Index: Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp |
diff --git a/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp b/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp |
index 31f2b652c5da93d54f8be3c31107e0c28b46f028..5c006ae3fc2401408aa6e5deaf3be93b240d4520 100644 |
--- a/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp |
+++ b/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp |
@@ -64,7 +64,7 @@ void GraphicsLayerTreeBuilder::rebuild(RenderLayer& layer, AncestorInfo info) |
layer.stackingNode()->updateLayerListsIfNeeded(); |
const bool hasCompositedLayerMapping = layer.hasCompositedLayerMapping(); |
- CompositedLayerMappingPtr currentCompositedLayerMapping = layer.compositedLayerMapping(); |
+ CompositedLayerMapping* currentCompositedLayerMapping = layer.compositedLayerMapping(); |
// If this layer has a compositedLayerMapping, then that is where we place subsequent children GraphicsLayers. |
// Otherwise children continue to append to the child list of the enclosing layer. |