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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
| 11 #include "SkUnPreMultiply.h" | 11 #include "SkUnPreMultiply.h" |
| 12 #include "SkColorPriv.h" | 12 #include "SkColorPriv.h" |
| 13 #if SK_SUPPORT_GPU | 13 #if SK_SUPPORT_GPU |
| 14 #include "GrContext.h" | 14 #include "GrContext.h" |
| 15 #include "GrCoordTransform.h" | 15 #include "GrCoordTransform.h" |
| 16 #include "gl/GrGLEffect.h" | 16 #include "gl/GrGLEffect.h" |
| 17 #include "gl/GrGLShaderBuilder.h" | 17 #include "gl/builders/GrGLProgramBuilder.h" |
| 18 #include "GrTBackendEffectFactory.h" | 18 #include "GrTBackendEffectFactory.h" |
| 19 #endif | 19 #endif |
| 20 | 20 |
| 21 namespace { | 21 namespace { |
| 22 | 22 |
| 23 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at
most | 23 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at
most |
| 24 | 24 |
| 25 template<SkDisplacementMapEffect::ChannelSelectorType type> | 25 template<SkDisplacementMapEffect::ChannelSelectorType type> |
| 26 uint32_t getValue(SkColor, const SkUnPreMultiply::Scale*) { | 26 uint32_t getValue(SkColor, const SkUnPreMultiply::Scale*) { |
| 27 SkDEBUGFAIL("Unknown channel selector"); | 27 SkDEBUGFAIL("Unknown channel selector"); |
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| 295 | 295 |
| 296 /////////////////////////////////////////////////////////////////////////////// | 296 /////////////////////////////////////////////////////////////////////////////// |
| 297 | 297 |
| 298 #if SK_SUPPORT_GPU | 298 #if SK_SUPPORT_GPU |
| 299 class GrGLDisplacementMapEffect : public GrGLEffect { | 299 class GrGLDisplacementMapEffect : public GrGLEffect { |
| 300 public: | 300 public: |
| 301 GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory, | 301 GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory, |
| 302 const GrDrawEffect& drawEffect); | 302 const GrDrawEffect& drawEffect); |
| 303 virtual ~GrGLDisplacementMapEffect(); | 303 virtual ~GrGLDisplacementMapEffect(); |
| 304 | 304 |
| 305 virtual void emitCode(GrGLShaderBuilder*, | 305 virtual void emitCode(GrGLProgramBuilder*, |
| 306 const GrDrawEffect&, | 306 const GrDrawEffect&, |
| 307 const GrEffectKey&, | 307 const GrEffectKey&, |
| 308 const char* outputColor, | 308 const char* outputColor, |
| 309 const char* inputColor, | 309 const char* inputColor, |
| 310 const TransformedCoordsArray&, | 310 const TransformedCoordsArray&, |
| 311 const TextureSamplerArray&) SK_OVERRIDE; | 311 const TextureSamplerArray&) SK_OVERRIDE; |
| 312 | 312 |
| 313 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 313 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); |
| 314 | 314 |
| 315 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE; | 315 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE; |
| (...skipping 217 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 533 GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendEffectFactor
y& factory, | 533 GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendEffectFactor
y& factory, |
| 534 const GrDrawEffect& drawEff
ect) | 534 const GrDrawEffect& drawEff
ect) |
| 535 : INHERITED(factory) | 535 : INHERITED(factory) |
| 536 , fXChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().xChanne
lSelector()) | 536 , fXChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().xChanne
lSelector()) |
| 537 , fYChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().yChanne
lSelector()) { | 537 , fYChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().yChanne
lSelector()) { |
| 538 } | 538 } |
| 539 | 539 |
| 540 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { | 540 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { |
| 541 } | 541 } |
| 542 | 542 |
| 543 void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder, | 543 void GrGLDisplacementMapEffect::emitCode(GrGLProgramBuilder* builder, |
| 544 const GrDrawEffect&, | 544 const GrDrawEffect&, |
| 545 const GrEffectKey& key, | 545 const GrEffectKey& key, |
| 546 const char* outputColor, | 546 const char* outputColor, |
