Index: src/gpu/gl/builders/GrGLShaderStringBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..dff8c7e684a919c2c74cb86b09daa3ad2ad48a2a |
--- /dev/null |
+++ b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp |
@@ -0,0 +1,85 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrGLShaderStringBuilder.h" |
+#include "../GrGpuGL.h" |
+#include "gl/GrGLSLPrettyPrint.h" |
+#include "SkRTConf.h" |
+#include "SkTraceEvent.h" |
+ |
+#define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) |
+#define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) |
+ |
+SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false, |
+ "Print the source code for all shaders generated."); |
+ |
+GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, |
+ GrGLuint programId, |
+ GrGLenum type, |
+ const SkString& shaderSrc) { |
+ const GrGLInterface* gli = glCtx.interface(); |
+ |
+ GrGLuint shaderId; |
+ GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); |
+ if (0 == shaderId) { |
+ return 0; |
+ } |
+ |
+ #ifdef SK_DEBUG |
+ SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, false); |
+ const GrGLchar* sourceStr = prettySource.c_str(); |
+ GrGLint sourceLength = static_cast<GrGLint>(prettySource.size()); |
+ #else |
+ GrGLint sourceLength = static_cast<GrGLint>(shaderSrc.size()); |
+ const GrGLchar* sourceStr = shaderSrc.c_str(); |
+ #endif |
+ GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); |
+ GR_GL_CALL(gli, CompileShader(shaderId)); |
+ |
+ // Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds. |
+ bool checkCompiled = !glCtx.isChromium(); |
+ #ifdef SK_DEBUG |
+ checkCompiled = true; |
+ #endif |
+ if (checkCompiled) { |
+ GrGLint compiled = GR_GL_INIT_ZERO; |
+ GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); |
+ |
+ if (!compiled) { |
+ GrGLint infoLen = GR_GL_INIT_ZERO; |
+ GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); |
+ SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger |
+ if (infoLen > 0) { |
+ // retrieve length even though we don't need it to workaround bug in Chromium cmd |
+ // buffer param validation. |
+ GrGLsizei length = GR_GL_INIT_ZERO; |
+ GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, |
+ &length, (char*)log.get())); |
+ GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str()); |
+ GrPrintf("\n%s", log.get()); |
+ } |
+ SkDEBUGFAIL("Shader compilation failed!"); |
+ GR_GL_CALL(gli, DeleteShader(shaderId)); |
+ return 0; |
+ } |
+ } |
+ |
+ TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::GLShader", |
+ TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(shaderSrc.c_str())); |
+ if (c_PrintShaders) { |
+ GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str()); |
+ GrPrintf("\n"); |
+ } |
+ |
+ // Attach the shader, but defer deletion until after we have linked the program. |
+ // This works around a bug in the Android emulator's GLES2 wrapper which |
+ // will immediately delete the shader object and free its memory even though it's |
+ // attached to a program, which then causes glLinkProgram to fail. |
+ GR_GL_CALL(gli, AttachShader(programId, shaderId)); |
+ |
+ return shaderId; |
+} |