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Unified Diff: src/utils/SkPatchUtils.cpp

Issue 463493002: SkCanvas::drawPatch param SkPoint[12] (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Removed GPU headers from GM Created 6 years, 4 months ago
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Index: src/utils/SkPatchUtils.cpp
diff --git a/src/utils/SkPatchUtils.cpp b/src/utils/SkPatchUtils.cpp
index ab15290a346c7e046fdd4e6b64b888a628c73d3c..d12019551da52b91c948becb7a939306171aba1d 100644
--- a/src/utils/SkPatchUtils.cpp
+++ b/src/utils/SkPatchUtils.cpp
@@ -7,8 +7,121 @@
#include "SkPatchUtils.h"
+#include "SkColorPriv.h"
+#include "SkGeometry.h"
+
+/**
+ * Evaluator to sample the values of a cubic bezier using forward differences.
+ * Forward differences is a method for evaluating a nth degree polynomial at a uniform step by only
+ * adding precalculated values.
+ * For a linear example we have the function f(t) = m*t+b, then the value of that function at t+h
+ * would be f(t+h) = m*(t+h)+b. If we want to know the uniform step that we must add to the first
+ * evaluation f(t) then we need to substract f(t+h) - f(t) = m*t + m*h + b - m*t + b = mh. After
+ * obtaining this value (mh) we could just add this constant step to our first sampled point
+ * to compute the next one.
+ *
+ * For the cubic case the first difference gives as a result a quadratic polynomial to which we can
+ * apply again forward differences and get linear function to which we can apply again forward
+ * differences to get a constant difference. This is why we keep an array of size 4, the 0th
+ * position keeps the sampled value while the next ones keep the quadratic, linear and constant
+ * difference values.
+ */
+
+class FwDCubicEvaluator {
+
+public:
+ FwDCubicEvaluator()
+ : fMax(0)
+ , fCurrent(0)
+ , fDivisions(0) {
+ memset(fPoints, 0, 4 * sizeof(SkPoint));
+ memset(fPoints, 0, 4 * sizeof(SkPoint));
+ memset(fPoints, 0, 4 * sizeof(SkPoint));
+ }
+
+ /**
+ * Receives the 4 control points of the cubic bezier.
+ */
+ FwDCubicEvaluator(SkPoint a, SkPoint b, SkPoint c, SkPoint d) {
+ fPoints[0] = a;
+ fPoints[1] = b;
+ fPoints[2] = c;
+ fPoints[3] = d;
+
+ SkScalar cx[4], cy[4];
+ SkGetCubicCoeff(fPoints, cx, cy);
+ fCoefs[0].set(cx[0], cy[0]);
+ fCoefs[1].set(cx[1], cy[1]);
+ fCoefs[2].set(cx[2], cy[2]);
+ fCoefs[3].set(cx[3], cy[3]);
+
+ this->restart(1);
+ }
+
+ explicit FwDCubicEvaluator(const SkPoint points[4]) {
+ memcpy(fPoints, points, 4 * sizeof(SkPoint));
+
+ SkScalar cx[4], cy[4];
+ SkGetCubicCoeff(fPoints, cx, cy);
+ fCoefs[0].set(cx[0], cy[0]);
+ fCoefs[1].set(cx[1], cy[1]);
+ fCoefs[2].set(cx[2], cy[2]);
+ fCoefs[3].set(cx[3], cy[3]);
+
+ this->restart(1);
+ }
+
+ /**
+ * Restarts the forward differences evaluator to the first value of t = 0.
+ */
+ void restart(int divisions) {
+ fDivisions = divisions;
+ SkScalar h = 1.f / fDivisions;
+ fCurrent = 0;
+ fMax = fDivisions + 1;
+ fFwDiff[0] = fCoefs[3];
+ SkScalar h2 = h * h;
+ SkScalar h3 = h2 * h;
+
+ fFwDiff[3].set(6.f * fCoefs[0].x() * h3, 6.f * fCoefs[0].y() * h3); //6ah^3
+ fFwDiff[2].set(fFwDiff[3].x() + 2.f * fCoefs[1].x() * h2, //6ah^3 + 2bh^2
+ fFwDiff[3].y() + 2.f * fCoefs[1].y() * h2);
+ fFwDiff[1].set(fCoefs[0].x() * h3 + fCoefs[1].x() * h2 + fCoefs[2].x() * h,//ah^3 + bh^2 +ch
+ fCoefs[0].y() * h3 + fCoefs[1].y() * h2 + fCoefs[2].y() * h);
+ }
+
+ /**
+ * Check if the evaluator is still within the range of 0<=t<=1
+ */
+ bool done() const {
+ return fCurrent > fMax;
+ }
+
+ /**
+ * Call next to obtain the SkPoint sampled and move to the next one.
