Index: src/effects/SkLightingImageFilter.cpp |
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp |
index d93f4cc9e26b19c1832e23113b58f53d9de7567b..c3834c697710c203851e60847f51bdbc2c664246 100644 |
--- a/src/effects/SkLightingImageFilter.cpp |
+++ b/src/effects/SkLightingImageFilter.cpp |
@@ -17,7 +17,7 @@ |
#if SK_SUPPORT_GPU |
#include "effects/GrSingleTextureEffect.h" |
#include "gl/GrGLEffect.h" |
-#include "gl/GrGLShaderBuilder.h" |
+#include "gl/builders/GrGLProgramBuilder.h" |
#include "GrEffect.h" |
#include "GrTBackendEffectFactory.h" |
@@ -432,7 +432,7 @@ public: |
* This is called by GrGLLightingEffect::emitCode() before either of the two virtual functions |
* below. It adds a vec3f uniform visible in the FS that represents the constant light color. |
*/ |
- void emitLightColorUniform(GrGLShaderBuilder*); |
+ void emitLightColorUniform(GrGLProgramBuilder*); |
/** |
* These two functions are called from GrGLLightingEffect's emitCode() function. |
@@ -442,8 +442,8 @@ public: |
* the FS. The default of emitLightColor appends the name of the constant light color uniform |
* and so this function only needs to be overridden if the light color varies spatially. |
*/ |
- virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) = 0; |
- virtual void emitLightColor(GrGLShaderBuilder*, const char *surfaceToLight); |
+ virtual void emitSurfaceToLight(GrGLProgramBuilder*, const char* z) = 0; |
+ virtual void emitLightColor(GrGLProgramBuilder*, const char *surfaceToLight); |
// This is called from GrGLLightingEffect's setData(). Subclasses of GrGLLight must call |
// INHERITED::setData(). |
@@ -470,7 +470,7 @@ public: |
virtual ~GrGLDistantLight() {} |
virtual void setData(const GrGLProgramDataManager&, |
const SkLight* light) const SK_OVERRIDE; |
- virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE; |
+ virtual void emitSurfaceToLight(GrGLProgramBuilder*, const char* z) SK_OVERRIDE; |
private: |
typedef GrGLLight INHERITED; |
@@ -484,7 +484,7 @@ public: |
virtual ~GrGLPointLight() {} |
virtual void setData(const GrGLProgramDataManager&, |
const SkLight* light) const SK_OVERRIDE; |
- virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE; |
+ virtual void emitSurfaceToLight(GrGLProgramBuilder*, const char* z) SK_OVERRIDE; |
private: |
typedef GrGLLight INHERITED; |
@@ -498,8 +498,8 @@ public: |
virtual ~GrGLSpotLight() {} |
virtual void setData(const GrGLProgramDataManager&, |
const SkLight* light) const SK_OVERRIDE; |
- virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE; |
- virtual void emitLightColor(GrGLShaderBuilder*, const char *surfaceToLight) SK_OVERRIDE; |
+ virtual void emitSurfaceToLight(GrGLProgramBuilder*, const char* z) SK_OVERRIDE; |
+ virtual void emitLightColor(GrGLProgramBuilder*, const char *surfaceToLight) SK_OVERRIDE; |
private: |
typedef GrGLLight INHERITED; |
@@ -1206,7 +1206,7 @@ public: |
const GrDrawEffect& effect); |
virtual ~GrGLLightingEffect(); |
- virtual void emitCode(GrGLShaderBuilder*, |
+ virtual void emitCode(GrGLProgramBuilder*, |
const GrDrawEffect&, |
const GrEffectKey&, |
const char* outputColor, |
@@ -1222,7 +1222,7 @@ public: |
virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE; |
protected: |
- virtual void emitLightFunc(GrGLShaderBuilder*, SkString* funcName) = 0; |
+ virtual void emitLightFunc(GrGLProgramBuilder*, SkString* funcName) = 0; |
private: |
typedef GrGLEffect INHERITED; |
@@ -1238,7 +1238,7 @@ class GrGLDiffuseLightingEffect : public GrGLLightingEffect { |
public: |
GrGLDiffuseLightingEffect(const GrBackendEffectFactory& factory, |
const GrDrawEffect& drawEffect); |
- virtual void emitLightFunc(GrGLShaderBuilder*, SkString* funcName) SK_OVERRIDE; |
+ virtual void emitLightFunc(GrGLProgramBuilder*, SkString* funcName) SK_OVERRIDE; |
virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE; |
private: |
@@ -1253,7 +1253,7 @@ class GrGLSpecularLightingEffect : public GrGLLightingEffect { |
public: |