| 547 const char* inputColor, | 547 const char* inputColor, |
| 548 const TransformedCoordsArray& coords, | 548 const TransformedCoordsArray& coords, |
| 549 const TextureSamplerArray& samplers) { | 549 const TextureSamplerArray& samplers) { |
| 550 sk_ignore_unused_variable(inputColor); | 550 sk_ignore_unused_variable(inputColor); |
| 551 | 551 |
| 552 fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | 552 fScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| 553 kVec2f_GrSLType, "Scale"); | 553 kVec2f_GrSLType, "Scale"); |
| 554 const char* scaleUni = builder->getUniformCStr(fScaleUni); | 554 const char* scaleUni = builder->getUniformCStr(fScaleUni); |
| 555 const char* dColor = "dColor"; | 555 const char* dColor = "dColor"; |
| 556 const char* cCoords = "cCoords"; | 556 const char* cCoords = "cCoords"; |
| 557 const char* outOfBounds = "outOfBounds"; | 557 const char* outOfBounds = "outOfBounds"; |
| 558 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use | 558 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use |
| 559 // a number smaller than that to approximate
0, but | 559 // a number smaller than that to approximate
0, but |
| 560 // leave room for 32-bit float GPU rounding e
rrors. | 560 // leave room for 32-bit float GPU rounding e
rrors. |
| 561 | 561 |
| 562 builder->fsCodeAppendf("\t\tvec4 %s = ", dColor); | 562 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 563 builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].typ
e()); | 563 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); |
| 564 builder->fsCodeAppend(";\n"); | 564 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].typ
e()); |
| 565 fsBuilder->codeAppend(";\n"); |
| 565 | 566 |
| 566 // Unpremultiply the displacement | 567 // Unpremultiply the displacement |
| 567 builder->fsCodeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", | 568 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", |
| 568 dColor, dColor, nearZero, dColor, dColor); | 569 dColor, dColor, nearZero, dColor, dColor); |
| 569 | 570 |
| 570 builder->fsCodeAppendf("\t\tvec2 %s = %s + %s*(%s.", | 571 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", |
| 571 cCoords, coords[1].c_str(), scaleUni, dColor); | 572 cCoords, coords[1].c_str(), scaleUni, dColor); |
| 572 | 573 |
| 573 switch (fXChannelSelector) { | 574 switch (fXChannelSelector) { |
| 574 case SkDisplacementMapEffect::kR_ChannelSelectorType: | 575 case SkDisplacementMapEffect::kR_ChannelSelectorType: |
| 575 builder->fsCodeAppend("r"); | 576 fsBuilder->codeAppend("r"); |
| 576 break; | 577 break; |
| 577 case SkDisplacementMapEffect::kG_ChannelSelectorType: | 578 case SkDisplacementMapEffect::kG_ChannelSelectorType: |
| 578 builder->fsCodeAppend("g"); | 579 fsBuilder->codeAppend("g"); |
| 579 break; | 580 break; |
| 580 case SkDisplacementMapEffect::kB_ChannelSelectorType: | 581 case SkDisplacementMapEffect::kB_ChannelSelectorType: |
| 581 builder->fsCodeAppend("b"); | 582 fsBuilder->codeAppend("b"); |
| 582 break; | 583 break; |
| 583 case SkDisplacementMapEffect::kA_ChannelSelectorType: | 584 case SkDisplacementMapEffect::kA_ChannelSelectorType: |
| 584 builder->fsCodeAppend("a"); | 585 fsBuilder->codeAppend("a"); |
| 585 break; | 586 break; |
| 586 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: | 587 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: |
| 587 default: | 588 default: |
| 588 SkDEBUGFAIL("Unknown X channel selector"); | 589 SkDEBUGFAIL("Unknown X channel selector"); |
| 589 } | 590 } |
| 590 | 591 |
| 591 switch (fYChannelSelector) { | 592 switch (fYChannelSelector) { |
| 592 case SkDisplacementMapEffect::kR_ChannelSelectorType: | 593 case SkDisplacementMapEffect::kR_ChannelSelectorType: |
| 593 builder->fsCodeAppend("r"); | 594 fsBuilder->codeAppend("r"); |
| 594 break; | 595 break; |
| 595 case SkDisplacementMapEffect::kG_ChannelSelectorType: | 596 case SkDisplacementMapEffect::kG_ChannelSelectorType: |
| 596 builder->fsCodeAppend("g"); | 597 fsBuilder->codeAppend("g"); |
| 597 break; | 598 break; |