+ */
+ SkPoint next() {
+ SkPoint point = fFwDiff[0];
+ fFwDiff[0] += fFwDiff[1];
+ fFwDiff[1] += fFwDiff[2];
+ fFwDiff[2] += fFwDiff[3];
+ fCurrent++;
+ return point;
+ }
+
+ const SkPoint* getCtrlPoints() const {
+ return fPoints;
+ }
+
+private:
+ int fMax, fCurrent, fDivisions;
+ SkPoint fFwDiff[4], fCoefs[4], fPoints[4];
+};
+
+////////////////////////////////////////////////////////////////////////////////
+
// size in pixels of each partition per axis, adjust this knob
-static const int kPartitionSize = 15;
+static const int kPartitionSize = 10;
/**
* Calculate the approximate arc length given a bezier curve's control points.
@@ -24,32 +137,188 @@ static SkScalar approx_arc_length(SkPoint* points, int count) {
return arcLength;
}
-SkISize SkPatchUtils::GetLevelOfDetail(const SkPatch& patch, const SkMatrix* matrix) {
-
- SkPoint mapPts[12];
- matrix->mapPoints(mapPts, patch.getControlPoints(), 12);
+static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01,
+ SkScalar c11) {
+ SkScalar a = c00 * (1.f - tx) + c10 * tx;
+ SkScalar b = c01 * (1.f - tx) + c11 * tx;
+ return a * (1.f - ty) + b * ty;
+}
+
+SkISize SkPatchUtils::GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix* matrix) {
// Approximate length of each cubic.
- SkPoint pts[4];
- patch.getTopPoints(pts);
- matrix->mapPoints(pts, 4);
- SkScalar topLength = approx_arc_length(pts, 4);
+ SkPoint pts[kNumPtsCubic];
+ SkPatchUtils::getTopCubic(cubics, pts);
+ matrix->mapPoints(pts, kNumPtsCubic);
+ SkScalar topLength = approx_arc_length(pts, kNumPtsCubic);
- patch.getBottomPoints(pts);
- matrix->mapPoints(pts, 4);
- SkScalar bottomLength = approx_arc_length(pts, 4);
+ SkPatchUtils::getBottomCubic(cubics, pts);
+ matrix->mapPoints(pts, kNumPtsCubic);
+ SkScalar bottomLength = approx_arc_length(pts, kNumPtsCubic);
- patch.getLeftPoints(pts);
- matrix->mapPoints(pts, 4);
- SkScalar leftLength = approx_arc_length(pts, 4);
+ SkPatchUtils::getLeftCubic(cubics, pts);
+ matrix->mapPoints(pts, kNumPtsCubic);
+ SkScalar leftLength = approx_arc_length(pts, kNumPtsCubic);
- patch.getRightPoints(pts);
- matrix->mapPoints(pts, 4);
- SkScalar rightLength = approx_arc_length(pts, 4);
+ SkPatchUtils::getRightCubic(cubics, pts);
+ matrix->mapPoints(pts, kNumPtsCubic);
+ SkScalar rightLength = approx_arc_length(pts, kNumPtsCubic);
// Level of detail per axis, based on the larger side between top and bottom or left and right
int lodX = static_cast<int>(SkMaxScalar(topLength, bottomLength) / kPartitionSize);
int lodY = static_cast<int>(SkMaxScalar(leftLength, rightLength) / kPartitionSize);
- return SkISize::Make(SkMax32(4, lodX), SkMax32(4, lodY));
+ return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY));
+}
+
