| Index: Source/core/rendering/svg/RenderSVGInline.cpp
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| diff --git a/Source/core/rendering/svg/RenderSVGInline.cpp b/Source/core/rendering/svg/RenderSVGInline.cpp
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| index cd640bda73206c3af7120ae8621a48d74df12bcd..3b6aeda88c6b8cad4746d4dc1a0e5f57ff4f9052 100644
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| --- a/Source/core/rendering/svg/RenderSVGInline.cpp
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| +++ b/Source/core/rendering/svg/RenderSVGInline.cpp
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| @@ -87,17 +87,17 @@ FloatRect RenderSVGInline::paintInvalidationRectInLocalCoordinates() const
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|
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| LayoutRect RenderSVGInline::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
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| {
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| - return SVGRenderSupport::clippedOverflowRectForRepaint(this, paintInvalidationContainer, paintInvalidationState);
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| + return SVGRenderSupport::clippedOverflowRectForPaintInvalidation(this, paintInvalidationContainer, paintInvalidationState);
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| }
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|
|
| void RenderSVGInline::computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool fixed, const PaintInvalidationState* paintInvalidationState) const
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| {
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| - SVGRenderSupport::computeFloatRectForRepaint(this, paintInvalidationContainer, paintInvalidationRect, fixed, paintInvalidationState);
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| + SVGRenderSupport::computeFloatRectForPaintInvalidation(this, paintInvalidationContainer, paintInvalidationRect, fixed, paintInvalidationState);
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| }
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|
|
| -void RenderSVGInline::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const
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| +void RenderSVGInline::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const
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| {
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| - SVGRenderSupport::mapLocalToContainer(this, repaintContainer, transformState, wasFixed, paintInvalidationState);
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| + SVGRenderSupport::mapLocalToContainer(this, paintInvalidationContainer, transformState, wasFixed, paintInvalidationState);
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| }
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|
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| const RenderObject* RenderSVGInline::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
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|