GrGLSpecularLightingEffect(const GrBackendEffectFactory& factory, |
const GrDrawEffect& effect); |
- virtual void emitLightFunc(GrGLShaderBuilder*, SkString* funcName) SK_OVERRIDE; |
+ virtual void emitLightFunc(GrGLProgramBuilder*, SkString* funcName) SK_OVERRIDE; |
virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE; |
private: |
@@ -1341,19 +1341,17 @@ GrGLLightingEffect::~GrGLLightingEffect() { |
delete fLight; |
} |
-void GrGLLightingEffect::emitCode(GrGLShaderBuilder* builder, |
+void GrGLLightingEffect::emitCode(GrGLProgramBuilder* builder, |
const GrDrawEffect&, |
const GrEffectKey& key, |
const char* outputColor, |
const char* inputColor, |
const TransformedCoordsArray& coords, |
const TextureSamplerArray& samplers) { |
- SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
- |
- fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec2f_GrSLType, |
"ImageIncrement"); |
- fSurfaceScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fSurfaceScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kFloat_GrSLType, |
"SurfaceScale"); |
fLight->emitLightColorUniform(builder); |
@@ -1369,7 +1367,10 @@ void GrGLLightingEffect::emitCode(GrGLShaderBuilder* builder, |
GrGLShaderVar("scale", kFloat_GrSLType), |
}; |
SkString sobelFuncName; |
- builder->fsEmitFunction(kFloat_GrSLType, |
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); |
+ |
+ fsBuilder->emitFunction(kFloat_GrSLType, |
"sobel", |
SK_ARRAY_COUNT(gSobelArgs), |
gSobelArgs, |
@@ -1381,7 +1382,7 @@ void GrGLLightingEffect::emitCode(GrGLShaderBuilder* builder, |
GrGLShaderVar("scale", kFloat_GrSLType), |
}; |
SkString pointToNormalName; |
- builder->fsEmitFunction(kVec3f_GrSLType, |
+ fsBuilder->emitFunction(kVec3f_GrSLType, |
"pointToNormal", |
SK_ARRAY_COUNT(gPointToNormalArgs), |
gPointToNormalArgs, |
@@ -1400,15 +1401,15 @@ void GrGLLightingEffect::emitCode(GrGLShaderBuilder* builder, |
sobelFuncName.c_str(), |
sobelFuncName.c_str()); |
SkString interiorNormalName; |
- builder->fsEmitFunction(kVec3f_GrSLType, |
+ fsBuilder->emitFunction(kVec3f_GrSLType, |
"interiorNormal", |
SK_ARRAY_COUNT(gInteriorNormalArgs), |
gInteriorNormalArgs, |
interiorNormalBody.c_str(), |
&interiorNormalName); |
- builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); |
- builder->fsCodeAppend("\t\tfloat m[9];\n"); |
+ fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); |
+ fsBuilder->codeAppend("\t\tfloat m[9];\n"); |
const char* imgInc = builder->getUniformCStr(fImageIncrementUni); |
const char* surfScale = builder->getUniformCStr(fSurfaceScaleUni); |
@@ -1418,23 +1419,23 @@ void GrGLLightingEffect::emitCode(GrGLShaderBuilder* builder, |
for (int dx = -1; dx <= 1; dx++) { |
SkString texCoords; |
texCoords.appendf("coord + vec2(%d, %d) * %s", dx, dy, imgInc); |
- builder->fsCodeAppendf("\t\tm[%d] = ", index++); |
- builder->fsAppendTextureLookup(samplers[0], texCoords.c_str()); |
- builder->fsCodeAppend(".a;\n"); |
+ fsBuilder->codeAppendf("\t\tm[%d] = ", index++); |
+ fsBuilder->appendTextureLookup(samplers[0], texCoords.c_str()); |
+ fsBuilder->codeAppend(".a;\n"); |
} |
} |
- builder->fsCodeAppend("\t\tvec3 surfaceToLight = "); |
+ fsBuilder->codeAppend("\t\tvec3 surfaceToLight = "); |
SkString arg; |
arg.appendf("%s * m[4]", surfScale); |
fLight->emitSurfaceToLight(builder, arg.c_str()); |
- builder->fsCodeAppend(";\n"); |
- builder->fsCodeAppendf("\t\t%s = %s(%s(m, %s), surfaceToLight, ", |
+ fsBuilder->codeAppend(";\n"); |
+ fsBuilder->codeAppendf("\t\t%s = %s(%s(m, %s), surfaceToLight, ", |
outputColor, lightFunc.c_str(), interiorNormalName.c_str(), surfScale); |
fLight->emitLightColor(builder, "surfaceToLight"); |
- builder->fsCodeAppend(");\n"); |
+ fsBuilder->codeAppend(");\n"); |
SkString modulate; |
GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor); |
- builder->fsCodeAppend(modulate.c_str()); |
+ fsBuilder->codeAppend(modulate.c_str()); |
} |
void GrGLLightingEffect::GenKey(const GrDrawEffect& drawEffect, |
