paintFocusRing(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderStyle* style)
{
- Vector<IntRect> focusRingRects;
+ Vector<LayoutRect> focusRingRects;
addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer());
- if (style->outlineStyleIsAuto())
- paintInfo.context->drawFocusRing(focusRingRects, style->outlineWidth(), style->outlineOffset(), resolveColor(style, CSSPropertyOutlineColor));
- else
- addPDFURLRect(paintInfo.context, unionRect(focusRingRects));
+ if (style->outlineStyleIsAuto()) {
+ Vector<IntRect> focusRingIntRects;
+ for (size_t i = 0; i < focusRingRects.size(); ++i)
+ focusRingIntRects.append(pixelSnappedIntRect(focusRingRects[i]));
Julien - ping for review 2014/08/20 22:12:31 We talked about this O(N) loop and while it should
Xianzhu 2014/09/04 00:29:12 Previously the computation of the loop was distrib
+ paintInfo.context->drawFocusRing(focusRingIntRects, style->outlineWidth(), style->outlineOffset(), resolveColor(style, CSSPropertyOutlineColor));
+ return;
+ }
+ addPDFURLRect(paintInfo.context, unionRect(focusRingRects));
}
void RenderObject::addPDFURLRect(GraphicsContext* context, const LayoutRect& rect)
@@ -1314,7 +1318,7 @@ void RenderObject::paintOutline(PaintInfo& paintInfo, const LayoutRect& paintRec
graphicsContext->endLayer();
}
-void RenderObject::addChildFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const
+void RenderObject::addChildFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const
{
for (RenderObject* current = slowFirstChild(); current; current = current->nextSibling()) {
if (current->isText() || current->isListMarker())
@@ -1323,16 +1327,16 @@ void RenderObject::addChildFocusRingRects(Vector<IntRect>& rects, const LayoutPo
if (current->isBox()) {
RenderBox* box = toRenderBox(current);
if (box->hasLayer()) {
- Vector<IntRect> layerFocusRingRects;
+ Vector<LayoutRect> layerFocusRingRects;
box->addFocusRingRects(layerFocusRingRects, LayoutPoint(), box);
for (size_t i = 0; i < layerFocusRingRects.size(); ++i) {
- FloatQuad quadInBox = box->localToContainerQuad(FloatRect(layerFocusRingRects[i]), paintContainer);
- rects.append(pixelSnappedIntRect(LayoutRect(quadInBox.boundingBox())));
+ FloatQuad quadInBox = box->localToContainerQuad(FloatQuad(layerFocusRingRects[i]), paintContainer);
+ LayoutRect rect = LayoutRect(quadInBox.boundingBox());
+ if (!rect.isEmpty())
+ rects.append(rect);
}
} else {
- FloatPoint pos(additionalOffset);
- pos.move(box->locationOffset()); // FIXME: Snap offsets? crbug.com/350474
- box->addFocusRingRects(rects, flooredIntPoint(pos), paintContainer);
+ box->addFocusRingRects(rects, additionalOffset + box->locationOffset(), paintContainer);
}
} else {
current->addFocusRingRects(rects, additionalOffset, paintContainer);
@@ -1383,7 +1387,7 @@ IntRect RenderObject::absoluteBoundingBoxRectIgnoringTransforms() const
void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads)
{
- Vector<IntRect> rects;
+ Vector<LayoutRect> rects;
const RenderLayerModelObject* container = containerForPaintInvalidation();
addFocusRingRects(rects, LayoutPoint(localToContainerPoint(FloatPoint(), container)), container);
size_t count = rects.size();

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