+void SkPatchUtils::getTopCubic(const SkPoint cubics[12], SkPoint points[4]) {
+ points[0] = cubics[kTopP0_CubicCtrlPts];
+ points[1] = cubics[kTopP1_CubicCtrlPts];
+ points[2] = cubics[kTopP2_CubicCtrlPts];
+ points[3] = cubics[kTopP3_CubicCtrlPts];
+}
+
+void SkPatchUtils::getBottomCubic(const SkPoint cubics[12], SkPoint points[4]) {
+ points[0] = cubics[kBottomP0_CubicCtrlPts];
+ points[1] = cubics[kBottomP1_CubicCtrlPts];
+ points[2] = cubics[kBottomP2_CubicCtrlPts];
+ points[3] = cubics[kBottomP3_CubicCtrlPts];
+}
+
+void SkPatchUtils::getLeftCubic(const SkPoint cubics[12], SkPoint points[4]) {
+ points[0] = cubics[kLeftP0_CubicCtrlPts];
+ points[1] = cubics[kLeftP1_CubicCtrlPts];
+ points[2] = cubics[kLeftP2_CubicCtrlPts];
+ points[3] = cubics[kLeftP3_CubicCtrlPts];
+}
+
+void SkPatchUtils::getRightCubic(const SkPoint cubics[12], SkPoint points[4]) {
+ points[0] = cubics[kRightP0_CubicCtrlPts];
+ points[1] = cubics[kRightP1_CubicCtrlPts];
+ points[2] = cubics[kRightP2_CubicCtrlPts];
+ points[3] = cubics[kRightP3_CubicCtrlPts];
+}
+
+bool SkPatchUtils::getVertexData(SkPatchUtils::VertexData* data, const SkPoint cubics[12],
+ const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) {
+ if (lodX < 1 || lodY < 1 || NULL == cubics || NULL == data) {
+ return false;
+ }
+
+ // number of indices is limited by size of uint16_t, so we clamp it to avoid overflow
+ data->fVertexCount = SkMin32((lodX + 1) * (lodY + 1), 65536);
+ lodX = SkMin32(lodX, 255);
+ lodY = SkMin32(lodY, 255);
+ data->fIndexCount = lodX * lodY * 6;
+
+ data->fPoints = SkNEW_ARRAY(SkPoint, data->fVertexCount);
+ data->fIndices = SkNEW_ARRAY(uint16_t, data->fIndexCount);
+
+ // if colors is not null then create array for colors
+ SkPMColor colorsPM[kNumCorners];
+ if (NULL != colors) {
+ // premultiply colors to avoid color bleeding.
+ for (int i = 0; i < kNumCorners; i++) {
+ colorsPM[i] = SkPreMultiplyColor(colors[i]);
+ }
+ data->fColors = SkNEW_ARRAY(uint32_t, data->fVertexCount);
+ }
+
+ // if texture coordinates are not null then create array for them
+ if (NULL != texCoords) {
+ data->fTexCoords = SkNEW_ARRAY(SkPoint, data->fVertexCount);
+ }
+
+ SkPoint pts[kNumPtsCubic];
+ SkPatchUtils::getBottomCubic(cubics, pts);
+ FwDCubicEvaluator fBottom(pts);
+ SkPatchUtils::getTopCubic(cubics, pts);
+ FwDCubicEvaluator fTop(pts);
+ SkPatchUtils::getLeftCubic(cubics, pts);
+ FwDCubicEvaluator fLeft(pts);
+ SkPatchUtils::getRightCubic(cubics, pts);
+ FwDCubicEvaluator fRight(pts);
+
+ fBottom.restart(lodX);
+ fTop.restart(lodX);
+
+ SkScalar u = 0.0f;
+ int stride = lodY + 1;
+ for (int x = 0; x <= lodX; x++) {
+ SkPoint bottom = fBottom.next(), top = fTop.next();
+ fLeft.restart(lodY);
+ fRight.restart(lodY);
+ SkScalar v = 0.f;
+ for (int y = 0; y <= lodY; y++) {
