| Index: Source/core/rendering/svg/RenderSVGInline.h
|
| diff --git a/Source/core/rendering/svg/RenderSVGInline.h b/Source/core/rendering/svg/RenderSVGInline.h
|
| index c8ea0494fdd71a39082331fc352c8a3c0e1b3e4b..42afde2ceb5ebe7a1cafb4376df6b5bf6dddc10a 100644
|
| --- a/Source/core/rendering/svg/RenderSVGInline.h
|
| +++ b/Source/core/rendering/svg/RenderSVGInline.h
|
| @@ -39,7 +39,7 @@ public:
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| // Chapter 10.4 of the SVG Specification say that we should use the
|
| // object bounding box of the parent text element.
|
| // We search for the root text element and take its bounding box.
|
| - // It is also necessary to take the stroke and repaint rect of
|
| + // It is also necessary to take the stroke and paint invalidation rect of
|
| // this element, since we need it for filters.
|
| virtual FloatRect objectBoundingBox() const OVERRIDE FINAL;
|
| virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL;
|
| @@ -47,7 +47,7 @@ public:
|
|
|
| virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
|
| virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, bool fixed = false, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
|
| - virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
|
| + virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
|
| virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL;
|
| virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE FINAL;
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|
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|
|