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Side by Side Diff: src/gpu/gl/builders/GrGLShaderStringBuilder.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLShaderStringBuilder.h"
9 #include "../GrGpuGL.h"
10 #include "gl/GrGLSLPrettyPrint.h"
11 #include "SkRTConf.h"
12 #include "SkTraceEvent.h"
13
14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X)
16
17 SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false,
18 "Print the source code for all shaders generated.");
19
20 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
21 GrGLuint programId,
22 GrGLenum type,
23 const SkString& shaderSrc) {
24 const GrGLInterface* gli = glCtx.interface();
25
26 GrGLuint shaderId;
27 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
28 if (0 == shaderId) {
29 return 0;
30 }
31
32 #ifdef SK_DEBUG
33 SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, false );
34 const GrGLchar* sourceStr = prettySource.c_str();
35 GrGLint sourceLength = static_cast<GrGLint>(prettySource.size());
36 #else
37 GrGLint sourceLength = static_cast<GrGLint>(shaderSrc.size());
38 const GrGLchar* sourceStr = shaderSrc.c_str();
39 #endif
40 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
41 GR_GL_CALL(gli, CompileShader(shaderId));
42
43 // Calling GetShaderiv in Chromium is quite expensive. Assume success in re lease builds.
44 bool checkCompiled = !glCtx.isChromium();
45 #ifdef SK_DEBUG
46 checkCompiled = true;
47 #endif
48 if (checkCompiled) {
49 GrGLint compiled = GR_GL_INIT_ZERO;
50 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)) ;
51
52 if (!compiled) {
53 GrGLint infoLen = GR_GL_INIT_ZERO;
54 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoL en));
55 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debug ger
56 if (infoLen > 0) {
57 // retrieve length even though we don't need it to workaround b ug in Chromium cmd
58 // buffer param validation.
59 GrGLsizei length = GR_GL_INIT_ZERO;
60 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1,
61 &length, (char*)log.get()));
62 GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_ str());
63 GrPrintf("\n%s", log.get());
64 }
65 SkDEBUGFAIL("Shader compilation failed!");
66 GR_GL_CALL(gli, DeleteShader(shaderId));
67 return 0;
68 }
69 }
70
71 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::GLSh ader",
72 TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(sha derSrc.c_str()));
73 if (c_PrintShaders) {
74 GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str());
75 GrPrintf("\n");
76 }
77
78 // Attach the shader, but defer deletion until after we have linked the pro gram.
79 // This works around a bug in the Android emulator's GLES2 wrapper which
80 // will immediately delete the shader object and free its memory even thoug h it's
81 // attached to a program, which then causes glLinkProgram to fail.
82 GR_GL_CALL(gli, AttachShader(programId, shaderId));
83
84 return shaderId;
85 }
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