Index: src/effects/SkDisplacementMapEffect.cpp |
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp |
index 27fc0d3722881ce24f652c393820c5131b2b8929..a1d29bf42791efb31255aedacd2de9b7d1d811ca 100644 |
--- a/src/effects/SkDisplacementMapEffect.cpp |
+++ b/src/effects/SkDisplacementMapEffect.cpp |
@@ -14,7 +14,7 @@ |
#include "GrContext.h" |
#include "GrCoordTransform.h" |
#include "gl/GrGLEffect.h" |
-#include "gl/GrGLShaderBuilder.h" |
+#include "gl/builders/GrGLProgramBuilder.h" |
#include "GrTBackendEffectFactory.h" |
#endif |
@@ -302,7 +302,7 @@ public: |
const GrDrawEffect& drawEffect); |
virtual ~GrGLDisplacementMapEffect(); |
- virtual void emitCode(GrGLShaderBuilder*, |
+ virtual void emitCode(GrGLProgramBuilder*, |
const GrDrawEffect&, |
const GrEffectKey&, |
const char* outputColor, |
@@ -540,7 +540,7 @@ GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendEffectFactor |
GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { |
} |
-void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder, |
+void GrGLDisplacementMapEffect::emitCode(GrGLProgramBuilder* builder, |
const GrDrawEffect&, |
const GrEffectKey& key, |
const char* outputColor, |
@@ -549,7 +549,7 @@ void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder, |
const TextureSamplerArray& samplers) { |
sk_ignore_unused_variable(inputColor); |
- fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec2f_GrSLType, "Scale"); |
const char* scaleUni = builder->getUniformCStr(fScaleUni); |
const char* dColor = "dColor"; |
@@ -559,29 +559,30 @@ void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder, |
// a number smaller than that to approximate 0, but |
// leave room for 32-bit float GPU rounding errors. |
- builder->fsCodeAppendf("\t\tvec4 %s = ", dColor); |
- builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type()); |
- builder->fsCodeAppend(";\n"); |
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); |
+ fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type()); |
+ fsBuilder->codeAppend(";\n"); |
// Unpremultiply the displacement |
- builder->fsCodeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);", |
+ fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);", |
dColor, dColor, nearZero, dColor, dColor); |
- builder->fsCodeAppendf("\t\tvec2 %s = %s + %s*(%s.", |
+ fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", |
cCoords, coords[1].c_str(), scaleUni, dColor); |
switch (fXChannelSelector) { |
case SkDisplacementMapEffect::kR_ChannelSelectorType: |
- builder->fsCodeAppend("r"); |
+ fsBuilder->codeAppend("r"); |
break; |
case SkDisplacementMapEffect::kG_ChannelSelectorType: |
- builder->fsCodeAppend("g"); |
+ fsBuilder->codeAppend("g"); |
break; |
case SkDisplacementMapEffect::kB_ChannelSelectorType: |
- builder->fsCodeAppend("b"); |
+ fsBuilder->codeAppend("b"); |
break; |
case SkDisplacementMapEffect::kA_ChannelSelectorType: |
- builder->fsCodeAppend("a"); |
+ fsBuilder->codeAppend("a"); |
break; |
case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: |
default: |
@@ -590,31 +591,31 @@ void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder, |
switch (fYChannelSelector) { |
case SkDisplacementMapEffect::kR_ChannelSelectorType: |
- builder->fsCodeAppend("r"); |
+ fsBuilder->codeAppend("r"); |
break; |
case SkDisplacementMapEffect::kG_ChannelSelectorType: |
- builder->fsCodeAppend("g"); |
+ fsBuilder->codeAppend("g"); |
break; |
case SkDisplacementMapEffect::kB_ChannelSelectorType: |
- builder->fsCodeAppend("b"); |
+ fsBuilder->codeAppend("b"); |
break; |
case SkDisplacementMapEffect::kA_ChannelSelectorType: |
- builder->fsCodeAppend("a"); |
+ fsBuilder->codeAppend("a"); |
break; |
case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: |
default: |
SkDEBUGFAIL("Unknown Y channel selector"); |
} |
- builder->fsCodeAppend("-vec2(0.5));\t\t"); |
+ fsBuilder->codeAppend("-vec2(0.5));\t\t"); |
// FIXME : This can be achieved with a "clamp to border" texture repeat mode and |
// a 0 border color instead of computing if cCoords is out of bounds here. |
- builder->fsCodeAppendf( |
+ fsBuilder->codeAppendf( |
"bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);\t\t", |
outOfBounds, cCoords, cCoords, cCoords, cCoords); |
- builder->fsCodeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds); |
- builder->fsAppendTextureLookup(samplers[1], cCoords, coords[1].type()); |
- builder->fsCodeAppend(";\n"); |
+ fsBuilder->codeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds); |
+ fsBuilder->appendTextureLookup(samplers[1], cCoords, coords[1].type()); |
+ fsBuilder->codeAppend(";\n"); |
} |
void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman, |