Index: Source/core/rendering/compositing/CompositingLayerAssigner.cpp |
diff --git a/Source/core/rendering/compositing/CompositingLayerAssigner.cpp b/Source/core/rendering/compositing/CompositingLayerAssigner.cpp |
index d54a4bfe4ca54f6337d5279c5b05aa19ea053bc2..8d180400769fe403aeac2a8dabf05b666b104b1f 100644 |
--- a/Source/core/rendering/compositing/CompositingLayerAssigner.cpp |
+++ b/Source/core/rendering/compositing/CompositingLayerAssigner.cpp |
@@ -57,7 +57,7 @@ void CompositingLayerAssigner::assign(RenderLayer* updateRoot, Vector<RenderLaye |
squashingState.mostRecentMapping->finishAccumulatingSquashingLayers(squashingState.nextSquashedLayerIndex); |
} |
-void CompositingLayerAssigner::SquashingState::updateSquashingStateForNewMapping(CompositedLayerMappingPtr newCompositedLayerMapping, bool hasNewCompositedLayerMapping) |
+void CompositingLayerAssigner::SquashingState::updateSquashingStateForNewMapping(CompositedLayerMapping* newCompositedLayerMapping, bool hasNewCompositedLayerMapping) |
{ |
// The most recent backing is done accumulating any more squashing layers. |
if (hasMostRecentMapping) |