| Index: src/effects/SkDisplacementMapEffect.cpp
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| diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
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| index 27fc0d3722881ce24f652c393820c5131b2b8929..a1d29bf42791efb31255aedacd2de9b7d1d811ca 100644
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| --- a/src/effects/SkDisplacementMapEffect.cpp
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| +++ b/src/effects/SkDisplacementMapEffect.cpp
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| @@ -14,7 +14,7 @@
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|  #include "GrContext.h"
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|  #include "GrCoordTransform.h"
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|  #include "gl/GrGLEffect.h"
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| -#include "gl/GrGLShaderBuilder.h"
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| +#include "gl/builders/GrGLProgramBuilder.h"
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|  #include "GrTBackendEffectFactory.h"
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|  #endif
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|  
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| @@ -302,7 +302,7 @@ public:
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|                                const GrDrawEffect& drawEffect);
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|      virtual ~GrGLDisplacementMapEffect();
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|  
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| -    virtual void emitCode(GrGLShaderBuilder*,
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| +    virtual void emitCode(GrGLProgramBuilder*,
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|                            const GrDrawEffect&,
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|                            const GrEffectKey&,
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|                            const char* outputColor,
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| @@ -540,7 +540,7 @@ GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendEffectFactor
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|  GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() {
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|  }
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|  
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| -void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
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| +void GrGLDisplacementMapEffect::emitCode(GrGLProgramBuilder* builder,
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|                                           const GrDrawEffect&,
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|                                           const GrEffectKey& key,
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|                                           const char* outputColor,
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| @@ -549,7 +549,7 @@ void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
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|                                           const TextureSamplerArray& samplers) {
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|      sk_ignore_unused_variable(inputColor);
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|  
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| -    fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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| +    fScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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|                                      kVec2f_GrSLType, "Scale");
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|      const char* scaleUni = builder->getUniformCStr(fScaleUni);
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|      const char* dColor = "dColor";
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| @@ -559,29 +559,30 @@ void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
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|                                     // a number smaller than that to approximate 0, but
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|                                     // leave room for 32-bit float GPU rounding errors.
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|  
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| -    builder->fsCodeAppendf("\t\tvec4 %s = ", dColor);
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| -    builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
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| -    builder->fsCodeAppend(";\n");
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| +    GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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| +    fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
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| +    fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
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| +    fsBuilder->codeAppend(";\n");
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|  
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|      // Unpremultiply the displacement
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| -    builder->fsCodeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
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| +    fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
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|                             dColor, dColor, nearZero, dColor, dColor);
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|  
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| -    builder->fsCodeAppendf("\t\tvec2 %s = %s + %s*(%s.",
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| +    fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.",
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|                             cCoords, coords[1].c_str(), scaleUni, dColor);
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|  
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|      switch (fXChannelSelector) {
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|        case SkDisplacementMapEffect::kR_ChannelSelectorType:
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| -        builder->fsCodeAppend("r");
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| +        fsBuilder->codeAppend("r");
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|          break;
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|        case SkDisplacementMapEffect::kG_ChannelSelectorType:
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| -        builder->fsCodeAppend("g");
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| +        fsBuilder->codeAppend("g");
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|          break;
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|        case SkDisplacementMapEffect::kB_ChannelSelectorType:
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| -        builder->fsCodeAppend("b");
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| +        fsBuilder->codeAppend("b");
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|          break;
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|        case SkDisplacementMapEffect::kA_ChannelSelectorType:
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| -        builder->fsCodeAppend("a");
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| +        fsBuilder->codeAppend("a");
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|          break;
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|        case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
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|        default:
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| @@ -590,31 +591,31 @@ void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
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|  
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|      switch (fYChannelSelector) {
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|        case SkDisplacementMapEffect::kR_ChannelSelectorType:
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| -        builder->fsCodeAppend("r");
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| +        fsBuilder->codeAppend("r");
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|          break;
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|        case SkDisplacementMapEffect::kG_ChannelSelectorType:
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| -        builder->fsCodeAppend("g");
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| +        fsBuilder->codeAppend("g");
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|          break;
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|        case SkDisplacementMapEffect::kB_ChannelSelectorType:
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| -        builder->fsCodeAppend("b");
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| +        fsBuilder->codeAppend("b");
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|          break;
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|        case SkDisplacementMapEffect::kA_ChannelSelectorType:
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| -        builder->fsCodeAppend("a");
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| +        fsBuilder->codeAppend("a");
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|          break;
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|        case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
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|        default:
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|          SkDEBUGFAIL("Unknown Y channel selector");
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|      }
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| -    builder->fsCodeAppend("-vec2(0.5));\t\t");
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| +    fsBuilder->codeAppend("-vec2(0.5));\t\t");
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|  
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|      // FIXME : This can be achieved with a "clamp to border" texture repeat mode and
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|      //         a 0 border color instead of computing if cCoords is out of bounds here.
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| -    builder->fsCodeAppendf(
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| +    fsBuilder->codeAppendf(
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|          "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);\t\t",
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|          outOfBounds, cCoords, cCoords, cCoords, cCoords);
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| -    builder->fsCodeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds);
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| -    builder->fsAppendTextureLookup(samplers[1], cCoords, coords[1].type());
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| -    builder->fsCodeAppend(";\n");
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| +    fsBuilder->codeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds);
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| +    fsBuilder->appendTextureLookup(samplers[1], cCoords, coords[1].type());
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| +    fsBuilder->codeAppend(";\n");
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|  }
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|  
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|  void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman,
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| 
 |