| Index: Source/core/rendering/compositing/CompositingLayerAssigner.cpp
|
| diff --git a/Source/core/rendering/compositing/CompositingLayerAssigner.cpp b/Source/core/rendering/compositing/CompositingLayerAssigner.cpp
|
| index d54a4bfe4ca54f6337d5279c5b05aa19ea053bc2..8d180400769fe403aeac2a8dabf05b666b104b1f 100644
|
| --- a/Source/core/rendering/compositing/CompositingLayerAssigner.cpp
|
| +++ b/Source/core/rendering/compositing/CompositingLayerAssigner.cpp
|
| @@ -57,7 +57,7 @@ void CompositingLayerAssigner::assign(RenderLayer* updateRoot, Vector<RenderLaye
|
| squashingState.mostRecentMapping->finishAccumulatingSquashingLayers(squashingState.nextSquashedLayerIndex);
|
| }
|
|
|
| -void CompositingLayerAssigner::SquashingState::updateSquashingStateForNewMapping(CompositedLayerMappingPtr newCompositedLayerMapping, bool hasNewCompositedLayerMapping)
|
| +void CompositingLayerAssigner::SquashingState::updateSquashingStateForNewMapping(CompositedLayerMapping* newCompositedLayerMapping, bool hasNewCompositedLayerMapping)
|
| {
|
| // The most recent backing is done accumulating any more squashing layers.
|
| if (hasMostRecentMapping)
|
|
|