| 598 case SkDisplacementMapEffect::kB_ChannelSelectorType: | 599 case SkDisplacementMapEffect::kB_ChannelSelectorType: |
| 599 builder->fsCodeAppend("b"); | 600 fsBuilder->codeAppend("b"); |
| 600 break; | 601 break; |
| 601 case SkDisplacementMapEffect::kA_ChannelSelectorType: | 602 case SkDisplacementMapEffect::kA_ChannelSelectorType: |
| 602 builder->fsCodeAppend("a"); | 603 fsBuilder->codeAppend("a"); |
| 603 break; | 604 break; |
| 604 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: | 605 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: |
| 605 default: | 606 default: |
| 606 SkDEBUGFAIL("Unknown Y channel selector"); | 607 SkDEBUGFAIL("Unknown Y channel selector"); |
| 607 } | 608 } |
| 608 builder->fsCodeAppend("-vec2(0.5));\t\t"); | 609 fsBuilder->codeAppend("-vec2(0.5));\t\t"); |
| 609 | 610 |
| 610 // FIXME : This can be achieved with a "clamp to border" texture repeat mode
and | 611 // FIXME : This can be achieved with a "clamp to border" texture repeat mode
and |
| 611 // a 0 border color instead of computing if cCoords is out of bounds
here. | 612 // a 0 border color instead of computing if cCoords is out of bounds
here. |
| 612 builder->fsCodeAppendf( | 613 fsBuilder->codeAppendf( |
| 613 "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);
\t\t", | 614 "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);
\t\t", |
| 614 outOfBounds, cCoords, cCoords, cCoords, cCoords); | 615 outOfBounds, cCoords, cCoords, cCoords, cCoords); |
| 615 builder->fsCodeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds); | 616 fsBuilder->codeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds); |
| 616 builder->fsAppendTextureLookup(samplers[1], cCoords, coords[1].type()); | 617 fsBuilder->appendTextureLookup(samplers[1], cCoords, coords[1].type()); |
| 617 builder->fsCodeAppend(";\n"); | 618 fsBuilder->codeAppend(";\n"); |
| 618 } | 619 } |
| 619 | 620 |
| 620 void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman, | 621 void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman, |
| 621 const GrDrawEffect& drawEffect) { | 622 const GrDrawEffect& drawEffect) { |
| 622 const GrDisplacementMapEffect& displacementMap = | 623 const GrDisplacementMapEffect& displacementMap = |
| 623 drawEffect.castEffect<GrDisplacementMapEffect>(); | 624 drawEffect.castEffect<GrDisplacementMapEffect>(); |
| 624 GrTexture* colorTex = displacementMap.texture(1); | 625 GrTexture* colorTex = displacementMap.texture(1); |
| 625 SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colo
rTex->width())); | 626 SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colo
rTex->width())); |
| 626 SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colo
rTex->height())); | 627 SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colo
rTex->height())); |
| 627 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX), | 628 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX), |
| 628 colorTex->origin() == kTopLeft_GrSurfaceOrigin ? | 629 colorTex->origin() == kTopLeft_GrSurfaceOrigin ? |
| 629 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); | 630 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); |
| 630 } | 631 } |
| 631 | 632 |
| 632 void GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& drawEffect, | 633 void GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& drawEffect, |
| 633 const GrGLCaps&, GrEffectKeyBuilder* b) { | 634 const GrGLCaps&, GrEffectKeyBuilder* b) { |
| 634 const GrDisplacementMapEffect& displacementMap = | 635 const GrDisplacementMapEffect& displacementMap = |
| 635 drawEffect.castEffect<GrDisplacementMapEffect>(); | 636 drawEffect.castEffect<GrDisplacementMapEffect>(); |
| 636 | 637 |
| 637 uint32_t xKey = displacementMap.xChannelSelector(); | 638 uint32_t xKey = displacementMap.xChannelSelector(); |
| 638 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 639 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
| 639 | 640 |
| 640 b->add32(xKey | yKey); | 641 b->add32(xKey | yKey); |
| 641 } | 642 } |
| 642 #endif | 643 #endif |
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