@@ -1462,9 +1463,9 @@ GrGLDiffuseLightingEffect::GrGLDiffuseLightingEffect(const GrBackendEffectFactor |
: INHERITED(factory, drawEffect) { |
} |
-void GrGLDiffuseLightingEffect::emitLightFunc(GrGLShaderBuilder* builder, SkString* funcName) { |
+void GrGLDiffuseLightingEffect::emitLightFunc(GrGLProgramBuilder* builder, SkString* funcName) { |
const char* kd; |
- fKDUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fKDUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kFloat_GrSLType, |
"KD", |
&kd); |
@@ -1477,12 +1478,12 @@ void GrGLDiffuseLightingEffect::emitLightFunc(GrGLShaderBuilder* builder, SkStri |
SkString lightBody; |
lightBody.appendf("\tfloat colorScale = %s * dot(normal, surfaceToLight);\n", kd); |
lightBody.appendf("\treturn vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0);\n"); |
- builder->fsEmitFunction(kVec4f_GrSLType, |
- "light", |
- SK_ARRAY_COUNT(gLightArgs), |
- gLightArgs, |
- lightBody.c_str(), |
- funcName); |
+ builder->getFragmentShaderBuilder()->emitFunction(kVec4f_GrSLType, |
+ "light", |
+ SK_ARRAY_COUNT(gLightArgs), |
+ gLightArgs, |
+ lightBody.c_str(), |
+ funcName); |
} |
void GrGLDiffuseLightingEffect::setData(const GrGLProgramDataManager& pdman, |
@@ -1541,13 +1542,13 @@ GrGLSpecularLightingEffect::GrGLSpecularLightingEffect(const GrBackendEffectFact |
: INHERITED(factory, drawEffect) { |
} |
-void GrGLSpecularLightingEffect::emitLightFunc(GrGLShaderBuilder* builder, SkString* funcName) { |
+void GrGLSpecularLightingEffect::emitLightFunc(GrGLProgramBuilder* builder, SkString* funcName) { |
const char* ks; |
const char* shininess; |
- fKSUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fKSUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kFloat_GrSLType, "KS", &ks); |
- fShininessUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fShininessUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kFloat_GrSLType, "Shininess", &shininess); |
static const GrGLShaderVar gLightArgs[] = { |
@@ -1560,12 +1561,12 @@ void GrGLSpecularLightingEffect::emitLightFunc(GrGLShaderBuilder* builder, SkStr |
lightBody.appendf("\tfloat colorScale = %s * pow(dot(normal, halfDir), %s);\n", ks, shininess); |
lightBody.appendf("\tvec3 color = lightColor * clamp(colorScale, 0.0, 1.0);\n"); |
lightBody.appendf("\treturn vec4(color, max(max(color.r, color.g), color.b));\n"); |
- builder->fsEmitFunction(kVec4f_GrSLType, |
- "light", |
- SK_ARRAY_COUNT(gLightArgs), |
- gLightArgs, |
- lightBody.c_str(), |
- funcName); |
+ builder->getFragmentShaderBuilder()->emitFunction(kVec4f_GrSLType, |
+ "light", |
+ SK_ARRAY_COUNT(gLightArgs), |
+ gLightArgs, |
+ lightBody.c_str(), |
+ funcName); |
} |
void GrGLSpecularLightingEffect::setData(const GrGLProgramDataManager& pdman, |
@@ -1577,14 +1578,15 @@ void GrGLSpecularLightingEffect::setData(const GrGLProgramDataManager& pdman, |
} |
/////////////////////////////////////////////////////////////////////////////// |
-void GrGLLight::emitLightColorUniform(GrGLShaderBuilder* builder) { |
- fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+void GrGLLight::emitLightColorUniform(GrGLProgramBuilder* builder) { |
+ fColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec3f_GrSLType, "LightColor"); |
} |
-void GrGLLight::emitLightColor(GrGLShaderBuilder* builder, |
+void GrGLLight::emitLightColor(GrGLProgramBuilder* builder, |
const char *surfaceToLight) { |
- builder->fsCodeAppend(builder->getUniformCStr(this->lightColorUni())); |
+ builder->getFragmentShaderBuilder()-> |
+ codeAppend(builder->getUniformCStr(this->lightColorUni())); |
} |
void GrGLLight::setData(const GrGLProgramDataManager& pdman, |
@@ -1602,11 +1604,11 @@ void GrGLDistantLight::setData(const GrGLProgramDataManager& pdman, |
setUniformNormal3(pdman, fDirectionUni, distantLight->direction()); |
} |
-void GrGLDistantLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char* z) { |
+void GrGLDistantLight::emitSurfaceToLight(GrGLProgramBuilder* builder, const char* z) { |
const char* dir; |
- fDirectionUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec3f_GrSLType, |
+ fDirectionUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec3f_GrSLType, |
"LightDirection", &dir); |
- builder->fsCodeAppend(dir); |
+ builder->getFragmentShaderBuilder()->codeAppend(dir); |
} |
/////////////////////////////////////////////////////////////////////////////// |
@@ -1619,11 +1621,13 @@ void GrGLPointLight::setData(const GrGLProgramDataManager& pdman, |
setUniformPoint3(pdman, fLocationUni, pointLight->location()); |
} |
-void GrGLPointLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char* z) { |
+void GrGLPointLight::emitSurfaceToLight(GrGLProgramBuilder* builder, const char* z) { |
const char* loc; |
- fLocationUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec3f_GrSLType, |
+ fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec3f_GrSLType, |
"LightLocation", &loc); |
- builder->fsCodeAppendf("normalize(%s - vec3(%s.xy, %s))", loc, builder->fragmentPosition(), z); |
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ fsBuilder->codeAppendf("normalize(%s - vec3(%s.xy, %s))", |
+ loc, fsBuilder->fragmentPosition(), z); |
} |
/////////////////////////////////////////////////////////////////////////////// |
@@ -1641,15 +1645,17 @@ void GrGLSpotLight::setData(const GrGLProgramDataManager& pdman, |
setUniformNormal3(pdman, fSUni, spotLight->s()); |
} |
-void GrGLSpotLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char* z) { |
+void GrGLSpotLight::emitSurfaceToLight(GrGLProgramBuilder* builder, const char* z) { |
const char* location; |
- fLocationUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec3f_GrSLType, "LightLocation", &location); |
- builder->fsCodeAppendf("normalize(%s - vec3(%s.xy, %s))", |
- location, builder->fragmentPosition(), z); |
+ |
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ fsBuilder->codeAppendf("normalize(%s - vec3(%s.xy, %s))", |
+ location, fsBuilder->fragmentPosition(), z); |
} |
-void GrGLSpotLight::emitLightColor(GrGLShaderBuilder* builder, |
+void GrGLSpotLight::emitLightColor(GrGLProgramBuilder* builder, |
const char *surfaceToLight) { |
const char* color = builder->getUniformCStr(this->lightColorUni()); // created by parent class. |
@@ -1659,15 +1665,15 @@ void GrGLSpotLight::emitLightColor(GrGLShaderBuilder* builder, |
const char* cosOuter; |
const char* coneScale; |
const char* s; |
- fExponentUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fExponentUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kFloat_GrSLType, "Exponent", &exponent); |
- fCosInnerConeAngleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fCosInnerConeAngleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kFloat_GrSLType, "CosInnerConeAngle", &cosInner); |
- fCosOuterConeAngleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fCosOuterConeAngleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kFloat_GrSLType, "CosOuterConeAngle", &cosOuter); |
- fConeScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fConeScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kFloat_GrSLType, "ConeScale", &coneScale); |
- fSUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fSUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec3f_GrSLType, "S", &s); |
static const GrGLShaderVar gLightColorArgs[] = { |
@@ -1684,14 +1690,15 @@ void GrGLSpotLight::emitLightColor(GrGLShaderBuilder* builder, |
color, cosOuter, coneScale); |
lightColorBody.appendf("\t}\n"); |
lightColorBody.appendf("\treturn %s;\n", color); |
- builder->fsEmitFunction(kVec3f_GrSLType, |
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ fsBuilder->emitFunction(kVec3f_GrSLType, |
"lightColor", |
SK_ARRAY_COUNT(gLightColorArgs), |
gLightColorArgs, |
lightColorBody.c_str(), |
&fLightColorFunc); |
- builder->fsCodeAppendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight); |
+ fsBuilder->codeAppendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight); |
} |
#endif |