+ int dataIndex = x * (lodY + 1) + y;
+
+ SkPoint left = fLeft.next(), right = fRight.next();
+
+ SkPoint s0 = SkPoint::Make((1.0f - v) * top.x() + v * bottom.x(),
+ (1.0f - v) * top.y() + v * bottom.y());
+ SkPoint s1 = SkPoint::Make((1.0f - u) * left.x() + u * right.x(),
+ (1.0f - u) * left.y() + u * right.y());
+ SkPoint s2 = SkPoint::Make(
+ (1.0f - v) * ((1.0f - u) * fTop.getCtrlPoints()[0].x()
+ + u * fTop.getCtrlPoints()[3].x())
+ + v * ((1.0f - u) * fBottom.getCtrlPoints()[0].x()
+ + u * fBottom.getCtrlPoints()[3].x()),
+ (1.0f - v) * ((1.0f - u) * fTop.getCtrlPoints()[0].y()
+ + u * fTop.getCtrlPoints()[3].y())
+ + v * ((1.0f - u) * fBottom.getCtrlPoints()[0].y()
+ + u * fBottom.getCtrlPoints()[3].y()));
+ data->fPoints[dataIndex] = s0 + s1 - s2;
+
+ if (NULL != colors) {
+ uint8_t a = uint8_t(bilerp(u, v,
+ SkScalar(SkColorGetA(colorsPM[kTopLeft_Corner])),
+ SkScalar(SkColorGetA(colorsPM[kTopRight_Corner])),
+ SkScalar(SkColorGetA(colorsPM[kBottomLeft_Corner])),
+ SkScalar(SkColorGetA(colorsPM[kBottomRight_Corner]))));
+ uint8_t r = uint8_t(bilerp(u, v,
+ SkScalar(SkColorGetR(colorsPM[kTopLeft_Corner])),
+ SkScalar(SkColorGetR(colorsPM[kTopRight_Corner])),
+ SkScalar(SkColorGetR(colorsPM[kBottomLeft_Corner])),
+ SkScalar(SkColorGetR(colorsPM[kBottomRight_Corner]))));
+ uint8_t g = uint8_t(bilerp(u, v,
+ SkScalar(SkColorGetG(colorsPM[kTopLeft_Corner])),
+ SkScalar(SkColorGetG(colorsPM[kTopRight_Corner])),
+ SkScalar(SkColorGetG(colorsPM[kBottomLeft_Corner])),
+ SkScalar(SkColorGetG(colorsPM[kBottomRight_Corner]))));
+ uint8_t b = uint8_t(bilerp(u, v,
+ SkScalar(SkColorGetB(colorsPM[kTopLeft_Corner])),
+ SkScalar(SkColorGetB(colorsPM[kTopRight_Corner])),
+ SkScalar(SkColorGetB(colorsPM[kBottomLeft_Corner])),
+ SkScalar(SkColorGetB(colorsPM[kBottomRight_Corner]))));
+ data->fColors[dataIndex] = SkPackARGB32(a,r,g,b);
+ }
+
+ if (NULL != texCoords) {
+ data->fTexCoords[dataIndex] = SkPoint::Make(
+ bilerp(u, v, texCoords[kTopLeft_Corner].x(),
+ texCoords[kTopRight_Corner].x(),
+ texCoords[kBottomLeft_Corner].x(),
+ texCoords[kBottomRight_Corner].x()),
+ bilerp(u, v, texCoords[kTopLeft_Corner].y(),
+ texCoords[kTopRight_Corner].y(),
+ texCoords[kBottomLeft_Corner].y(),
+ texCoords[kBottomRight_Corner].y()));
+
+ }
+
+ if(x < lodX && y < lodY) {
+ int i = 6 * (x * lodY + y);
+ data->fIndices[i] = x * stride + y;
+ data->fIndices[i + 1] = x * stride + 1 + y;
+ data->fIndices[i + 2] = (x + 1) * stride + 1 + y;
+ data->fIndices[i + 3] = data->fIndices[i];
+ data->fIndices[i + 4] = data->fIndices[i + 2];
+ data->fIndices[i + 5] = (x + 1) * stride + y;
+ }
+ v = SkScalarClampMax(v + 1.f / lodY, 1);
+ }
+ u = SkScalarClampMax(u + 1.f / lodX, 1);
+ }
+ return true;
+
}
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