| Index: Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp
|
| diff --git a/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp b/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp
|
| index 31f2b652c5da93d54f8be3c31107e0c28b46f028..5c006ae3fc2401408aa6e5deaf3be93b240d4520 100644
|
| --- a/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp
|
| +++ b/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp
|
| @@ -64,7 +64,7 @@ void GraphicsLayerTreeBuilder::rebuild(RenderLayer& layer, AncestorInfo info)
|
| layer.stackingNode()->updateLayerListsIfNeeded();
|
|
|
| const bool hasCompositedLayerMapping = layer.hasCompositedLayerMapping();
|
| - CompositedLayerMappingPtr currentCompositedLayerMapping = layer.compositedLayerMapping();
|
| + CompositedLayerMapping* currentCompositedLayerMapping = layer.compositedLayerMapping();
|
|
|
| // If this layer has a compositedLayerMapping, then that is where we place subsequent children GraphicsLayers.
|
| // Otherwise children continue to append to the child list of the enclosing layer.
|
|
|